I would like a competition of this game on NES.
FODA, I am waiting you and everyone else.
First, I'm gonna beat FODA at Battletoads then this game ;)
Btw, this game got similar tricks than Battletoads like pressing left+right etc...
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
but why not do the snes version? or even the genesis one, since gens is better to record than snes9x? i dont know if its my emulator's palette, but level 3 has a very very ugly color scheme (again, this is not a NES limitation, its just a very bad taste for picking colors...)
and again, this is a 2 players game, so... i dont want to see a 1p run through it
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
I'm more familiar with the NES version myself, so for me I'd like to see that one. And yes, I would like to see a 2p run, one a toad, the other a dragon. 'Twould be fun.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Sorry to dig up an old topic, but I was wondering if you (Phil) were still working on this. I started doing a run of this game myself and found this topic. Your WIP link doesn't work anymore, I'd like to compare what I have so far with yours so far to see if I should keep up with my run or try to optimize it.
It's a fun game to play and there are many creative ways to run it.
ok either I'm stupid or you fixed the link. in any case, thanks
I have been working on this game for a while now and for anyone that's interested, here is my initial work. If I did everything correctly, you should be able to download it with the link below.
EDIT: Sorry here is a more trusted link to the file
http://dehacked.2y.net/microstorage.php/info/1361/Battletoads%20Double%20Dragon%20%28U%29.fcm
I used FCEU 0.98.15
Any questions/comments/criticism would be greatly appreciated.
Also note that I plan on redoing the entire thing now that I have had a chance to play all the different types of levels and get used to the game itself.
Here is an updated work in progress. This is going to be the real deal, so if anybody thinks it needs anything please let me know now before I do the rest of the game. As of now this is about 15 seconds faster than before.
http://dehacked.2y.net/microstorage.php/info/1488/Battletoads%20Double%20Dragon%20%28U%29.fcm
Also I was wondering is the movie was entertaining enough, in the second level I kill many of the enemies off screen to save time, but it might make for a more enjoyable movie to kill them on screen with neat combo's and such.
It looks pretty good so far. Is it possible to get the items in level one and two, the ones that look like capsules, while you are waiting for the screen to progress (while no enemies are around of course)? Also you seem to stop moving when you are waiting not that it is a bad thing but I believe it would be a little more entertaining if you kept moving doing a bunch of weird things (like running and jumping or hurting your partner). And also in the part of level two where you are in those floating carts (I don't know what they are called) I think I see some lag when you strike the enemy from behind (with one of the battletoads), wouldn't it be faster to kill the enemy in front of you in one hit like you do with one of the Double Dragon brothers (not sure which brother you used)? Also I realize that doing a two-player run is very difficult but you seem to know what you are doing. These are just a couple of things I took note to but other than that it looks very promising and keep up the good work, you're doing fine.
Thanks for the feedback, to answer some of your questions:
Yes, but every time you open one the game lags for a few frames. This happens every time you do one of those big cartoon hits as well.
When you do the one hit move with the toad it sends the bad guy bouncing across the screen. You need to wait for him to disappear before the next enemy will show up. Kicking him the way I do allows for the next enemy to show up and be killed sooner.
I agree that I should do more entertaining stuff when there is not much going on. I just want to be careful because if I start killing my partner then I will cause some lag, and my goal is to have a fast time, unless you think that it would be better not to worry about those few frames lost and just put together a defunct team kinda like what FODA did in his battle toads run.
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
have you tried making one of the characters low on health, and then try to kill him, and then get out of the way so the move hits the boss instead, like i did on rat blarg in level 5 of my battletoads run?
i think it looks good speedwise, i would only have liked more action on the waiting areas of level 1. Levels 2 and 3 on the other hand were quite entertaining.
I tried that trick in my old wip, but I didn't do a good job setting it up. I'll try to use it later in the game as it's cool to watch.
I also might try to redo the first level and copy paste it into the movie. Hopefully this wont cause massive desynchs
Has anyone tried a tool assisted speedrun of this port yet? This masterpiece of Rare is definitively worth it and in my opinion it's the most outstanding port because it took very advantage it could get out from the good old NES and amaze us with parallax scrolling and 3D- effects.
Some things I've found out by playing:
It's better to pick one of the Lee brothers since they have a better moveset and can reach certain items that could be helpful for the run like those"invincibility-burgers" (LOL)
Most stronger enemies can be wiped out by the Lee's special move, by running into them and performing a high jump, followed by landing with the knees on the enemies hitbox instead by using the elbow move. For example Abobo can be beaten very quick by using this technique.
The pipe is your best friend on Level 2. Alot of enemies can be knocked out on a certain spot (found in 2-2). However I'm still looking for another tricks.
