Joined: 2/25/2006
Posts: 407
Omega wrote:
I'd like to watch one, but I never played the game myself. I heard it's actually really bad compared to the first game, but that shouldn't matter. It will make an interesting movie. :)
It's quite the opposite actually, it is a pretty good game with improved graphics, music, loading, animations and stuff... only thing i can see wrong with it (aside from it not being true to the metal gear name or whatever?) is that it is noticably easier then the first game. My older bro a few years ago got really far in Metal Gear but it just got rediculous at some points and kinda gave up on it ;P I was way too young to really er, give it a go back then. we (together) managed to beat Snakes Revenge though :P granted I did some of the easier sections.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
There could be a few things that are different between the first (MG1) and second (SR). If you insert the correct card to a door... MG1: The door snaps open, saving time. SR: The door "scrolls" open, that could kill a few frames. When you bring up the menu... MG1: It quickly appears at the upper-right, saving time. SR: It scrolls from status interface (life/rank) to menu on the bottom, kills a few frames. If you use a ration to restore life... MG1: It is instantly restored to full, should save frames. SR: The bars count one-by-one to full, could kill frames. If you are looking to return to the game from the menu... MG1: Pushing select will take you straight back to the game, should save frames. SR: Pushing select puts you back on the menu (bottom of screen) and then selecting "RTN", definitely kills frames. And finally, if you need to use the Transceiver to contact someone... MG1: You have to use the tuning arrows to change frequency while Konami expects you to mentally memorize each frequency channel; may kill frames. SR: Your contacts are pre-stored in memory, may save frames. There are things that the player has to consider when playing with speed or playing with patience. Speed and patience are two big differences I know.
franpa wrote:
it is a pretty good game with improved graphics, music, loading, animations and stuff
Joined: 2/25/2006
Posts: 407
Although it scrolls on the bottom in SR, it takes you into your equipment instantly unlike MG where it takes a while to do so. I believe SR was made for people who dont like the challenges in MG and never was meant to take part in the MG universe. The improved graphics was probably from technology they already had at the time, but did not have when making MG and the rest (interface, movment, etc.) was natural with user feed back from end users.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
I'm surprised that no one posted a demo yet, to say the least. http://dehacked.2y.net/microstorage.php/info/1343953430/metalgear2.fcm Saving two hostages, and then killing a guard or two to settle things down. In the end, you'll see why.
Skilled player (1606)
Joined: 6/11/2006
Posts: 818
Location: Arboga, Sweden
Does this game have rankings in the end? If so, what is required for a Big Boss/FOX or whatever the highest ranking would be?
Warp wrote:
omg lol this is so fake!!!1 the nes cant produce music like this!
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
I wish I knew. I'll have to review the walkthroughs and see. All interrogations and hostage rescues should put Snake at 4 stars like the last time. If not, six.
Post subject: Snake's Revenge
Joined: 1/13/2006
Posts: 109
I thought a topic would've been made with all the glitches in this game...anyhow, perhaps a few wee minor improvements can be made to the current TAS. Details below, basically pasted from chat, cleaned up... I have 5 movies I can send to anyone who wants them. These videos are just screw-arounds, but they show off some of the techniques I’m suggesting. Note that my computer is in a bad state, and its ability to detect input is really something else. I have had to resort to rerecords and countless reboots to make these movies. Some of the screwy detection may be evident in them. Here are what the videos highlight. Snake’s Getaway 1-3 are all basically the same video, but different runs at it to show off different stuff. snake's getaway1 http://dehacked.2y.net/microstorage.php/info/252458142/snake%27s%20getaway1.fcm snake's getaway2 http://dehacked.2y.net/microstorage.php/info/909767938/snake%27s%20getaway2.fcm snake's getaway3 http://dehacked.2y.net/microstorage.php/info/1444680931/snake%27s%20getaway3.fcm The recording started at the cable car right after Big Boss. I did 3 runs at it to get one with 0 rerecords to show how easy it was with a little practice, to make it back to the train before time ran out. I was going to delete the others, but decided they show some other good stuff. Snake Warping 1 and 2 start at the end of the final cable car ride, just as the cable car starts to return. snake warping1 http://dehacked.2y.net/microstorage.php/info/1276327227/snake%20warping1.fcm snake warping2 http://dehacked.2y.net/microstorage.php/info/1869941698/snake%20warping2.fcm Snake Warping 1 is mostly just another screw-around video. Also note that for fun, if the splash Snake makes is still on the screen when time runs out, he’ll emerge from the water to die again. Snake Warping 2 is one I’m really proud of. While another screw-around, I ended up capturing many of the glitches by accident that I was simply going to explain here. The powers of warping are quite evident in that one, and that is merely a sample of Snake’s warping abilities. I’d recommend someone with the time and patience try out all the warping moves from all locations to see what other shortcuts might be possible with it. Standing a pixel or 2 in a different spot when a warp is done near a screen edge tends to put Snake in massively different places, so there is a whole lot to be tested here. Furthermore, as you can see, when he ends up near screen edges after a warp, he can make further unusual transitions, or even perform further warps (though I don’t think I got video of any multi-warps). In addition, if there’s a way to damage Snake, so he can run over the pit and meet the cable car as it arrives, there’ll be a 1-screen jump, so the TAS can be improved if he can quickly accumulate weapons to do this, and still have a net saving in the end after all necessary pre-moves are done, but I don’t know if this will really be doable or not. Finally, note that when getting warped back to the ship, Snake is unfortunately stuck in the hull. There is no way to get out, and I can’t seem to warp to any other parts of the ship. The boarding walk would have allowed Snake to keep going, either onto the ship (and perhaps to a waiting helicopter again, allowing him to redo much of the game), or head as far back to the jungle as he could. There is no way to keep the boarding walk present to sail the ship, either, as even with the glitch to move about the deck with it attached, you must revisit the screen in order to access the elevator. Unless you guys find another way, this unfortunate event makes it impossible to continue from that point.
Life is like a box of chocolates-when you want peanut butter, all you get is coconut.