Post subject: Kabuki - Quantum Fighter
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I started to do this run today. First stage was really good but then in stage 2-2 my ROM bugged =/ Partially it went all black except from the character. If there is any interrest in this I can try to get a working ROM.
/Walker Boh
Joined: 4/15/2004
Posts: 12
Location: South Holland, IL
I never heard of that game before, what is it?
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
I would describe the game like Batman. Only more fun (if you ask me that is). Platform jumping and so on. Pretty cool actually.
/Walker Boh
Joined: 4/15/2004
Posts: 12
Location: South Holland, IL
I say go for it. That Batman run was a bit tedious IMHO.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Hasse good job, I remeber the game very well and brings back alot of sweet memory my swedish brotha :) Bra jobbat :) Keep entertaining us with more speedruns and if possible, mabye someday u can with help with future equipment make speedruns on nintendo-16bit etc.. and perhaps even well-known sega games.. take care
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Thanks alot for that feedback ;) Oh yeah, if the re-recording ability will be aviable to a SNES emulator I will start making movies for that one too ;) Thanks again mate ;)
/Walker Boh
Post subject: Re: Kabuki - Quantum Fighter
Former player
Joined: 3/8/2004
Posts: 152
Location: Australia
WalkerBoh wrote:
I started to do this run today. First stage was really good but then in stage 2-2 my ROM bugged =/ Partially it went all black except from the character. If there is any interrest in this I can try to get a working ROM.
You are not the only one, i once tried to do a run of this game w/VirtuaNES and had the same problem, at the same stage the screen went black except the character, at first i thought it was only for that stage, but no, it continued and i couldn't finish it, i tried other versions and the same happened.
G1MM3 4 BR34|C!
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Yeah, really annoying. But I managed to find a working ROM as you see and I think it´s a really cool game.
/Walker Boh
Former player
Joined: 3/24/2004
Posts: 248
Location: West 81st Street
I love this game, and the music is excellent :D!
Former player
Joined: 11/13/2005
Posts: 1587
Here is my run so far. I'm 130 frames ahead of Walkers published run, but I think I'll redo the first level.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Nice to see a new run of this great game!
Former player
Joined: 11/13/2005
Posts: 1587
Here's the first stage redone. I'm now 137 frames ahead Walker :) But I'm having hard times in the boss. Can anyone help me at the boss fights?
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
Guybrush: You're not really 137 frames ahead. You are actually 21 frames slower in the first level, except the game starts up 158 frames faster for you (I guess he didn't try holding Start before the HAL screen to skip it, since it looks unskippable if you wait until after it appears). So, you should redo the level, because just having a faster title screen won't make it a better movie if the rest of it isn't also faster. Hints (besides what's in Walker's movie): - When you jump off of the rightward-moving conveyor belt, if you stay in the air your speed eventually slows down to normal, but it's a little buggy so you can trick the game into not reducing your speed by pressing Down at the correct frame (there may also be other ways of making it not slow you down). - If you land on spikes, they'll push you rightward if you press left for 1 frame before hitting them, and even better, if you then press left+right+A the frame after that, you'll zip rightward at double speed - it also makes you jump left after that but you can cancel it in mid-jump by pressing down for 1 frame then keep going right. - Getting hit and pushed back by that enemy near the end of the first level is your most obvious mistake. It's possible to kill it with your hair after jumping from the first hook right before catching onto the second hook, so that it's not in the way when you jump from the second hook. - End the level with as little Life and Chip as possible to save on countdown time. (Throw those shuriken things a lot, I guess.) - If you hold Right and A starting on the correct frame just before the boss screen fades in, you'll start the battle in the air and a bit more to the right than usual. - You can kill that first boss very fast by always attacking in the air and jumping the instant you hit the ground to avoid any delays. Jump to stay at about the same height as the boss or slightly lower within hair reach (press Down for 1 frame in the air when necessary). I did a quick test and beat that boss 124 frames faster than Walker Boh did it, and it could be faster, especially if there's some way to manipulate the boss to not jump off the wall out of reach. - Regular shurikens do slightly less damage than a hair attack, so if you use one to get a hit in sooner, make sure it doesn't cause the boss to take an extra hit to die.
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
nitsuja wrote:
Guybrush: You're not really 137 frames ahead. You are actually 21 frames slower in the first level, except the game starts up 158 frames faster for you (I guess he didn't try holding Start before the HAL screen to skip it, since it looks unskippable if you wait until after it appears). So, you should redo the level, because just having a faster title screen won't make it a better movie if the rest of it isn't also faster.