I dont own the game along time but I'll look out for more tips.
Btw. I didn't find any bugs in this game.
Joined: 11/9/2007
Posts: 375
Location: Varberg, Sweden
I tried this game out this summer and produced the following 1-player test run. After this my intention was to make a 2-player run and then submit it but my interest pretty much died as I was taking the first steps with two players. Then a 2-player run of the SNES version of the game was submitted so I thought a NES-version wasn't needed. Anyway, since it's christmas I thought it'd be a good timing to make the run public as it's still pretty interesting, the highlight being level 5 I think.
There have already been some submissions for this game but none that really made this game justice, not that I say that this run does so either but it's at least 4,5 minutes faster than the fastest submitted run.
Enjoy!
http://dehacked.2y.net/microstorage.php/info/1178353449/Battletoads%20Double%20Dragon%20%28U%291playertest.fcm
Joined: 4/17/2010
Posts: 11486
Location: Lake Chargoggagoggmanchauggagoggchaubunagungamaugg
does anyone have memory addresses list?
i could find HP for simple enemies & 3 first bosses, also lives & energy of a player.
i don't know where (for example) adresses of speeds, other bosses' energy etc. are located, as i'm only a beginner.
i also need to watch if the person is standing, or running, or jumping...
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 4/17/2010
Posts: 11486
Location: Lake Chargoggagoggmanchauggagoggchaubunagungamaugg
Bump because in these vids some tricks are missing.
the first is hitting abobo just before he appears & then he needs only one hit to sit down.
the second is with dynamites. you throw it and standing between door & window catch it again through the wall.
it's also possible to hit a woman while she is behind the wall.
i'll try to make a little vid & post it somewere
here it its
Link to video
the movie is raw, i didn't optimize it, it just shows tricks themselves
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 4/17/2010
Posts: 11486
Location: Lake Chargoggagoggmanchauggagoggchaubunagungamaugg
2 Player Watch list:
00000 03FE b u 0 1 x
00001 0449 b u 0 1 x Sub
00002 03EF b s 0 1 x2
00003 043A b u 0 1 y
00004 04D0 b u 0 1 y Sub
00005 042B b s 0 1 y2
00006 0494 b u 0 1 z
00007 0458 b u 0 1 z Sub
00008 040D b s 0 1 z2
00009 0566 b u 0 1 horisontal speed
0000A 04C1 b u 0 1 vertical speed
0000B 051B b h 0 1 hp
0000C 0011 b u 0 1 lives
0000D 0000 b s 0 ---------------------
0000E 03FF b u 0 2 x
0000F 044A b u 0 2 x Sub
00010 03F0 b u 0 2 x2
00011 043B b u 0 2 y
00012 04D1 b u 0 2 y Sub
00013 0042 b u 0 2 y2
00014 0495 b u 0 2 z
00015 0459 b u 0 2 z Sub
00016 040E b u 0 2 z2
00017 0567 b u 0 2 horisontal speed
00018 04C2 b u 0 2 vertical speed
00019 051C b h 0 2 hp
0001A 0012 b u 0 2 lives
There are also bosses whose Hit Points increase during the damage they get. Here are their addresses:
x589 |
x588 |
x587 |
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 4/17/2010
Posts: 11486
Location: Lake Chargoggagoggmanchauggagoggchaubunagungamaugg
One more bump for the new WIP!
Level 1 - 2 Players.
Link to videohttp://dehacked.2y.net/microstorage.php/info/180817322/Bt%26DD%20Level%201.fm2 - syncs only on Old PPU.
It was done in one day, without ANY TASing experience, AnS said that entertainment & fighting are too devided from each other & random, not mixed/smooth. So, this level will be redone, also to test one more trick with beating the hand.
Any feedback & criticism are extremely needed!
UPDATE:
New strategy was found to run Level 2-3 without any lag & hitting a single anemy. If we run this alley in standard way, we shall beat several guys & then we get bonus part.
Standard path takes 6037 frames of on-bike time & gives 100+ frames of lag.
New path takes only 5930 frames & gives NO lag.
One shall notice that only these lag frames help us to win this time, but the way of avoiding this lag looks very fun itself. I will fly like that with 2 players & show some stuff.
Aglar suggested this 'pacifist' strategy, thank him.
Here is a demo, recorded in real time.
http://www.youtube.com/watch?v=GWu-Y6jfF6U
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 4/17/2010
Posts: 11486
Location: Lake Chargoggagoggmanchauggagoggchaubunagungamaugg
Link to video
As it can bee seen in the current video, I need help to emprove entertaimnent in this part of my TAS.
One of players needs to fly away till the end of route & another may go down to do something of the floor. If I touch the floor once - I cudln't fly back again.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.