Submission Text Full Submission Page
I'm not fooling anyone in April, sigh...
Anyway, I give you a run of Virtual Bart. This game is a joke I mean who's going to have fun completing it when it's as hard as any game should get, only more difficult to say the least. Some glitches/tricks were uncovered in the making of this run which help the run progress with more fluidity. Yet another game among those that suffer in the sound department, both emulation-wise and sound/music composition. This game is quite a few games in one and I'll get into that but first here's the Emulator Settings and Movie Details:
Emulator and Emulator Settings: SNES9X v1.43+ v10
  • WIP1 Timing (On)
  • Allow Left+Right / Up+Down (On)
  • Volume Envelope Height Reading (Off)
  • Fake Mute desync workaround (On)
  • Sync samples with sound CPU (Off)
(Though, settings should be automatic with the stated emulator)
Movie Details:
  • Completes the Game as Fast as Possible
  • Takes Damage to Save Time
  • Abuses Programming Errors
Virtual Bart consists of six levels or games, if you will, and each of them are different enough to be, well, different. There's one where you, Bart, are a vandal, a baby, a pig, a water slide enthusiast, maybe, a post-apocalypse survivor, and a dinosaur (all of which are played in that order). Now you get an idea of what is to come, the submission text really begins, I guess.

The Beginning

The game starts out with Bart being in a science fair of some sort, possibly the school's but that isn't really that relevant. Somewhere in there Bart gets on a virtual reality revolving platform, helmet and all, and is spun about. The first level, as stated somewhere above, is that of vandalism.

Bart the Vandal

The objective is to tomato or egg all of those that you see except the adults; so, only the kids. If you do tomato or egg one of the adults, the game is over.
You start out tomatoeing and it's quite simple since all they do is walk back and forth at varying speeds. The gameplay is a little stiff when using frame advance but everything is as precise as I could get it. The next part of this is the egging which is a little more difficult because they, the people, walk in diagonals at varying speeds (not much different when TASing). It's all too simple to describe so see for yourself.

Bart the Baby

After the vandalism, you come back to the stage select screen and the level picked is Baby Bart. This level is kind of interesting but has annoying music, especially later on.
Bart starts out from the window sill and goes off swinging from tree to tree. This is where the programming errors start; If you look at the input display you'll see some times I have Down and B held for a few frames in stead of just jumping right off, well, that allows for Bart to swing higher up into the air which results into more distance per swing. The other programming error comes later on in this stage.
Next is on the clothesline where a bunch of projectiles, like frisbees and paper airplanes, come out of nowhere and attack. Well, luckily Bart has a projectile of his own, his pacifier which is infinite (as you've seen before the clothesline). I tried to destroy all of them but it doesn't seem like it's possible when you get to the balloon ride. Also, if you walk on the clothes on the clothesline you fall and die automatically (well, maybe not die but you lose a life).
The balloon ride is relatively simple since it moves automatically and all you have to do is protect yourself from the projectiles/obstacles along the way by either moving up or down or shoot them down. Right after the balloon ride is a racing carrier.
Here you get to race a couple of dumb-looking annoyances only your speed is fixed so backing up doesn't slow you down nor does moving forward speed you up so your best bet is to avoid them and the obstacles. The controls are ridiculous since moving up or down is complicated when it could be a fluid motion. What I mean is the controls don't allow you to just hold up to keep going up, you have to press up again to keep going up (the same applies for moving down) but moving left and right is normal. I did my best in making it entertaining and different enough. Next is some sort of circus.
After being launched from the carrier, Bart finds himself near the circus. In this area you have to jump on the balls that the seals hold (if that's not obvious enough) but some more programming errors occur here. You'll see I use the parachute but not only that you'll see I have the B button held down and by doing that, even if there isn't a platform present under Bart, he'll jump regardless which really helped this part stay shorter than it used to be. Now to the actual circus.
The circus is quite annoying, you have to climb up by swinging on bars and avoid clowns the way up. There's something funny about after using the parachute, if you hold B before landing on a bar, Bart will jump instead of swinging (this became useful). I get to a certain point in which I can have Bart swing or jump to a sort of line in which if you land on it it damages you but you hold down B you'll jump when you land on it (but you still take damage). Traveling through the rings, landing on the trampolines along the way, I get to another point in which I have to climb but this time I can't take a shortcut. At the top I have to swing from swing to swing but a little more than half way I jump down and use the parachute to get to the first trampoline and this is where things near the end of this level. So, I have to jump from trampoline to trampoline in order to get to the cannon but along the way there are all these clowns that jump on springs that get in your way. I make the best of the situation and end the level as fast as possible.

