Editor, Expert player (2372)
Joined: 5/15/2007
Posts: 3940
Location: Germany
Another good game I played in my childhood. In Klax you have to catch falling tiles which you then drop into a field in order to build horizontal, vertical or diagonal rows of at least three same tiles to clear them out, much like in Dr.Mario or in Tetris. You have to accomplish certain missions (like acquiring a certain number of points or getting a certain number of horizontal rows). There are 100 missions (also known as waves), and you can warp 45 waves ahead by forming a big X on wave 6 or 11. There are certain features in this game that I wasn't aware of when I played this game back then which I just recently discovered. For example, you can push tiles upwards to have them falling from the top of the screen again. And you can create tiles on your platform by simply pressing the select button. However, since this defeats the purpose of the game and makes it a lot easier to play through, I think it is a leftover on the programmers' part. I abuse these features a lot in my TAS: http://www.youtube.com/watch?v=h1FsTgCdG5k I used the Gameboy version as it was the version I'm most familiar with and I didn't like other ports I tried. This TAS can be improved upon a bit, but I don't plan to for now.
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
I love Klax! Although I prefer the Arcade version, I like what you've done here. Please submit!
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
it is the nineties and there is time for... KLAX
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Joined: 4/26/2010
Posts: 46
Location: Albuquerque, NM
BUMP
arflech wrote:
it is the nineties and there is time for... KLAX
If this game is going to be TASed, not much time then. Then again, I've played this game to level 73 IIRC. This might be a game without a real ending, such as Qix or Pac-Man (if it didn't have that goddamn kill-level.) A playaround might be fun to watch. If the normal KLAX player could say,"Wow, this guy is fuckin' up!" and not notice that there's a diagonal KLAX just waiting to be used, that'd be crazy!
Games to TAS: 1. Rampart (NES) 2. Pokemon Yellow (GB) 3. Aladdin (SNES) 4. Shadowrun (SNES) ----- <sonicsonic3> and please tell me...WHAT IS THE BACK LONG JUMP CODE!? [on SM64's BLJ]
Joined: 6/4/2009
Posts: 570
Location: 33°07'41"S, 160°42'04"W
Trademark Skidmark wrote:
If this game is going to be TASed, not much time then. Then again, I've played this game to level 73 IIRC. This might be a game without a real ending, such as Qix or Pac-Man (if it didn't have that goddamn kill-level.)
I can't be sure about the Game Boy version, but, the arcade version has 99 or 100 levels (I don't remember). I think the Game Boy version has 99 or 100 levels as well.
Joined: 4/26/2010
Posts: 46
Location: Albuquerque, NM
Well, arcade games are pretty much un-TASable at the moment, but there's always the NES port.
Games to TAS: 1. Rampart (NES) 2. Pokemon Yellow (GB) 3. Aladdin (SNES) 4. Shadowrun (SNES) ----- <sonicsonic3> and please tell me...WHAT IS THE BACK LONG JUMP CODE!? [on SM64's BLJ]