Link's Awakening DX "warp glitch" TAS by hogehoge61

Game objectives

  • Emulator used: VBA Rerecording 1.7.2 v21, enable “Enable Up/Down and Left/Right”
  • Abuses programming errors
  • Uses game restart sequence
  • Aims for fastest time
  • Takes damage to save time
  • Steals a shovel and a bow
  • Uses death to save time
  • Uses warps
  • Manipulates luck

To the Sword

  • The protagonist's name was changed to 'V'. There is no particular reason for this.
  • 1 frame gained from a boost off the Bow-wow.
  • 3 frames saved by optimizing the damage boost off the octorok.
  • 3 frames gained through a damage boost using the urchins on the beach.
  • L/R/D are pressed during the spin immediately after taking the sword, but there is no particular reason for it.

Stealing from the Shop

  • 4 frames gained for some unknown reason (?).
  • 3 frames lost due to the cycle in the shopkeeper's orientation.
  • At the game over screen after being killed by the shopkeeper L/R/D was pressed, but it does not have any purpose.
  • 1 frame loss due to the shopkeeper's orientation cycle.

Setting up the Warping Glitch

  • 2 frames gained by using a corner boost.
  • 1 frame saved for some unknown reason (?).
  • 3 frames gained from optimizing the Bow-wow boost.
  • 12 frames saved by applying the A/B/Up/Down bug to a spin attack to kill the 2 octoroks.

Doghouse Glitch

  • 25 frames saved by optimizing the use of bugged tiles.
  • 3 frames saved by eliminating the lag when opening and closing the menu.

Last boss

1st Form
  • Unchanged.
2nd Form
  • Unchanged.
3rd Form
  • 7 frames gained by hitting with the very end of the first spin attack.
4th Form
  • Unchanged.
5th Form
  • Killed with a spin attack, for no particular reason.
6th Form
  • 15 frames saved by speeding up eye opening even further.
total 75 frames saving.

Special Thanks

  • #TASers
And thank you for reading our submission, enjoy the run!

mmbossman: Accepting as an improvement to the published movie.
ShinyDoofy: Processing...


Joined: 3/11/2008
Posts: 583
Location: USA
It's how they fake the transparency. See also: water edge in [Gen]Sonic 1. In S3K they appear to do it half-screen at a time instead of every other segment, looks nicer to me. One of those cases where having our 'good' displays makes things not look like they ought
Active player (328)
Joined: 2/23/2005
Posts: 786
Always love glitched movies! Here's another Yes vote, just because.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15584
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1292] GBC The Legend of Zelda: Link's Awakening DX "warp glitch" by hogehoge61 in 05:38.80
Joined: 8/30/2008
Posts: 55
Location: Seattle, WA
awesome work! i love the glitches that can be exploited to win in super fast times
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
This may sound silly, but why use the sword on Agahnim when you had the shovel?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
I've replace the torrent with a slightly updated one, fixing the encodes filename and potentially improving download speeds (And be sure to post if the torrent refuses to work with your client, telling us what client you use). I also Dailymotioned it because why the hell not. Incidentally, after looking at the quality of this encode, I now worship Aktan for saving our eyes from having their retinas burned away by compression artifacts*. *Basically, this means we use much better encoding methods nowadays, no offense is intended towards the original encoder, of which was probably doing a bang up job for the day that this was published.