Bart the Pig

Pig Bart is, most likely, the longest stage since there's quite a few things to do. The main objective is to free up all the little piggies that are being held prisoner, all ready to be slaughtered and processed. It starts out with Bart as a pig on the first floor and room.
In this first room you need to pull the levers to free the pigs (as you'll see) and in doing so you are able to progress the level further (without freeing them, there is no moving platform elevator). Free up a few of them (three if I remember correctly) and you get to go to the next area which is further upward.
On this part, you still have to free up pigs but with a twist. You have to collect/find colored keys in order to unlock the colored locks. After that you go on to a freezer room.
The freezer room is quick because of a little shortcut that is taken. You'll see I make an initial jump in which seems to fail to make it up to the platform I seek but there's a reason and that reason is that it's not possible to make it in that jump so I make the jump in the second jump instead. I get up there and run to the right for the next room.
In this room there is a clown that can't be killed but sprays you with coolant (as it seems) and you must save the frozen pigs by sending them into the furnace room. You'll see saving the first pig with the same hook it was brought in on is not possible. The hook doesn't drop the pig right away and in doing so it wastes needed time to make the stretch of saving the pig in one fell swoop. All the rest of the pigs are saved in the first try which is as optimized as it gets.
The furnace room doesn't require you save any pigs mandatorily so that's a break but it does make you wait some of the time which sucks but what can you do. After all the climbing up I have to go over and drop down again and on the way down it looks as though I could possibly land on a platform and progress seamlessly but no, it's not possible, sadly. After the furnace room I go to the office room where I find my boss fight awaiting.
This boss fight is extremely easy looking and is, in fact, easy. You'll I bounce on the first guy's head while his friend chucks ham at him and ultimately kills him (jumping on them does no damage). The second guy goes down from the third guy jumping and making a couple of books fall on him, I just happen to lead him into them. The third guy takes two turns to kill because he makes the projectiles fall on himself and there wasn't a way for two books fall in one try. After he's subdued, I go over and free the rest of the pigs but I immediately move back to left to reduce the lag that the pigs create. Next level.

Bart the Waterslider

You only get one life in this level so I made sure to make good use of it (with TASing how could I go wrong). The paths that come along, only one is the true one because if you go into the wrong one you'll see that Homer is stuck in the tube and that signifies that that is the wrong one and if you keep going into it you will die. I tried to mix things after every path but only near the end does it become less subtle (I won't be explaining what since it doesn't really matter). This one is quick and I take no damage.

Bart the Survivor

This level is kind of like Road Rash because you ride a motorcycle and you have to fend off certain bullies by kicking them or shooting them. I tried to collect as many nitros as the enemies would drop but there seems to only be a selected amount of nitros. Going off the road slightly doesn't slow you down. That's pretty much it for this level.

