Tomba! is one of those overlooked games you probably never heard of, and after seeing it, leaves you wondering why you never played it. The main plot is that our hero Tomba is on a quest to find his grandfather's gold bracelet, which was stolen by some evil nasty pigs! Yeah, that is the amazing plot. It's a 2,5D-platformer where you can jump between different depths of the screen! Awesome!!
This run lands in on an in-game timer of 0:34, compared to the SDA-run, which crashes on 0:41, in-game. The real-time of the SDA-run is somewhere around 1 hour and 5 - 9 minutes, whilst mine is 0:52isch.
  • pcsx-rr-v012
  • SCUS-94236
Used those for recording, it syncs with the sound-plugin.
  • Aims for fastest time
  • Takes damage to save time
  • Makes a kid cry
  • Ignores some goals

Game Mechanics:!!!

Movement
Jumping is the fastest way to get around. It's faster than running, and it follows some strange patterns. The rise-pattern is different from the descend-pattern, which is... well... awesome I guess. Picking up pants and equipping them increases running- and jumping speed.
Attacking
Tomba can attack his enemies in several ways, like using the Flail or the Grappling Hook, but the one way to kill them is to lift them up, throw them into something and watch them fall off the screen. Good stuff.

Interactives:

The things that you can interact with. Items, chests (not that kind, pervert), enemies etc.
Items
There are a lot of items in this game. I grab a handful of them, and quite frankly, I'm not entirely sure what they all do. In order of appearance:
  • Apples: Apples restore a block of health.
  • Chicks: I jump on them, roll around and then put them in my mouth. What? No, not that kind of chicks. Pervert. Needed to complete a quest which makes the 100 Year Old Man open up a path to Dwarf Village for me.
  • Bananas: Given to me by the big Monkey. The player uses the Bananas to bribe Charlie, the monkey, into teaching Tomba the ability Animal Dash. I'm guessing you are starting to see where this havoc of a game will end. Later on, another set of Bananas turn into juice.
  • 100 Year Old Key: Given to you by the 100 Year Old Man. Allows the player to open the plain, yellow chests.
  • Charity Wings: Allows Tomba to warp to a previously visited location(Yay!).
  • Jumping Pants: Good stuff. Increases movement and jumping speed. Just barely worth to equip them, but still worth it.
  • Cheese: It's not like I wanted to receive the Cheese, I just didn't have a choice. Damn grateful villagers. The Cheese is used in a quest not done in this run.
  • Pig Bag!
  • Happy Mushroom: Just what it sounds like. I could insert a bad drug-joke here but I don't feel like it. It makes Tomba laugh which is needed for a couple of quests. While happy or frowning, Tomba can't use his weapon and randomly bursts into laughter or crying while running. This is manipulated away in this TAS because I am so awesome/tool-assisted.
  • Sad Mushroom: Makes Tomba go frownlion. Needed to get past the actor dwarf.
  • Healing Mushroom: Removes the effect of the current Mushroom. Needed because I need to use the weapon after doing some stuff.
  • Intentional blank line which isn't blank anymore.
  • Pipe: Used to fix the water pump in Baccus Lake.
  • Dashing Pants: Better stuff.
  • TODO: Add stuff.
A major issue with this game is that you have to talk to people about an event in order for the actual item to appear, causing some nasty detours.

