In order to brake the curse set on the workbench, ill trow in some more ninja action :D
Be sure to also visit the hard mode of the same game

Summary

  • Aim For Fastest Time
  • Easy Mode
  • Best Ending
  • Takes No Damage
  • Manipulates Luck
  • UnOfficial Encodes [1]
  • Download Package [2]
  • Emulator used: PCEjin (r121)
  • Frames:55735 Lag:4116 Re-records:17839


Notes

Kaze Kiri - Ninja Action is a beat'em'up featuring a ninja, the story is pretty straightforward, a girl is kidnaped and the hero is sent to her rescue.
Like for all games on pcecd, it feature anime manga, the intro can be watched in encodes section[1], its nicely made and worth a peek.
Note that a secondary character is available after beating the game, Suzu (girl version of Kaze, same movements ect...), she also got her own sprite into intro/end sequence anime.

I havent finded a walktrought or speedrun of this game, so it was realy a first time apparently. The bad ending happen if you kill the girl instead rescue her, you still have to defeat the same boss tought (no obvious time gain), in the ending Kaze will stand in flammes and not escape (mission failed?!?).
The only differences between easy mode and hard mode are hps basicly, i didnt went into the hassle to see if stastisticaly in easy mode they parry less, but they use parry a lot too.
The game is pretty simple, not much variety available to the player attacks, you can use trow ennemys, trow ninja-sort-of-knifes, dash kick, jump kick, or swing the sword, while on floor the sword have 3 "phases", and you can also duck. edit: it seem there is a sort of flamme thing i oversight, oh well...

Ennemys are able to parry any of your attacks but the trow, also, they parry depending where you hit, standing or duck height are 2 different hit zones on each ennemys, while they parry "high", you can hit them "low" (duck), note this is unlikely to happen in real time tought, unless you got some sick reflex.
Parry is especially used by boss, to make them harder to defeat, the parry system is totaly luck based (and abused here, in this run), its manipulated simply by input delays (very sensistive i have to say).
To access boss, you have to empty the ennemy "bar" by killing them, once it reach zero the boss load will load, on some stages (noticably stage5), i keep only killing ennemys that worth it, some ennemys have too much hp and in that case i just scroll or trow them to manipulate spawns.

The fastest movement available is simply to run (hold up + directions), you also can do evasive moves (down or up + jump) but they are not very usefull and slower than just running, i avoided to use it.
You can also diseaper by pressing select, this is useless, i just use it at end of boss for the fun, it also drain some hps (the knives also drain 1 per trow).
In term of power, the knives are the less efficient, each phase of the sword swing is more powerfull than the precedent (third been the best). The jump kick is totaly shit, its not used at all, while the dash kick is often used, its as much powerfull than a knife and is quite reasonably fast movement.
Its good also to note here that the sword can be re-used before the animation of Kaze holsting the sword is complete, the exception is if some ennemy is very near you (in that case he will always holster before you can re-attack).

Manipulating luck was mostly about how much you delay the next attack, as such, boss are generaly hit with the first swing (less powerfull), but more frequently, i also avoid them to fall and trigger their invulnerability timer (this happen often unassisted), exception is stage1 boss (he fall no matter what), i trow some boss in order to manipulate them or put them on a better position.
Also worth noting that i wasnt able to get past stage2 on hard mode unassisted, i did realize the hard mode was bad when i reached stage9, the tiger miniboss was longer than the actuall boss, ive decided then to finish hard mode but doing also easy mode, it happen to be some 7mins and 50 seconds faster.
I believe the easy mode will be more suited for publishing, if you also think the same way please post and say it, so the judges can have more weight in the balance.
On optimization matter, since most of the tas is luck based, i believe this can be further optimized, and since apparently i did oversight a move (add some variety...), ill probably try to make an improvement over this, on a rainy day, the game is not easy to optimize overall but i think the movie is good quality, last remark, the game lag only in loading never 'in-game'.


Download Package[2]

A Download Package for this movie is available, it contain:
  • This submission input file, and the easy mode submission along.
  • Savestates for every stages.
  • A lua script, featuring various ram values display (hp, scrolling ect...) , and a advanced HUD (its recommanded to turn frame counter/input display off) .
PCEjin does support Drag&Drop, this will let you easly (re)watch every stages, load the lua script, or the movie itself.

UnOfficial Encodes[1]

Closing

Thanks to paul_t for showing me the game and for making pcejin, Aktan for encoding
Hope youll enjoy it :D

PS: this page is best viewed on the site rather than forum

Nach: Accepting as a nice first run of this game.


