Umihara Kawase Shun (1997) is the little known sequel to the little known Umihara Kawase for the SNES. This run plays through the game using the shortest possible (as far as I could see) path: Fields 00, 11, 23, 14, 15, 35, 36, 31, 30. There are a few feasible routes through the game; the next closest route that I could find was to go to Field 24 after 35 then 29, 30.
Note: We have been somewhat spoiled by Flagitous' awesome run. The SNES version is more action based, whereas its sequel is more puzzle based. As a result the slick, sexy UK playing isn't possible in every field (Field 00 being the most obvious example), but it should, for the most part, be reminiscent of the SNES run.
Note 2: I'm sure that this game is called Shun, although I have seen it titled Syun in places. I went with the gamefaqs data. Also, there are several editions of this game. I'm sure that this is the original, but I haven't been able to find the second (other) edition to compare to be sure.
Note 3: I suck far too much at encoding to give you guys one now. Sorry :-(
Enjoy.

adelikat: Very good viewer response thus accepting for publication.
Aktan: Processing...
Spikestuff: Sync Note: For those figuring out the bios it's SCPH1001.


Limne
Any
Joined: 2/24/2010
Posts: 153
Although strange, these games are "yes" enough for my liking.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Too abrubt for what it is, but good enough to be published. Yes vote.
Former player
Joined: 6/4/2006
Posts: 97
Location: Everywhere including nowhere
Good run. I voted yes. As for "shun" versus "syun," both are correct. They're just different methods of romanizing; "Shun" is Hepburn, "Syun" is K-S. It's probably best to use Hepburn on this site because it makes the pronunciation obvious.
...?
Spacecow
He/Him
Joined: 6/21/2004
Posts: 247
Location: New Hampshire
The SNES Umihara Kawase runs are some of my favorite on this site. This movie exchanges some speed for adorable graphics, and otherwise is frighteningly like its forebearers. Easy yes from me :)
Active player (407)
Joined: 3/22/2006
Posts: 708
This feels strangely unoptimized to me. Maybe it's fast, but some parts have this weird feel to them like it was slower than it had to be. Like the part with the two giant jumping fish, the character stops, then launches herself towards a door when it sort of looks like it would be faster to just run straight. I'm not voting because I don't feel I understand the game mechanics enough to be able to make an informed decision.
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
Tub wrote:
Oh yeah, I wish samus could do that. Maybe she could, if she just stopped wearing a ton of metal on her body.
Maybe it's just that a fishing line is much more versatile than the actual grappling hook (but cannot support as much weight)...
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Easy Yes vote.
It's hard to look this good. My TAS projects
Skilled player (1099)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
Heisanevilgenius wrote:
This feels strangely unoptimized to me. Maybe it's fast, but some parts have this weird feel to them like it was slower than it had to be. Like the part with the two giant jumping fish, the character stops, then launches herself towards a door when it sort of looks like it would be faster to just run straight. I'm not voting because I don't feel I understand the game mechanics enough to be able to make an informed decision.
That Field is probably the most straight-forward to optimise in the run. The giant fish jump up the slope and walk down it. To move to the left I must wait until they have jumped. If I can't get past the second fish before it reaches the top of the hill I must hang in to the ravine to avoid it when it walks back down. Walking speed is very slow in this game, unless I'm covering very short distances (or, as is more often the case, traveling too quickly leaves we in a suboptimal swing position by the time the hooks latches on). To remedy this I can use the tension in the wire to get a speed boost. To do this I latch onto the ground and walk away from it. I then release the direction and jump. The jump pulls me towards the hook and when I land I release the hook and jump again to throw myself to the left. The further to the right I am when I jump the more velocity I receive. When bypassing the first fish I delay slightly so that I just pass under the second fish when it jumps. The resultant velocity decreases every frame and so Umi is not traveling fast enough to pass under the fish as it comes back to the ground which is why I need to boost a second time.
Joined: 1/10/2010
Posts: 59
I was going to give this a meh, but then I played this version on the DS release. Playing the game certainly helps put the crazy physics abuse into focus. Yes vote, though I'd love to see improvements. How old is the heroine supposed to be, anyways? I had assumed she was an elementary school student, but the art for the menu on the DS version would indicate that she is well into puberty at least.
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
spweasel wrote:
I was going to give this a meh, but then I played this version on the DS release. Playing the game certainly helps put the crazy physics abuse into focus. Yes vote, though I'd love to see improvements. How old is the heroine supposed to be, anyways? I had assumed she was an elementary school student, but the art for the menu on the DS version would indicate that she is well into puberty at least.
I tried playing the DS version too; it's not nearly as easy as the TASes make it look. Also Wikipedia sez she's 19, and her name is also Umihara Kawase.
i imgur com/QiCaaH8 png
Joined: 7/31/2005
Posts: 128
Location: Virginia
Oh wow, that video is sick. Yeah for anyone knocking how easy it looks, this game series is really effing hard just playing normally (not saying anything of speedrunning it). There's a reason you start with 8 lives (10 in the original). You have to do a lot of speed/momentum management by lengthening, shortening or releasing your line at the right times.
Working on a mod of an old favorite in my spare time. PM for updates!
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
I vote yes, although I do get what mmbossman said. I don't feel like it "ends," instead it just shows credits. But the run was decent enough.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Player (16)
Joined: 4/4/2008
Posts: 44
Location: Norway
Did you actually try the 0 - 11 - 23 - 14 - 15 - 35 - 24 - 29 - 30 route? When I tried (and failed) to do a speedrun of this, I decided this was the fastest route. But I don't remember why, probably just because it was easier than your route, which obviously doesn't matter much in a TAS. Anyway, voted yes. I've wanted to see a TAS for this since I discovered it.
How's your digestion now?
Skilled player (1099)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I TASed both this route and the route that you suggested. Like you said, that route seems like it would be faster (because it is easier), but Field 24 is a boss field and takes far too long to beat making that route ultimately slower.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1518] PSX Umihara Kawase Shun by Mukki in 02:10.23