The run, every damn area:

The Village Of All Beginnings
So the game starts! The first quest is to raid the mailbox of the Mansion (Try to remember this mansion, okay?) and then set off to the right! The game freezes almost instantly as Charlie, the monkey, escapes from me. What a little coc... eh, right. I land on the first pig because I have to, and then moves on. The strange way of getting over the green springy thingy is, as ugly as it looks, optimal. Some more talking with the guy with a hat, who must have run around the entire world as he left to the left and appears to the right. Anyway, further on! I had to break the bubbles to get to the platform, and once I get up there I use the Furious Tornado to get rid of the Mist (Yeah, you guys are starting to see where this game is going). I trend past the evil flowers and break the largest egg in the history of mankind, to find a tiny bird, small enough to get stomped by Tomba. I pick it up (Yep, that is how Tomba picks stuff up) and then proceed to the next room where a huge ape is bullying me, then bribes me with me Bananas, and sends me back on the tortoise ._. Not beaten by this, Tomba advances back to the left, further than one can expect, and catches up with Charlie. He's pissed because of the color of my hair, so I give him Bananas. He teaches me an ability which was worth the trip back. Bananas = Animal Dash! Figure out that equation. After getting the most useful ability ever, I progress with the story by breaking more eggs, climbing a mountain, slapping a bird and reaching an old man! He's a 100 years old. That's, really old. The video is unskipable, unfortunately. After puking up the birds and mugging the man, I run away, as fast as I can, and pick up a set of totally gay Charity Wings. I return to the man, hoping that his senility has made him forget that I just stole the key and leap up the rope faster than a slow wind, into the not-so-awesome Dwarf Forest.
Dwarf Forest
New location! Awesome. I jump across the bridge because that is the safest way to cross bridges, then I find the first Dwarf. Oh dear, he is talking and I can't understand a word! Sucks. After the first pretty giant Dwarf flees from me, I carefully ambush the second one, jump on him, forces his head into my crotch and learns a few words of Dwarfish (Most likely "GET OFF OF ME!!" and "RAPE!"), a technique which is horrifyingly close to the one I used to learn German a couple of years back. This process is repeated as I cross the entire forest, and I eventually reach the village. Wasn't The Village a lame ass horror movie? Anyway, all of the dwarfs throw you off in a pre-set direction, which sucks. I progress through the village and reach the Dwarf Elder, who I am not allowed to talk to, because I need to rescue all of the dwarfs lost in the forest. I double back across the village and enters the deep forest, where I find dwarfs in balls. Lulz. I touch their balls to rescue them. Giggles. Ok a serious matter here, I do not fully know how the "Escape dwarf getting happy for being saved"-trick works, but I don't do it where it doesn't work. That's as easy as that. I also find a kid far into the forest and picks him up on my back. I find it hilarious that he cries all the time. I pick up the purple, awesomely hot Jumping Pants which increases my running speed by like 1px/frame and sets a different speed pattern while jumping. I go back to the village and leave the kid because I need the space on my back for later. Once again, out into the middle of nowhere, Tomba enters the forest and makes his way through the balls and spikes, and finally into the cabin where there's a... dog? Wait, what? Oh well, I rescue yet another one of them horrible dwarfs and makes it back out. I climb high in the trees and grabs the doggie and then returns to my quest in beating pigs/saving dwarfs. I get some Charity Wings and then saves the final dwarfs and return to the village with my new dog friend. Next up, the Dwarves want to thank me. And I don't like it. This sequence is unskipable, and the text boxes can not be skipped. Even if you remove them as soon as possible, the Dwarf still stands there and blows Tomba's invisible co... uhm, yeah lots of talking and one of them wants to shake my hand. Jeez. I leave the doggie and name him Baron and gets sent out on a quest to find Healing Herbs for him. Awesome. On to the Elder who actually is helpful and gives me a Pig Bag! Holy shit! That is the best gift ever. Anyhose, progress has to be made so I flee from the village and enter the 100 Flower Forest in search for the princess. What? This isn't SMW? Damn. In search for the gold bracelet then >=(
The 100 Flower Forest
Here, I need to teach an actor to act. Oh yeah! I go and pick up the Happy Mushroom, and then fall and grab a ledge and pull myself up. Doing this disables the otherwise forced laughing sequence for 1 jump. I then glitch myself up (LAUGH AT THE GLITCH) and grab the next ledge and then do the jump to the chest. Breaking it open removes the forced laugh entirely. This was 21 frames faster than taking the laugh, glitching and then normally jumping to the chest. Awesome. I go to the actor Dwarf and LOL him in the face, and then he says "Teach me to cry :<" so I double back and pick up the saddest mushroom at the end of the forest, and with it comes a Healing Mushroom. With great sadness comes great cures! Anywho, back to the actor, cry a bit, make him move, go back, laugh again (This time, the glitch wouldn't have saved time), and move on to the next awesome area.
