Mega Turrican is a Turrican 3 port from Amiga with slightly modified octopus boss at second stage.
Movie features:
  • Emulator used: Gens 11a
  • Takes damage to save time
  • Dies to reload bombs
  • Plays on hardest difficulty
Unlike the previous Turrican game, Universal Soldier, in this game you have a limited rolling power.
00FFBF23 - The most important memory address in the game (thanks for Sonikkustar!).
It depletes every 18 frame and when you enter the rolling mode. The rolling energy meter can also be seen below energy bar.
WEAPONS AND POWER UPS
-You can fire a shot every 7 frames, or every 8 if you want to use missiles.
-Bombs do 30 damage, grant you an immunity for 55 frames or so and reloads for one piece at the end of a stage or part of stage.
-Mines can be layed every 9 frames when you're in rolling mode. They do a whopping 6 damage per frame. If you exit rolling mode just after laying a mine, you have to roll until the wait time expires.
Red: Multishot - first one gives you three bullets and second one gives six bullets. You have to be relatively close to enemies to get all of them to hit. Best weapon in most places.
Green: Laser - does three damage to enemies, but some bosses' hit points are drastically lowered when you enter the fight with this weapon, so it's used a few times (Thanks for Sonikkustar for noticing!)
Blue: Rebound - not worth mentioning
Missile: Homing missile - if it has been 8 or more frames since you fired a shot last time, these little goodies come out of your gun. Normally they lock on closest enemy and do one point of damage. This increses bosses' energy by 8 hit points but still pays off pretty quickly
"Green six": Shield - protects from damage for 10 seconds
Heart: - Replenishes your energy until it's maxed
STAGE 1
00:40 - I use two bombs here. Using mines when the worm comes close to ground is two seconds slower and you would lose more time being at the center of the screen.
01:38 - These useless looking jumps has to be made to get the platforms in the screen.
02:00 - I die here to reload bombs. Bombs are very fast for killing spawning eyes.
STAGE 2
03:50 - I got stuck and lost 5-6 frames, but when I tried to improve this part, later in the stage at 04:05, the small jellyfishes didn't let me pass
04:19 - OCTOPUS: 00FF3E78 and 00FF3E79
Multishot has the best coverage so it hits more often than laser.
STAGE 3
I took damage three times here, so I could die easily in fist miniboss later.
05:16 - FIST (00FF03A9)
Fist comes close to ground and it's fate is sealed. Second suicide, because it's cool to have more bombs!
05:37 - FLYING BOT: 00FFC4D7
05:47 - HULK: 00FF03A9
Hulk has a very small hitbox and is hard to hit when it starts jumping, so we use bombs to end this fight fast.
06:20 - SMASHER: 00FF03A9
06:44 - FLYING BOT 2: 00FFC7BF
06:53 - GRABBER: 00FF03A9
STAGE 4
Consists of three parts: Alien nest 1, Alien train and Alien nest 2.
Here I encountered a problem with crystal bonus count at the end of stage. Since they are "unavoidable" on your route it's better to collect 150 of them, which is the amount when the game begins to count them two at a time. 00FFBF33 is the memory address and it counts a bit strangely, but I'm not bothering to write it here.
10:09 - Alien Train boss
Alien head has 8 meatballs circling around it. Once one has gotten 11 damage and it's on top of the head, it starts to wiggle and is hurled at you. After each is destroyed a new set enters the fight. I have the addresses of first set:
00FFBFC1, 00FFC2E7, 00FFC781, 00FFC6C7, 00FFC3DF, 00FFBF83, 00FFC64B, 00FFC3A1
After the second set the head is easy to finish off.
ALIEN HEAD: 00FF1783
11:12 - ALIEN QUEEN: 00FF15E3
11:20 - Bombs give protection against acid and I still get my shots hit at close range. At farther distance the acid would stop most of the bullets
STAGE 5
11:41 - Pile-driver hit is an insta-kill, but our hero has so soft head it doesn't always hurt at all!
11:48 - WHEEL BOTS. Lower: 00FFCFFB / upper: 00FFC971
12:06 - WALKER: 00FF009B
Just before the electricity starts to tingle your toes the fight ends.
12:31 - TERMINATOR: 00FF009B
Mines under Terminator's eyes and a bomb is the only way to end this fight before the curtain falls and thus save 5 seconds.
12:38 - MASK: 00FF009B
12:51 - EVIL MACHINE: 00FF00A5
Final Words: Thanks to Sonikkustar, for third time. Firstly for suggesting this game and secondly for information that made this run faster than it would have been without.

cpadolf: Accepting for publication.


TASVideoAgent
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This topic is for the purpose of discussing #2606: maTO's Genesis Mega Turrican in 12:51.95
Skilled player (1326)
Joined: 9/7/2007
Posts: 1354
Location: U.S.
I was given this before hand and I was impressed at the finished product. Yes vote!
sgrunt
He/Him
Emulator Coder, Former player
Joined: 10/28/2007
Posts: 1360
Location: The dark horror in the back of your mind
For some reason, this flowed better and seemed faster than Universal Soldier, despite the gameplay being largely the same. Can't quite put my finger on why. In any case, this interested me more so than Universal Soldier, so this gets a slightly stronger Yes vote form me. EDIT: Unnecessarily large encode here: http://www.archive.org/download/GenesisMegaTurricanIn1251.95ByMato/megaturrican-tas-mato.mp4 http://www.zexsoft.com/aktan/?GenesisMegaTurricanIn1251.95ByMato/megaturrican-tas-mato
NitroGenesis
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Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
It was interesting due to level design. Yes vote, but I think the limited rolling power killed it a bit.
