This movie is 85 frames faster than my previous one due to Cheep-cheep glitch in -2, and to better wallpassing in -3. It's also an improvement to the 1-frame-improvement submission of klmz.

One New Trick

I had got the idea since I was making SMB_Warpless run, I thought it was impossible at the first time, but then I proved me wrong when I tested -2 stage again.
It was a fish, actually, it was a "Cheep-cheep" who helped me. I've found lots of strange tricks before, but never that strange. It's almost the largest range a flying-fish can get.
I tried lots of circumstances to get that exceptional randomness, few of them worked. Some of the fishes seemed work, but I was not able to use them. It's hard to explain.
But somehow I made it. I had to give up little entertainment to get the right circumstance. This randomness might be improvable, but it could hardly save time, it's quite impossible to get the fish goes 20 frames faster.

Credit

Thanks to GAP(a Chinese player) for helping me a lot on this new trick.
Also, thanks to klmz for his 1-frame-improvement in -3 stage. I'd like to team up with klmz this time, but for some reasons, it's not going to happen this time. It's a pity.
Oh, and SMB_Warpless run will be improved with this Cheep-cheep glitch by me :)


Joined: 7/8/2009
Posts: 43
Location: Catalonia
Great... Mario games have no limits, it seems
Joined: 12/29/2007
Posts: 47
I achieved a thing the same by 2-3, and it challenged and it was not able to be achieved. You are  great!
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
Expert player (2554)
Joined: 12/23/2007
Posts: 829
1080p, oh, my...
Recent projects: SMB warpless TAS (2018), SMB warpless walkathon (2019), SMB something never done before (2019), Extra Mario Bros. (best ending) (2020).
Joined: 11/4/2007
Posts: 1772
Location: Australia, Victoria
I'd go for 2160p but I don't think I'll find many movie cinemas willing to lend me a screen to show this run. Unless I can get one of those 100in TVs.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Flygon wrote:
I'd go for 2160p but I don't think I'll find many movie cinemas willing to lend me a screen to show this run. Unless I can get one of those 100in TVs.
Play some Super Smash TV, you'll be fine.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
Thank you flygon! After viewing this in 1080p, I feel like the movie was alive! Like I was actually there! The 8-bit technology blew my miiiiind in 1080p! WOWZERS!
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Unless you encode it with NTSC artifacts*, I cannot consider this a valid HD encoding. *) Or even better, PAL artifacts, considering where I come from. Also, then you get actual justification for using a higher resolution. Here's what I'm talking about.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Bisqwit wrote:
Also, then you get actual justification for using a higher resolution.
He already is justified for using a higher resolution. Using native resolution, one loses color precision in the RGB->YUV colorspace conversion. Compare his Donkey Kong Jr. regular vs. HD encodes.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Nach wrote:
He already is justified for using a higher resolution.
Only up until exactly 2x of the original. Not for "1080p". And it's not the RGB->YUV that does it; it's the chroma supersampling. Making the pixels larger [than the 2x necessary to overcome supersampling] won't help keeping the color detail, unless you use dithering, which I don't think happens here. Also keep in mind that the NES produces YUV (or some variant thereof) too, which means that it's the RGB rendering that actually loses color information, not the YUV one.
Publisher
Joined: 4/23/2009
Posts: 1283
Bisqwit wrote:
Making the pixels larger [than the 2x necessary to overcome supersampling] won't help keeping the color detail, unless you use dithering, which I don't think happens here.
Actually, it does. It just depends how you sample it. If you sample it using point, all (2*n)x larger would all keep the color.
Bisqwit wrote:
Also keep in mind that the NES produces YUV (or some variant thereof) too, which means that it's the RGB rendering that actually loses color information, not the YUV one.
While this may be true, the emu still has all the color. Also if the colorspace is in 4:4:4 YUV, then there is no color loss.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Bisqwit wrote:
Nach wrote:
He already is justified for using a higher resolution.
Only up until exactly 2x of the original. Not for "1080p".
Actually I think it's 4x time (2x2). Of course he's not justified for that huge monstrosity. Except he does raise a good point that YouTube loses quality in their encode on top of ours, so providing them with an even better source gives them less of an opportunity to screw it up.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Aktan wrote:
Bisqwit wrote:
Making the pixels larger [than the 2x necessary to overcome supersampling] won't help keeping the color detail, unless you use dithering, which I don't think happens here.
Actually, it does. It just depends how you sample it. If you sample it using point, all (2*n)x larger would all keep the color.
If you sample it using point, only n=1 is required
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
In any case, I'd like to see NTSC'd encodings.
Publisher
Joined: 4/23/2009
Posts: 1283
Bisqwit wrote:
If you sample it using point, only n=1 is required
Yep, the minimum needed is n=1, but all positive integers for n would also work. That's my point.
Publisher
Joined: 4/23/2009
Posts: 1283
Nach wrote:
Actually I think it's 4x time (2x2).
What I and Bisqwit (I think) meant is the amount needed in each plane, aka 2x x, and 2x y.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Aktan wrote:
Nach wrote:
Actually I think it's 4x time (2x2).
What I and Bisqwit (I think) meant is the amount needed in each plane, aka 2x x, and 2x y.
Then we agree.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 2/7/2008
Posts: 185
I understand that having artifacts looks cool, but the crisp pixels look sumptuous - specially on DK. I think I would maybe also prefer most games with artifacts but either way, these are pretty. Most CRT TVs take time for the image to fade out though - making a massive difference when fast scrolling occurs or in Gradius. That didn't seem to occur in the example you posted, so either way it's not entirely authentic.
I'm just some random guy. Don't let my words get you riled - I have my opinions but they're only mine.
Joined: 7/2/2007
Posts: 3960
Some games make use of the blurring effects of the TV to fake transparency. I remember seeing some example of glass tubes in one of the Genesis Sonic games; it looked way better with the TV artifacts on than off.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Buddybenj
He/Him
Joined: 1/12/2013
Posts: 166
Location: USA
The publication links to the wrong video. It should link to: https://www.youtube.com/watch?v=fGWUgw--Xco The video it currently links to has the same name so that's probably why this happened. The current video is an unofficial encode, it uses the Twin Famicom BIOS instead of the original, and the audio is scratchy.
Projects: Interested in TASing N64 Mario Golf. GBA Mario Tennis: Power Tour is on hold.
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11469
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
That old encode doesn't do aspect ratio correction, so they're both wrong, and the best thing to do would be to reencode it altogether. Not sure I should repalce a video that sounds wrong with one that looks wrong.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: notification: niconico mirror has been deleted
Player (173)
Joined: 12/28/2007
Posts: 235
Location: Japan, Sapporo
http://www.nicovideo.jp/watch/sm20198685
この動画は任天堂株式会社の申立により、著作権侵害として削除されました。 対象物: 任天堂著作物(不適切な使用形態)
"This video has been removed because of violation of copyright." About a hundred of mario games's videos, including TAS videos, were deleted this week. I don't know the exact reason why that's been happening, though.
Retired because of that deletion event. Projects (WIP RIP): VIP3 all-exits "almost capeless yoshiless", VIP2 all-exits, TSRP2 "normal run"
fsvgm777
She/Her
Senior Publisher, Player (225)
Joined: 5/28/2009
Posts: 1213
Location: Luxembourg
I've removed the video from the publication. Thanks for pointing it out.
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
Editor, Publisher, Player (47)
Joined: 10/15/2021
Posts: 376
4K 60 FPS YouTube encode: Link to video
Site Admin, Skilled player (1250)
Joined: 4/17/2010
Posts: 11469
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
LGTM
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.