I have a new WIP until the end of SandopolisHidden Palace; when Microstorage's database is back up, I will post it here. Meanwhile, here are the differences:
Edit:
Here is the new WIP.
Hydrocity 2: I manipulated Tails to show up at the start of the boss fight. The result: final time of
0:26::33, or 1 second 50 frames0:26::07, or 2 seconds 16 frames improvement from the any% run. The TAS is now back to being faster in this level :-) This improvement can also be done in the any% run.
Marble Garden 2: Had to resynch the boss fight, which desynched due to luck issues.
Carnival Night 2: Also desynched: baloons were in the wrong locations. Upon resynch, time went down to 0:40::24, an improvement of 14 frames.
Mushroom Hill 2: Also deynched. Resynching led to 1 second 55 frames of improvement, for a final time of 0:31::31.
Edit:
Lava Reef 1: With a few frames gained from better precision, quite a bit more from a better path near the big ring, and the help of Tails at the start and at the boss, the final level time is
0:52::590:52::41, which means a total of 4 seconds
1533 frames of savings from the 100% run.
Lava Reef 2: Slightly different subpixel position and an extra rev in the last spindash mean a final time of 0:21::42 when the timer stops, a 2 frame improvement from the any% run.
Hidden Palace: Basically identical to the any% run. The emeralds caused a desynch versus Robotnik, and I had to resynch from then on; the extra hit on Robotnik was necessary to get Tails in the right position.