Bart the Dinosaur

You may find this level tedious, I know I did. You have to climb up a mountain and along the way there's a bunch of prehistoric Springfieldians that are out to get you. Near the top there's a cave and in that cave, guess what, more climbing. On the other side of the cave there's more mountain to be climbed but at least near the end you get to go down slightly to enter another cave. I made short enough work of all the climbing as I could.
In this cave there's radioactive material, whether it be a boulder or goop, it still hurts Bart. There's also a lave pit which I timed my jumps just right so I could continue to hold forward the whole way through it. At the end you fight a boss which is Smithers and Mr. Burns. You fight them by swinging the gray boulders back with you tail while dodging the green boulders. You'll see on my way out I actually may have died a life but only after I exited the cave so no time lost there.
Now we're in an icy area which is straight forward, more climbing. After the climbing there is crossing ice water on ice blocks and at the end there's another boss fight. This time it's against Moe and Homer. The way to defeat them is simple, just smack the platforms they stand on and you'll see the platforms break slowly until they, Homer and Moe, fall in the water and that's it, the levels over and the game is finished.

The End

The ending is a little disappointing since it's real short and makes little sense but what can you do.

Thanks to...

Thanks to those in the forums for watching my WIPs and to those who wanted to see the run done: Kitsune, mushroom, Dromiceius, shallow, Joe, GuanoBowl, ZeXr0 and to anyone else who watched but didn't say anything. Thanks to the site management for giving me the opportunity to post WIPs, discuss the making, and for allowing submission of the movie.

Closing

Enjoy, I am glad to finally be done with this run and I most likely will not be making a revision since it was painful enough to TAS.

VANDAL/Samhain-Grim: Cancelled because it could have been improved and it's unappealing.