Phoenix Mountain
This place is awesome while doing it Super Mario Bros-style. From left to right, everything is awesome. Wind in my back etc. Tomba is moving at an incredible speed here. Sooner or later, I reach the end, where I enter the awesome next area.
Lava Caves
This place is so not cool. I only enter to leave again, so that I get this place on my Visited-locations. Also, I get pants.
Phoenix Mountain
This play is horrible while going to the left. The wind is absolutely retarded, and it's a minor miracle that I made it back alive. I step away from the SDA-style and skip the Dashing Pants for now. As I ride the Phoenix, he crashes, and I with him.
Baccus Village
Enter Town Hall, read about baby, leave Town Hall, find baby, enter Town Hall, talk about baby, read about wine, leave Town Hall, leave Baccus Village. Deed done. I do like this catchy tune.
The Haunted Mansion
Jumping with a dude on my back is so much fun! I break a couple of eggs on my way to the lake, nothing big.
Baccus Lake
Go! Fetch the Pipe! Use the Pipe! Leave!
The Haunted Mansion
Doubling back to the village, breaking a few more eggs in the process. The eggs need to be broken in order to reach the 1000 year old man later on.
Baccus Village
Talk to some dudes, and most importantly, the dude in front of the table at the exit. Do note how I hover away from the village.
The Haunted Mansion
Time to do stuff! I've got a huge checklist, collect 5 Key Parts, get a Small Key, break a shitload of eggs AND get home in time for dinner. After breaking all of the eggs, I can finally break the egg behind the door which is locked with the Small Key. Doing that removes flames which were in front of the 1000 year old man. He gives me a key! And I show my gratitude by flying away to the Lava Caves. My overall route here is different from the SDA-run but mine is measured to be faster by 800 or so frames.
Lava Caves
Another Pig Bag!
Phoenix Mountain
A Grapple!
Baccus Village
Treasure Chest raiding. The chest appeared when I talked to the dude before leaving the last time around.
The Haunted Mansion
I laugh at the door, and it opens. Reminds me of Johnny English. Anyway, it's time for a boss! Yes, that is a boss fight. You catch a pig, and toss it into a bag. Done deed. The fire at the Lava Caves dies a horrible death after this. I use all of the Large Key Panels, get a Large Key, use the Healing Mushroom and equip the grapple! Wow this part fucked up the music. I go and get another Pig Bag, then moves on to the Lava Caves.
Lava Caves
All I do is leave. I feel bad about it.
Phoenix Mountain
I go get the Dashing Pants! About time. I also get Healing Herbs for my doggie, and a Red Evil Pig Bag! Then, I set off to the Lava Caves. Again.
Lava Caves
Another awesome boss battle. This one clears the Haunted Mansion, un-haunting it. After that, I run around in the caverns, picking up Bunk Flowers. I need 5 of them to heal the Phoenix. I do get them, and then climb the top of Phoenix Mountain. Here, I feed the bird the flowers, and all is well! This time, he doesn't crash, and instead drops me off in the Deep Jungle.
Deep Jungle
Here, I jump across the entire jungle in like 10 seconds. I pick up Bananas and almost drown. Charlie saves me. Charlie is a good man. Or ape. He also gives me a hat which I can use as I take damage back (Running is for wusses) and give the big man his hat. I then am allowed into the Village of Civilization.
Village of Civilization
The main quest here is to restore the power in the engine room. Before I can do that, I need to get some juice from the big man, so I climb the tower and turn the Bananas into juice, and then flees the scene.
Deep Jungle
Back to Charlie, I give him my juice, and as a thank you, he teaches me how to swim! Awesome! After that, I fly back to Village of Civilization again.