I can't believe I missed that. I guess I just assumed that screen was unskipable because I never managed to find the right keypresses at the right frames for it. And yes, I did tried it more than one time, but not enough apparently. It's not good, but that's the way it is at the moment. And yes, I too will redo this run. But again, I'm not made of free time and school is starting to start up so I don't know when I can do it.
/Walker Boh
Former player
Joined: 11/13/2005
Posts: 1587
Nitsuja: I've redone the first level and gained couple frames there. But, I think I have to redo it again if your tricks work. Nitsuja, could you be my boss fighter? Here's my current WIP.
Emulator Coder, Skilled player (1311)
Joined: 12/21/2004
Posts: 2687
Guybrush wrote:
Nitsuja: I've redone the first level and gained couple frames there. But, I think I have to redo it again if your tricks work. Nitsuja, could you be my boss fighter?
No, not right now at least (I'm working on something else, and I would probably want to do the whole thing and not just the boss fights, and I don't so much want to compete with Walker since he'll probably get around to improving it at least as well)... That said, here are two things to look at: An example fcm - shows a technique for beating the boss, although you could probably beat it faster by getting closer to the wall than the boss before it jumps toward it to keep the boss always in range. It also shows the acceleration and spike tricks, but the level is too slow overall and I haven't checked to see whether those tricks saved time compared to what Walker did. Boss Fighting - read this if you haven't already; a lot of it applies to the bosses in this game
Former player
Joined: 11/13/2005
Posts: 1587
Thanks nitsuja. Here's my new WIP. The first level bit faster. And yeah, I've read the Boss guide, but despite of that I can't fight any bosses well. I think I'll ask somebody else.
Former player
Joined: 9/29/2005
Posts: 460
Guybrush wrote:
Thanks nitsuja. Here's my new WIP. The first level bit faster. And yeah, I've read the Boss guide, but despite of that I can't fight any bosses well. I think I'll ask somebody else.
Maybe you should try another game then...
Former player
Joined: 11/13/2005
Posts: 1587
I improved my runs first stage even more. I'm now 180 frames ahead of Walker. Here's my WIP. Any comments? I hope Randil can make boss fights fast.
Skilled player (1828)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Your new WIP looks good so far. Some math gives that since you were 158 frames faster on the startmenu you are 22 frames ahead in game, if I'm not getting things wrong here...
Guybrush wrote:
I hope Randil can make boss fights fast.
Is that some sort of hint? :) If you're asking me to do the boss fights, I guess I could give it a try. But as I said on IRC, don't expect too good results on the first try, since I haven't played this game before. But I can see what I can do. However, I do think that you should choose one game to focus on. It's way to much on my shoulders (and on yours too, I believe) to work both on this and the captain america run at the same time. So choose one of the games and put 100% effort into that one, at least that's what I suggest. Not to mention that I have the Dream Team Contest to work on soon, as well as 2 half-finished runs of my own. Oh yes, and a big mathtest soon too... So I suggest you choose which run we should focus on. I'll help you out on whatever of them you choose.
Former player
Joined: 11/13/2005
Posts: 1587
You choose the game ;)
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
If you're talking about general game switch I personally think you should check out my request list. ;) http://tasvideos.org/Highness.html
Former player
Joined: 11/13/2005
Posts: 1587
Highness wrote:
If you're talking about general game switch I personally think you should check out my request list. ;) http://tasvideos.org/Highness.html
Unfortunately, there aren't any games I'd like to work with.
Skilled player (1828)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
Guybrush wrote:
You choose the game ;)
Allrighty then. I would prefer if we go with Captain America, at least for the moment. Maybe we found out later on that it's not suited for a TAS, but I think we should stick with that for now. Plus the fact that this way Walker Boh can do his own improvement of this TAS, as he said he would do eventually. So I vote for Captain America! :)
Former player
Joined: 11/13/2005
Posts: 1587
Randil wrote:
Guybrush wrote:
You choose the game ;)
Allrighty then. I would prefer if we go with Captain America, at least for the moment. Maybe we found out later on that it's not suited for a TAS, but I think we should stick with that for now. Plus the fact that this way Walker Boh can do his own improvement of this TAS, as he said he would do eventually. So I vote for Captain America! :)
Ok, let's continue the Cap. But I'll also try some things in Kabuki, so it's not totally in hold ;)