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Skilled player (1328)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
You might want to look at the current SDA Run for the planning. Im not sure about maps though. I would love to see this!
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
If the bug ever does get fixed, I would be happy to post level maps. I found my old Nintendo Power BT guide, and everything is still intact.
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Sonikkustar: Yes, like in Banjo-Kazooie, I watched SDA run first, but i still need those maps! sonicpacker: those maps would be awesome, if you can scan those, you will be my savior ;D
Current Projects: ???
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
I think that bug is already fixed or did I understand something wrong :o But yeah no rush but I would like to start planning the route anyways =)
Current Projects: ???
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
To my knowledge the bug isn't fixed, and ok, I'll try to scan them when I get some free time ;)
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Nice, thanks! =)
Current Projects: ???
Player (118)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
I thought there was a post here a while back that said that the bug was fixed, with Mupen plus. Whenever that comes out.
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Well I will wait then :P
Current Projects: ???
Joined: 4/29/2005
Posts: 1212
Oooh. You mean you're gonna TAS this one too, Sami? Should be awesome! :3
Player (80)
Joined: 7/7/2008
Posts: 873
Location: Utah
Sami wrote:
And if anybody know where to get some world maps of this game I would like to see those, I can't do routeplanning without those :)
You can buy a guidebook of this game and look at the maps there. :P
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
sonicpacker said he is gonna scan those so I don't need to buy that :P
Current Projects: ???
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Nice thanks! Now I need working emulator and TASing will begin!
Current Projects: ???
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Yes but thanks anyway =)
Current Projects: ???
Joined: 6/6/2010
Posts: 84
Location: Laurentides, Quebec
Good luck!
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
Did you test the latest version of Mupen64Plus?
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Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
I'm not sure but I tested some version and it didin't even start on my computer :/
Current Projects: ???
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
Sami wrote:
I'm not sure but I tested some version and it didin't even start on my computer :/
1.99.3 runs fine, but you do need to provide a path to the ROM and you need to start it from a command prompt: http://code.google.com/p/mupen64plus/downloads/list
i imgur com/QiCaaH8 png
Active player (356)
Joined: 1/16/2008
Posts: 358
Location: The Netherlands
arflech wrote:
Sami wrote:
I'm not sure but I tested some version and it didin't even start on my computer :/
1.99.3 runs fine, but you do need to provide a path to the ROM and you need to start it from a command prompt: http://code.google.com/p/mupen64plus/downloads/list
afaik 1.99.3 has frame-advancing and savestates, but no input-(re)recording also:
The game can be finished, though a few areas cannot be visited and a couple moves cannot be learned
TASes: [URL=http://tasvideos.org/Movies-298up-Obs.html]Mr. Nutz (SNES), Young Merlin 100% (SNES), Animaniacs 100% (SNES)[/URL]
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
damn...so more waiting then :P
Current Projects: ???
Joined: 8/9/2010
Posts: 5
Joined: 5/12/2007
Posts: 76
I've just found a glitch. I don't know if it's already been found (it could be deep in one of the Banjo-Tooie topics at Speed Demos Archive), so hopefully it hasn't been found yet... I was in Cloud Cuckooland, at Inside the Cheese Wedge. I shot a Clockwork Kazooie egg to get to the ledge above. When it blew up and the camera came back to me, I somehow fell through the floor and "exited" (a transition) right back to the spot near the entrance where you'd respawn after dying (without dying, of course). I did a lot more tests and found out that you just had to shoot it and blow it up anywhere to get it to work. I've only been able to pull it off four times in total. (I don't think it would matter, but for all the times I've gotten it to work, I shot the eggs while viewing with C+Up. Also, I didn't have any codes on.) To be very specific, from the entrance, I was near the northeast corner of the room (below the ledge), about the edge of the right side of the crater southwest the very top-left one. I've only tested there, so it may be possible in other places. What I think is going on is that since the ground is bouncy, you can get through it if you time destroying the Clockwork Kazooie egg at the right time, or something like that... Well, I'm not sure if it'd save much time, but it's something!
Joined: 1/30/2011
Posts: 11
Location: United States
If someone has resolved the emulation issues and is currently TASing this game, I found a way to skip Klungo's Cutscene in Spiral Mountain: Link to video And the trick of getting to Wooded Hollow early that was dicsussed by WarPyxis and I is more than likely faster than getting there through Bottles' House. I haven't exactly tested it, but I'm almost positive it is.
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