Village of Civilization
I run up the clock tower again and talk to the big man, he grants me access to the main hall, and once I go there, a dude is crying because the door to the engine room is locked. Oh shit. I go back and talk to the dudes who have captured a... flying jellyfish?! Uh...u...
One of them tells me where there's a bomb for me, so I go and get that bomb. Because bombs are fun.
Deep Jungle
I climb up the first tree I can find, and would you look at that, a bomb AND a pig door! Sweet beans! This boss is pretty nasty, but I can handle it. After beating him, it's back to the village with the bomb.
Village of Civilization
Enter the main hall, and use the bomb. Door opened, problem solved. Tomba moves on his own in the engine room, so I can't run there. After doing all of that, I gain access to the 10000 year old man! Wohoop!
Village Of All Beginnings
I just rush through to the next area. You can not have "animal dash"-speed while getting out of the water.
Trick Village
I jump across the water, fall through the chimney and end up through the door. There's something strange going on here... I think the old man is walking on the wall, but I'm not sure. He tells me about a mermaid and 10 math beads, and I set off, leave through the chimney and pick up a necklace. After collecting it, I teleport away to the Haunted Mansion.
The (no longer) Haunted Mansion
New, awesome music. Here, I run and talk to a mermaid. After giving her the gold, I jump into the water as she starts to talk, making me stand at the bottom of the lake. That could make for an awesome screenshot. She teaches me to dive at this point of the game, I get some Might Fish Food, and then leave the room and teleport back to the old man. The last one of them.
Trick Village
I take damage on purpose to be able to fall down in the water. I get all of the Beads, then teleport back to the house and get the next key! With this, I can open yet another set of Chests. I get back into the water and go for the next Pig Bag. After finding it, I enter a sewer line and ends up in the Jungle.
Deep Jungle
What I do here is pick up the Knowledge Fruit and the next Pig Bag, then I teleport back to Dwarf Village.
I must add that once again my route differs from the SDA-route, but this route is the fastest.
Dwarf Forest
I talk to the lady who took care of Baron and give her the Healing Herbs and the Knowledge Fruit. She then informs me that old friend Baron would be better off if I got him some weed, so I once again have to leave on a quest.
The 100 Flower Forest
I dash all the way to the left, picking up a Charity Wing on the way, and finally reaches the Ape again. This time, he tells me that I can go on a "one way trip" with him. Right. I follow him on his boat to the other side of the sea, and if you remember the Mansion I told you about, well, there it is. Taking the back door and picking up some weed, I finally end up in another Pig's Lair. This pig dies as easily as the other, except I had to throw her twice, because of the place she decided to spawn.
Dwarf Forest
BARON IS ALIVE! Baron is like a set of Charity Wings, except unlimited, and slower. I use him to go back to the Watch Tower-area of the Dwarf Forest, and then turn into the Lower Parts of the forest. Since that place sucks, I leave again. As you might have figured out, I only entered to get the place on my visited list. Once I'm on my way, I enter Charity Square and jump up on the platforms and progress to the next Pig Door! Another boss, sweet beans. Well, he dies. After defeating yet another pig, I go to the Underground Maze and talk to a dude about an unbreakable wire. He tells me that it can be found in the Unhaunted Mansion, so I go there.
The Haunted Mansion
I find the dude who's half my size and tell him to give me the wire. When he refuses, I pout, and he gives it to me. Awesome. Time to hunt pigs!
Village of Civilization
An evil pig has hid inside of the clock tower. This battle is somewhat amusing. I have to follow the vortex to be able to hit the bag. Sucks to be me.
Dwarf Forest
Using the Wire, I can open all doors here and make my way to the really old man. He has a million year old wish, which I grant by slaying the seventh and final pig. Yes, it's over! Do take notice of the DNA-strain following me in this level.
.... or not. It seems that defeating all of the pigs led me to this door, which is locked. And I need to find 7 friends to get it open. What the christ. Well I get 6 friends, most of them I've never seen before, then go back. I use Baron as the final friend and open the door. Behind it is the final pig (Really). Killing him is a breeze, and then I do some talking, and it's game over!