TASVideoAgent
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This topic is for the purpose of discussing #1500: VANDAL's SNES Virtual Bart in 19:06.58
Joined: 12/27/2005
Posts: 45
Location: Beauce, Québec, Canada
I voted meh, I don't think this game is good enough to TAS, it's too repetitive, too long and the music sucks... sorry but, your playing seems perfect...
Sorry, my english is really bad...
Joined: 10/31/2004
Posts: 62
I think alot of us have been getting in the trend latley to disregard runs as not intresting enough but then why do we come here? If we have that attitude why even play video games? So should something be judged intresting to everyone who views it or just to the person who has an emotional attachment and history with the game?
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sliverjazz wrote:
I think alot of us have been getting in the trend latley to disregard runs as not intresting enough but then why do we come here? If we have that attitude why even play video games? So should something be judged intresting to everyone who views it or just to the person who has an emotional attachment and history with the game?
Similarly, why do you come here? To flame people for having their opinion and voting according to it? Should we judge people for their opinions?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
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He does bring up a good point though. What line do we draw when we judge the game instead of the player's input itself?
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Joined: 8/4/2005
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Excuse me, but the point is old, discussed to death and addressed in the guidelines.
Guidelines page wrote:
  • Not all games have potential for entertaining movies.
  • Just because a game is popular, difficult, or is entertaining to play or run or TAS, does not necessarily mean that it is entertaining to watch.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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Joined: 10/1/2006
Posts: 1102
Location: boot_camp
it's entertaining to watch for those who've played it.
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Negotiation is irrelevant. Self-determination is irrelevant. You will be assimilated.
Experienced player (614)
Joined: 4/24/2005
Posts: 612
To be honest, I've never really played it, I just wanted to follow up my Bart's Nightmare run with this one seeing how the games are similar. This will probably be my first rejected run and I'm not ashamed, I just wish I hadn't felt this game had potential from the start but hey, I haven't let everyone speak yet so there's still hope. I agree, this game isn't really suitable for entertainment but I guess I ignored that until I was finished. I'll give this a week or two before I cancel it. I seem to say this with pure doubt but what hell, you know :) .
Joined: 10/3/2005
Posts: 1332
You forgot to list "awful game" in the movie details. :) It's necessary to have played it to appreciate seeing it get thrashed. Especially the vandal level. Aiming the tomatoes is about as intuitive as trying to catch frisbees with your butt. The rest is watchable... it has some sort of visual appeal, even though it is repetitive and generally uninteresting. I give it a weak yes.
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Joined: 12/22/2006
Posts: 193
Location: Flowood, MS
On one hand I say yes because I like seeing a game that I rented over and over again when I was six completely and effortlessly demolished when I couldn't complete one damn level. On the other hand some levels are ridiculously tedious to watch (dinosaur and waterslide), and it's a pretty terrible game all around as opposed to the decent Bart's Nightmare. I think for those that played and got endlessly frustrated at the game such as myself, it's overall enjoyable, so I decided on yes.
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Joined: 1/30/2005
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Location: Québec, Canada
Hmm.. I voted meh. Reason 1: The game kinda sucks ... you have to have played it to like the TAS. (I played it, therefore I had a chance of liking the TAS) Reason 2: You can improve tomato throwing by at least 3 seconds (I just tested it and I saved 179 frames, 1 frame short of 3 seconds). I can't imagine how much could be saved in the egg throwing... Too bad I didn't see it before, but here's how: You can aim in the middle... You have 5 directions of aim: Left, Left-middle, middle, Right-middle, Right. Just press "Up+Left" and you'll throw between the left and middle rows. Here's an SMV showing the improved tomato throwing: link. Still... that's just a demonstration. It's not the perfect tomato throwing session because there are still "hesitations" in there. I think it can be done with constant throwing action. Anyway ... not a bad movie, but it can be improved and the game isn't that great for people who never played it. Meh vote.
Joe
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
God I loved seeing this game beaten. After wasting weeks of my life attempting to beat it, deeming the baby bart and dinosaur bart segments "impossible" But LORD I forgot how bad some of this game is. Unfortunately the parts I recall being the most enjoyable (the cutscenes) are largely skipped. And some of the levels, particularly the waterslide, were much longer than I remember. There weren't any flaws in the run from what I could tell, so seeing this game murdered was a real treat. Yes vote. Now if someone were to do a run of Pink Goes to Hollywood, I can die a happy man...
Player (168)
Joined: 4/27/2006
Posts: 304
Location: Eastern Canada
The run skips the cutscenes, and those are what I found more appealing about this game :/ The actual gameplay looks allright. A lot of the vertical jumping segments didn't look completely optimzed to me, but I don't know enough about the games mechanics to say for sure. Meh vote from me.
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Joined: 4/24/2005
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Halamantariel wrote:
Hmm.. I voted meh. Reason 1: The game kinda sucks ... you have to have played it to like the TAS. (I played it, therefore I had a chance of liking the TAS) Reason 2: You can improve tomato throwing by at least 3 seconds (I just tested it and I saved 179 frames, 1 frame short of 3 seconds). I can't imagine how much could be saved in the egg throwing... Too bad I didn't see it before, but here's how: You can aim in the middle... You have 5 directions of aim: Left, Left-middle, middle, Right-middle, Right. Just press "Up+Left" and you'll throw between the left and middle rows. Here's an SMV showing the improved tomato throwing: link. Still... that's just a demonstration. It's not the perfect tomato throwing session because there are still "hesitations" in there. I think it can be done with constant throwing action. Anyway ... not a bad movie, but it can be improved and the game isn't that great for people who never played it. Meh vote.
D'oh! I hadn't thought of trying that and it's funny, this TAS is probably the longest one I've worked on yet it's not quite as good as those that took maybe a few days/weeks. Anyway, knowing that this can be improved and that not very many people, myself included, can find it entertaining I'm going to terminate it before it gets terminated. It's all nice and archived now so if someone would want to see a run of this game they can.
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om, nom, nom... blech, stale!
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Experienced player (704)
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vault pls
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
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50 shades of bart
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Spikestuff
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grassini wrote:
vault pls
Grassini this was canceled by the author! What is wrong with you for not reading 2 simple words or looking. AND ANOTHER TEN FROM THE AUTHOR FOR THE REASON!
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
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aye,relax bae
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
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