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.
Skilled player (1605)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Voted yes. There were some stylistic choices which left me confused, such as being hit by the shot on the "train" level but overall, this was good entertainment.
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
This game is technically impressive to me, the run was also very good. Yes vote and HD encoding.
Editor
Joined: 3/10/2010
Posts: 899
Location: Sweden
It is a good run of a good game, easy yes vote.
Skilled player (1099)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
The wire physics added a nice dimension to this run making it more entertaining than Universal Soldier. Perhaps there was a little too much autoscrolling, but you handled them well. Anyway, here's another yes vote to maTO the TASing machine.
Tub
Joined: 6/25/2005
Posts: 1377
A good run on a sub-par game, yes vote :) They tried to pull the "innovation" thing, improving the series in a few places (more varied level design) but totally screwing it over in others (invulnerability after hit, that stupid fumbly grapple, limited rolling, too many contra-isms..). Turrican 2 was better. </rant> btw, the genesis version was the first to be designed, the amiga-version was the port (despite being released earlier). (source)
m00
mklip2001
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Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
I really liked that you couldn't roll all the time, which gave the movie a better sense of pace. Fights were done quite well. I even like the style choices, such as the bullet on the train (you work so hard to avoid that bullet through a bunch of difficult jumps, and then you get hit by it in the stupidest way possible at the end). Good job!
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Warepire
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Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
Yes vote Very entertaining and it seems like there has been a lot of work put into this.
Former player
Joined: 11/25/2009
Posts: 77
Yes vote from me!
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Playlist Part 1 Part 2 Due to an error in encoding, I have set the frame count as the rerecord count, this has been fixed via the use of an annotation because the effort required to reencode it is essentially pointless. It's a rerecord count, your standard viewer won't really care as long as it is covered up by an annotation. Also, I can apparently allow others to add annotations, so, maTO, if you want to add any details (Or a psudo-commentary) I'll PM you the link.
Active player (259)
Joined: 12/3/2008
Posts: 61
Good run and great execution. My only gripe is the large amounts of idle waiting, especially in the autoscroller level, though the guidelines do frown upon "nervous wobbling." I enjoyed this game as a kid, and the run was fun to watch. Yes vote.
Joined: 7/2/2007
Posts: 3960
Thanks for the encode, Flygon, but wow my computer (iMac 2GHz Core Duo / 2GB RAM) cannot handle 1080p Flash videos. We're talking like one second per frame here. Switching the "fmt=37" in the URL for "fmt=18" makes the movie claim that it's in 480, which played fine. The run looked good, though it reminds me a lot of Super Turrican for the SNES. Several of the levels seem to be basically identical, particularly the alien levels. They aren't all the same, though, and I suppose this game does have the grappling arm instead of a freeze beam. Just kinda weird the games are so similar.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Derakon wrote:
Thanks for the encode, Flygon, but wow my computer (iMac 2GHz Core Duo / 2GB RAM) cannot handle 1080p Flash videos. We're talking like one second per frame here.
I suggest using YouTubes provision of HTML5, I'm pretty certain that Safari supports H.264 (It's basically Chrome with a slightly different equipment). I've found that the performance levels significantly increased, I can play the videos at full 30fps on my 1.6GHz Core 2 Duo. Also, uploading to Dailymotion.
Publisher
Joined: 4/23/2009
Posts: 1283
Derakon wrote:
Thanks for the encode, Flygon, but wow my computer (iMac 2GHz Core Duo / 2GB RAM) cannot handle 1080p Flash videos. We're talking like one second per frame here.
Wow, that should be able to play it fine. Try updating flash? Or maybe try a different browser/updating browser?
Joined: 1/3/2006
Posts: 334
Voting yes, quite entertaining run :) Quick question: Was H.R. Geiger involved in the design of this game or was his style just ripped off?
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1495] Genesis Mega Turrican by maTO in 12:51.95
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
For the record, of those curious, the screenshot is a jpg because of the fact that the PNG is 65 kilobytes when optimized... I ended up compressing it to 40 kilobytes using Paint.NET at 89% quality setting. This is the best I could do, sorry. Below is the completely optimized PNG for those interested:
Joined: 11/9/2008
Posts: 108
Location: New Orleans, LA U.S.A.
this vid rules ass
__--N0ISE
mklip2001
He/Him
Editor
Joined: 6/23/2009
Posts: 2227
Location: Georgia, USA
Something got really messed up with this publication. When I loaded it today, the description was correct, but the attached movie file was a Dega file, the MKV was for the Addam's Family, and the screenshot was from Avenging Spirit :-) There was more delay than usual loading pages, so maybe the server is doing funny things, but I thought I would point this out. I can't fix any of these things myself. EDIT: Huh, another refresh five minutes later fixed all this. I'm baffled.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
NitroGenesis
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Editor, Experienced player (556)
Joined: 12/24/2009
Posts: 1873
Blame the cache that is stolen from the dev site. ;)
YoungJ1997lol wrote:
Normally i would say Yes, but thennI thought "its not the same hack" so ill stick with meh.