I've decided to run Joe&Mac for the NES again.
After a trial using FCEU and submitting a TAS of this that i consequently cancelled, have re-realease this now that it is 100% optimised. It completes the game about 30% faster.
The Object of this TAS is to beat the game as fast as possible whilst making it as entertaining as possible without losing a frame.
After a long time working on this, i believe all boss fights are nearing flawlessness. no frames i believe is ever lost in any level either, and lag has been scrutinised (particularly 2nd last and last level)
- Made with FCE Ultra 0.98.15
- Takes Damage to save time
- Aims for fastest time
- Manipulates Luck
Hope you like joe on a bit of steroids. Enjoy.

adelikat: Rejecting. My reasons/comments are stated in the discussion thread.

adelikat: Accepting for publication to the Vault

natt: processing


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15535
Location: 127.0.0.1
This topic is for the purpose of discussing #1487: georgiek's NES Joe & Mac in 06:41.30
Former player
Joined: 9/20/2006
Posts: 287
Location: Singapore
Anyone ever told you that you sound "a little" like Phil? Anyway I'm going to give your run a watch to see if it matches up to what is being said... Btw, please provide the GoodNES rom name next time... EDIT: Just finished watching it, I'm wondering why didn't you take damage to bump yourself forward for most of the side scrolling? I mean your health is almost always full, so might as well make use of it to save time, no? The bosses look quite well done in general but just one question: during the green T-Rex fight, why do you keep moving back instead of standing still, letting it walk through you and spamming the crap out of it from behind? Will hold my vote till I hear from you again
Truncated wrote:
Truncated is the most fiendish instrument of torture ever devised to bedevil the days of man. -- xoinx
ventuz
He/Him
Player (125)
Joined: 10/4/2004
Posts: 940
At 17,000 with green dinosaur look like could be done faster, you came up to him up close then start to run away from him (spending alot more time to attack that way) 99.9% of runs can't be 100% optimized.
Joined: 1/23/2006
Posts: 352
Location: Germany
There was some occassional lag that I think killing more enemies could have averted. Once in the stage with the flowers, once when there's too many jumping fishes on screen. Both times you jump and could probably have hit one of the enemies to reduce the lag.
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
While this game does have some impressive visuals, the overall action does not make for a very exciting run. There is little in this run that would make it more impressive than a regular speed run. I am sure this is pretty well optimized, but that still doesn't make the run very entertaining. I vote meh. Well played, but bad game choice.
They're off to find the hero of the day...
Former player
Joined: 3/8/2007
Posts: 30
Hi there ventuz and xoinx In regards to the way i killed the green T-Rex whilst walking away and attacking slower, that was a tactical choice it turned out he could be killed faster this way instead of jumping and attacking from behind, in front, whilst jumping. For some reason jumping and spamming would only take off one box of damage each hit, meaning i could give him 4 hits in a full jump cycle. Frames are saved by defeating him in the manner i chose .For some reason attacking him like that is the only way he loses two boxes a hit. In regards to getting hit more to save frames, i contemplated doing a test level to indeed check if it would save frames, but didnt want to make the run look too sloppy. Although during boss fights, if i needed to get hit id take the damage to save frames. From all the re-records that i went through, even though it appears he may gain a frame from getting hit, they were enough to make my insinct think differently. Final words are hope you all like the movie, put a lot of work into it, hope it makes submission so it can give the community something else to challenge an beat - its fun to make and think the game is decent enough to add to the other 8bit nes games on the site. God bless the 8-bit nes Bye for now.
Experienced player (828)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
I too think the green dinosaur could be taken down a bit faster, even after seeing your explanation. However I didn't notice the lag, and it was decently short, so I didn't drift off... probably a bad choice of game, but it looks well done and the boss fights are fun to watch. I vote yes, but with meh tinged edges because of the game.
Living Well Is The Best Revenge My Personal Page
Former player
Joined: 2/10/2007
Posts: 60
Location: China
This game is hard in some stages.I can still remember the BOSS in stage 3,a very huge plant who can suck the hero into her mouth and throw up the skeletons after chewing(seems the hero is very delicious to her -_-!) However,this run is very good,it makes the game look to be easy.I vote Yes. I notice there are several slope places,will it be a little faster if you take a jump at such place.But the jump may also cause a lag.I just give an suggestion,maybe it is worth to have a try:)
Just Run
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Im voting 'meh'. Your effort was pretty okay but the game was too slow for my taste.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 5/31/2004