TASVideoAgent
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This topic is for the purpose of discussing #2556: arukAdo's PCECD Kaze Kiri: Ninja Action in 15:31.62
mklip2001
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Unfortunately, I can't really watch PCECD movies without encodes. Until then, though, much respect for running the same game with two difficulty modes! Also, including the intro scene is pretty cool. I look forward to watching these runs eventually. By the way, you mention a flame attack in your submission comments. Would that flame attack change your strategies at all?
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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From what you can see (just after the manga intro actually), it doesnt seem very important move, i doubt it will be more powerfull than the 3rd phase of the sword swing, overall i doubt it save anytime, but it could make it more enjoyable to watch simply because it does add variety to the run by using a new move. I see now i forgot to mention also that 1/2 of the movie = blank (loading) Im uploading to youtube the easy mode right now, so likely the encodes should popup soon ;)
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It started to drag after a while, but then when you started fighting three enemies at once it was great. By the way, was the boss with the eagle summoned as quickly as possible? You seem to fight an enemy that's in the wrong direction and then pass another one to run almost a full screen to where the boss is. Can't you just fight the enemy on the right instead and get there sooner? I'd like to see an encode of the hard mode version too before I vote.
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Thanks for the encode, Aktan! I actually watched all but one of the levels on double-speed, and while that brought the gameplay closer to the speed I'm used to from NaxatSoft, the game still dragged on. All of the levels are basically identical: you run through a flat area, killing mooks quickly, and occasionally killing a boss before it has a chance to do anything. I spent the first four-five levels wondering if your character could even jump. I have to say that I don't think this is a great game for TASing. Voting meh.
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For hard mode, tomorow i believe. This is not easy to answer your question, theres several factor, from a "classic" point of view, you would be right. Ill speak about the one i remember the most, stage3 boss, i defenitly remember that boss trying to jump once it reach the "sweet" spot you are describing (and that i use on latter boss), that would have loose time forcably if i let her jump, now the problem is i didnt finded how to manipulate the boss pre-battle, so she was keeping jumping like retard, i could have hit her (and her to parry), but in that case she is not enought on screen, and kinda ruin the idea, as last resort i just used trow... and it rolled up her attack pattern. Now im not saying that very boss is perfect, but that the issue i ran into. The stage11 boss (bird guy) was also much manipulated to get this outcome (see the weird first jump). @Derakon, this is a little harsh compare, i mean, thats a shooter with very small sprites, no wonder its fast :p what about to compare with dd2 pce (its from naxat too, same game genre) ? I tought the colors, animation, and fast paced action (i think the ninja goes pretty fast after all) would make up for the unbalanced game system (parry ect...) and pretty repititive gameplay (i agree on this). 2 players would have been nice (say Kaze + Suzu), but well, theres none. I didnt excepted at first the game would have 13 stages, i was pretty surprise for a beat'em'up to be so long, even if half is just loadings. (now of course SOR3 is 46min long, but well)
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Arukado: the comparison to Recca was just because I found it amusing that the same company made two games with such wildly different speeds. I feel like they could easily have increased the speed of gameplay in this game -- perhaps not double it, but an increase of 1.5x would probably still be playable. Heck, even the music sounded reasonable for the most part.
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Well im sorry to persist with the same argument (not just to be assy), but from same editor there is dd2, its a beat'em'up, and its ~2x slower. http://tasvideos.org/1433M.html Kaze is likely the fastest (movements i mean here) pce beat'em'up ive came across from naxat, so far. Now if you forcably want to compare a car with a balloon, yes the balloon can fly higher than a car, thats sure. About increasing speed in the game, im not sure how it would have be any good in real time, at all, its not like you run for hours to reach next ennemys or boss, its very small running involved, so i have hard to see how it would make it more enjoyable (and yeah, faster mean likely less playable). To be more specific, unassisted you dont move around as much as the tas does, ennemys spawn and surround you, and keep respawning/coming at you, because you dont defeat them as fast as in the tas, unassisted experience (for me) was more static. If i had to enhance the game, i would remove parry system totaly, increase ennemy number x5 (or more if possible, kinda like ninja spirit) on screen and make them as low hp as possible, lastly of course more moves for kaze.
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I'm afraid I have to agree with the game being uninteresting, despite the awesome '80s flashback I got from the soundtrack.
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I noticed that this game had that annoying running interruption every time that you used your weapon. In my experience I've noticed that in games that do it you can avoid it by jumping just before you use your weapon so that you are not paused on the ground. Perhaps it isn't possible against every enemy with the sword since some enemies require to be hit more than once, but I can't help but wonder if time could be saved on the enemies killed with the shuriken? I thought that this game was visually nice, but the goals and problems weren't particularly obvious to begin with. More importantly when I had worked out the goal of each level it was even more difficult to visualise what an optimal playthrough would look like. I think that this game looks inherently sloppy, even though it may be played well. I wouldn't be opposed to an easy mode run being published if you could clarify what I've suggested in the first paragraph here. Until then consider this a meh leaning towards a yes.
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Im not sure what stage you are referring to (that would be easier then to answer for me), but overall, if possible, i tend to use trow knife for low hp ennemys, this goes faster than jump+sword, you are not fully stoped while trowing the knife itself (~8 frames walking?). Also, you have to take in consideration how spawn ennemys, generaly doing jump+sword mean been body blocked by the next ennemy (not on screen yet). Right now if i think to stage5, i definitly tested to jump+sword, while in the run i kill sometime 3 in a row with knifes, at the time i shoot, they are not on screen, this definitly help respawning faster ennemys, they die as fast as possible opposed to die as soon as i reach them, levels are generaly shorter than the supply of ennemy.
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Thanks Aktan for the awesome encode! As of now, I've only watched the run of easy mode (I'll check out hard mode at some point), but I get the impression that easy mode is the right choice. Already, the game felt repetitive, and hard mode can only make it more repetitive. However, I still liked this. I don't think this game is that slow (I did think that DD2 was slow, but I already voiced my opinions on that game in its proper thread). As heisanevilgenuis said, the run was the most awesome when you had a bunch of enemies to fight together. Also, the bosses never stood a chance. Lastly, major style points for throwing knives at the princess before grabbing her and taking her to the roof. I'll give this a Yes vote. This game is no Hagane (which is the most entertaining ninja game I've seen on this site), but it's certainly watchable. For screenshot ideas, I was thinking 12:45 in the Youtube encode, when you're sliding underneath an enemy. Alternately, some point around 10:15 would be cool when you're fighting black ninjas on both sides.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1460] PCECD Kaze Kiri: Ninja Action by arukAdo in 15:31.62
mklip2001
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I think the publication should say something about choosing easy difficulty.
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
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This is not kaze kiri but ninja spirit :/ Fail Plz delete or fix or whatever but dont leave it like that
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YouTube HD encode: Link to video
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LGTM
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.