For fun and something to channel some creativity into, I made a
full game run of Dig Dug. =D It completes Rounds 1 through 12 (where 13 and beyond loop) in 03:31.73; which is about 18ish seconds per Round on average.
While the physics of moving, attacking, etc are of frame-perfect speed, I'm uncertain if manipulating luck or redoing routes could make it faster. Thus, I'm just putting it on my Youtube rather than submitting. However, if the game seems worthy of being published and my run looks fine (I think it looks pretty good anyway), I'll consider submitting it.
Anyway, a few things I did to make it. Normally when attacking an enemy, you have to either hold A or B, or rapidly tap them. Since you can only tap them so fast to the point where it would just turn into holding, I rapidly alternate between the two which allows maximum killing speed. I also used rocks in a few stages, though I'm not sure if the time saved in killing multiple enemies is still faster, since killing the last enemy with a rock causes a bit of a delay at the end.
I also at one point show off how to have the walking music go when staying in place (by holding opposite directions simultaneously).
So, what do you guys think?