Posts: 464
Location: Minnesota
Just because the game is slow for some of you're tastes, doesn't mean the published film should be kept from others. I have played this game a ton when I was little and never beat it. A speed run for it would be great.
JXQ's biggest fan.
Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
It was well played, though I found myself skipping parts in the end. Voting yes though.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3570)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Voted No. There is nothing interesting about this game. It is just running right and occasionaly avoiding enemies. The boss fights are slow and uninteresting as well. I find this to be a poor game choice.
It's hard to look this good. My TAS projects
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Hmm… I'm pretty sure I remember playing a much more interesting version of this game when I was a kid, most likely it was the Genesis version. Does anyone remember if it's as long as the SNES one? Because the NES version, albeit short, is very bad. It was played fairly good, but I couldn't help fastforwarding it due to extreme repetitiveness. Voting meh.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
You didn't finish the game, since technically you don't enter your name on the high score screen, but after a brief chat on IRC its not a mandatory part of completion. About the game; my personal opinion is that its not boring, mainly because its short enough to keep my attention, but its simply not interesting and it doesn't look like you could pull off a Widget run either. I also have grave doubts about your claim of perfection, some of the boss battles were a bit meh and forward damage boosting looks like it would save time, but you very rarely choose to do it when it looks like it'll save time. I'm gonna vote 'no' on this because I don't think it could make publishable even if it is fully frame perfect.
In regards to getting hit more to save frames, i contemplated doing a test level to indeed check if it would save frames, but didnt want to make the run look too sloppy. Although during boss fights, if i needed to get hit id take the damage to save frames. From all the re-records that i went through, even though it appears he may gain a frame from getting hit, they were enough to make my insinct think differently
If damage boosting saves time then its not sloppy.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3570)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Seems that most agree this isn't a good game choice for TASing. This game is quite limited. The optimal time is achieved primarily by pressing right and avoiding the occasional enemy. The strategy seems limited in the boss fights as well. There aren't interesting movements/unorthodox play/insane luck manipulation/route planning/super fast motion/game-breaking glitche/unexpected gameplay or any other key aspect for a good TAS. So while this movie may be optimized, the game doesn't make a good contribution to the site. I will reject this movie. The technical quality of the run look promising, I hope the author will endeavor to find a more suitible game choice. Best of luck.
It's hard to look this good. My TAS projects
Former player
Joined: 3/8/2007
Posts: 30
I beg to differ on this remaining not publishable, the game still is a tool assisted speedrun where the majority of the run is made up on prescise boss fights (which take up near 25% of the gameplay mind you) I feel this should be approved.. there is a lot of effort in making this and there still is improvement for new runs..
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
adelikat wrote:
Seems that most agree this isn't a good game choice for TASing.
It's doesn't matter how good it was techincally, it's just not a good game choice.
Joined: 7/2/2007
Posts: 3960
Wow, a two-year-old submission getting bumped to argue its publishability? Don't think I've seen that happen before.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Player (121)
Joined: 2/11/2007
Posts: 1522
TASVideos Court of Appeals!
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
It appears someone has been reading certain topics. It actually makes it sound as if you are desperate to get a game published, geogiek. Makes you sound a bit... whiney. :(
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Former player
Joined: 3/8/2007
Posts: 30
nah i enjoy this game and would have been good for the community but it is not up to me to publish so well leave it at that :)
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2783
Location: The dark corners of the TASVideos server
om, nom, nom... blech, stale!
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
The grue says it all!
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Editor, Emulator Coder, Site Developer
Joined: 5/11/2011
Posts: 1108
Location: Murka
fceu-rr 0,98,15
  File: Joe & Mac - Caveman Ninja (U) [!].nes
CRC-32: 0c4000be
   MD4: 0429fb4832bad7b0013975a8ef4317e4
   MD5: fa45f240b40310fb3b4a7f76e7612886
 SHA-1: 36bafdf6f8d531fecb3553c1923eeafac4a05c28
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15535
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [2196] NES Joe & Mac by georgiek in 06:41.30