In conclusion, this game kinda reminds me of Final Fantasy XII, where all the hero does is run around doing other people's bidding all the time. Well, that game was good too!
Thanks to:
The SDA-runner first of all. Really nice route. Also everyone who watched my WIPs and told me that the run would be awesome. Holer!

adelikat: Good viewer response. Accepting for publication.
Aktan: Processing...
Spikestuff: Sync Note: In order for this to run on pcsx-rr you must compress the bin/iso to the bz format.


mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
At the time I posted my last post, I didn't see any other streaming options from the encodes. Everything else had to be downloaded and played, and my office computer can't handle them. However, now that I'm home, I'm checking this run out. (I'm still baffled why Viddler gives me this much trouble though.) As for the run itself. very spiffy! The action is very well-paced, and the game has an amusing sense of humor. Good job Cardboard!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 4/15/2010
Posts: 19
Patashu wrote:
Now, when both flowers are open, jump on the blue one and throw it in to the red one. If you've got it right, both mushrooms will fall off the screen and a starred mushroom will be left behind. Pick it up. *Event cleared: Red + Blue = ?* Tombi will have turned black and white. This lasts until you lose your next life, and makes him move a lot faster.
Would this save time, or does it not, say, boost animal dash?
I discussed this with the SDA runner. We came to the conclusion that the speed boost wasn't worth the time taken to complete Red + Blue = ?, considering you need to get sad, enter the leaf slider and then complete the quest. @ carboard: would you ever consider a 100% TAS? I did an unassisted one on PAL in 1:24 (in-game timer) on the PAL version, so equivalent to 1:10 on the NTSC version, for what it's worth.[/quote]
Expert player (2470)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Yes vote. I second MTGjumper, the 100% would be awesome indeed.
I am old enough to know better, but not enough to do it.
Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Patashu wrote:
EDIT: Actually, after reading an faq, I have a question.
Now, when both flowers are open, jump on the blue one and throw it in to the red one. If you've got it right, both mushrooms will fall off the screen and a starred mushroom will be left behind. Pick it up. *Event cleared: Red + Blue = ?* Tombi will have turned black and white. This lasts until you lose your next life, and makes him move a lot faster.
Would this save time, or does it not, say, boost animal dash?
Like you, I only played the demo. I have no idea what you are currently talking about :D But it should be investigated in, sure. Where and what is that? I have no immediate plans for a 100%-run. Like I said, I don't know jack about the game so I would need a ton of help with a route.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Joined: 4/15/2010
Posts: 19
I find it strange that the person who made such an accomplished TAS has never really played the game before =/ Anyway, Red + Blue involves making Tombi sad, going to the very left side of Charity Square and entering the leaf slider. This leads you back to mushroom forest, with you collecting blue powder on the way. In mushroom forest, you have to use this on one of the enemy mushrooms, which you then throw into another mushroom, spawning a brown mushroom which, when jumped on, completes the quest, turning you black and white and making you run faster (it might be useful to search for some speed values). I'm not sure how long this takes, or how much time it would save =/ But in the 100% route, it should be done as soon as possible. Anyway, I have a 100% route (courtesy of the SDA runner, but with some of my own alterations after a few test runs) which I could send you, if you want?
Former player
Joined: 11/13/2005
Posts: 1587
MTGjumper wrote:
I find it strange that the person who made such an accomplished TAS has never really played the game before =/
Wasn't the problem with Tombi just that? I mean, everyone has played the demo and found it awesome, but the two games didn't sell much IIRC.
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
MTGjumper wrote:
Anyway, I have a 100% route (courtesy of the SDA runner, but with some of my own alterations after a few test runs) which I could send you, if you want?
If he doesn't mind, you should post it publicly just in case someone else decides to pick it up in the future.
Joined: 4/15/2010
Posts: 19
Yeah, I'll message the guy and see if he's fine with it (considering he wrote the entirety of the initial route, and I've made some minor alterations since) then I'll post the whole route. Also, regarding the demo think: yeah, that's basically what happened =P I know loads of people who really enjoyed the demo and never bought it, but refuse to buy it now because it's so expensive, because no one bought it!
Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
About the speed: While running with the Dashing pants, the pattern is: 3-4-3-4-4 While jumping and rising with Dashing Pants: 5-6-5-5-5-6 While jumping and falling with Dashing Pants: 4-5-5-5-6-5-5-5 While running as BlackWhite: 6-5 While jumping and rising as BlackWhite: 6-7-6-6-7-6-6-6-7 While jumping and falling as BlackWhite: 6 That's what the speed addresses tell me. Anyway I think further discussion of this game and the eventual 100%-TAS should be taking place in it's own topic, so I'm gonna go ahead and create one in the Playstation-forums :)
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Player (118)
Joined: 5/13/2009
Posts: 700
Location: suffern, ny
Two Words: AWE SOME. Definite yes votes. i loved it!
[19:16] <scrimpy> silly portuguese [19:16] <scrimpy> it's like spanish, only less cool
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
Awesome isn't two words, just two syllables. You are not smarter than a fifth grader. :(
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 7/2/2007
Posts: 3960
"Awe" and "some" are both words. Clearly "awesome" is therefore a compound word. LOGIC!
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
NitroGenesis
He/Him
Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
Sticky wrote:
Awesome isn't two words, just two syllables. You are not smarter than a fifth grader. :(
Awe and Some are two words ;) Anyway, I found this game in my closet, only it was (E) and called "Tombi!" I don't know where it's from... edit: ninja'd by derakon
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Joined: 4/29/2005
Posts: 1212
I'm giving this a yes vote. I never played the game, but it looks like a lot of fun to play. :3 So I may have to pick it up some time. Quite an entertaining TAS.
Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Just out of curiosity, what did the nay-sayers don't like about this run? So I know for runs I'll make in the future. :)
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Patashu
He/Him
Joined: 10/2/2005
Posts: 4045
Usually no votes are for the quality of the game/runnability of the game, which you can't do much for outside of intelligent selection of games.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Former player
Joined: 11/13/2005
Posts: 1587
Patashu wrote:
Usually no votes are for the quality of the game/runnability of the game, which you can't do much for outside of intelligent selection of games.
Usually when people vote, they should state their reasons for voting. Especially if they're voting no or meh. So those who voted no or meh, please come forward to state your reasons.
Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Yeah I would really like to hear the reasons for the negative votes as it will affect my decision on making a 100% TAS or not.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Joined: 7/2/2007
Posts: 3960
I didn't vote no on this -- in fact, I didn't vote at all -- but I personally found it to be a bit dull. The game largely seems to be a long series of fetch quests with a plethora of loading screens. Gameplay was fast, but pretty repetitive (the first few minutes looked basically identical to gameplay much later in). It seemed well-played, but it just didn't capture my interest. That said, plenty of other people clearly enjoyed the run.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Publisher
Joined: 4/23/2009
Posts: 1283
Here is an HQ encode (finally): http://www.archive.org/download/CardboardsPsxTombaanyIn5228.47/tomba-tas-any-cardboard.mp4 http://www.archive.org/download/CardboardsPsxTombaanyIn5228.47/tomba-tas-any-cardboard.mkv HQ Stream: http://aktan.site90.com/?vid=CardboardsPsxTombaanyIn5228.47/tomba-tas-any-cardboard_512kb Publishing coming soon. Sorry it took so long, I was a bit slacking. Edit: MKV removed due to a problem. Re-uploading. Edit 2: Re-added MKV link. Edit 3: Added HQ Stream.
Post subject: Movie published
TASVideoAgent
They/Them
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Posts: 15628
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1512] PSX Tomba! by Cardboard in 52:28.47
Joined: 11/22/2004
Posts: 1468
Location: Rotterdam, The Netherlands
The submission text contains a link to an image that's been broken. Here's a copy of the image: I know it's a 10 year old submission, but still :)
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Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Thanks, replaced.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.