Joined: 7/26/2006
Posts: 1215
I made my life easy and I just made an mkv (using x264) that has 4 audio tracks and you can listen to whichever you want in VLC, or media player classic. It's 2MB more than the other video, but full framerate. I'm retarded and I let the music go for far too long in all of them and I'm too lazy to trim them so I'm posting this as-is. http://tas.monotoli.org/mov/Sonic_1_2_3_K-wip01.mkv
Joined: 11/12/2006
Posts: 19
So far, this looks fantastic. I hope you decide to continue with it, this looks like it would come out to a great run! It seems like it uses a lot of the same tricks as the Mega Man video, with the charge used instead of the slide to enable one Sonic to go in another direction. With the faster pace of the Sonic games, though, this could even be more fun to watch if it is completed.
Joined: 8/29/2006
Posts: 13
I love multiple game runs - shows an entirely different level of thinking. That combined with my ADD makes them perfect for keeping my attention.
dot dot dot EXCLAIMATION POINT
Joined: 10/20/2006
Posts: 1248
*revives this thread from the dead* I started writing a description of what happens in this run because I thought about continuing it a few days ago. However, I changed my mind again and all I have is a "raw draft" which is hardly readable. I still decided to post it, in case somebody is interested in it. I guess not, but what gives. :p i start every game asap with sonic alone time can most likely be saved by delaying the start of s&k. spin dash in sk, kill both badnicks with a spin cut to look cool, jump the loop so it doesn't look too boring and to be faster. i'm doing a big jump aimed at the sprint shoe box. while in midair s2 starts his spindash, causing the spin cut in sk to happen. you can get a better jump in sk by starting the game later. i don't jump until 0:12 to do a sync jump with s1,2&k. sync jumps just look better. i hit one fish in s2, it's not possible to kill both without rolling iirc. another sync jump at 0:14, slows down s1, makes s2 and sk kill a badnick. next sync jump to kill a bn in s1 and s2, jump is necessary in s2 anyway. avoid slowdown in loop at sk. snyc jump as soon as s1 hits the bn to hit the trampoline in sk. s1 goes on to kill another bn and collects all rings above the bridge. 0:18 walk left with sk while s2 is on a trampoline, slowdown at s1, but gets invincible. jumps onto the left side of that thing in sk. i do a sync jump, is necessary for s2 and possible in sk because i'm at the left side. 0:20 i start going up with sk, s2 doesn't start to roll because i'm still holding >. s2 starts to roll, not on the frame which would be fastest though. can't remember why, did a lot of testing though. s2 can now be ignored. 0:21 sync jump, s1 kills a giant enemy crab, sk is up and free to move again. sync jump again, kills 2 bns, avoids repel in sk. s1 jump, spin cut sk. jump up the hill in sk, stay close to the floor, looking cool. kill 2 bns in s1&sk each, rampage. continue jumping around, sk's route was a bit of a pain to get to work. 0:25 s3 starts off, 3 games at once again. :D getting the jump in s3 to work without messing up sk was quite hard iirc. at 0:27 s1,2&k reach the peak of their jumps in sync. sk was a pain to do again iirc. 0:29 s2 lands again, oh noes. jumps alone, kills 1 bn and aims at the fish to look cool. sync jump in s1&sk. sacrifice time in sk to collect more rings to finish the stage with 100. 0:31 sync jump with 1,2,k. again to kill bn in s3 and get both ring boxes in sk and hit the trampoline. 0:34 flame shield obtained in s3, kills bn. s3 does a shield jump momentum glitch. s1 jumps into the wall :p jump onto log in s3 for fun 0:37 wasn't able to get a decent sync jump here. 0:40 jump on the exact frame where sk can't in s1. dual flame shield, w00t. skip the loop in s3, kill bn in sk without repelling. 0:45 dual flame shield jumps, get 90 rings in sk. wait for boss. spin dash left with s2,3&k do some flame shield stuff, jump at the bosses 0:54 spin dash with s2&k & hit the boss. jump left for fun and looks and because s2 has to slow down so he doesn't get owned by a coconut. s2 gets sprint shoe and kills some bns, boss dies. 1:00 sync jump with all 4, continue like usual, lol get 100 rings :D 1:08 s3 gets bolt shield with sk for the boss. get stopped by the wall, jumps, charges up spindash. others do not start to roll because of the v+> exploit. 1:12 does a jump with s3. i was able to glitch through the wall und use knuckles path, but i wouldn't be able to finish act2 then. so i use the usual path. 1:14 gets invincible in s2 again, snyc jump in s1&2, i guess i slowed down s1 a bit to get it. s2 gets an extra life. :o 1:19 double boss time again. i do a spin dash glitch. i couldn't resist because it works in both s2 and s3 at the same time. in the end i must say, it looks pretty stupid. i regret doing that. start the real spin dash shortly after. again, s1 doesn't roll. release spin dash. s3 is now left of the boss so he can jump over him, yippie! of course i do a lame sync jump again 1:25 jump to the left, s1 is in the tube, s3 stays above the boss, s2 jumps to the boss. use flame shield to get to the right again in sk. charge a spin dash for s2 and s3 in opposite directions. release, hit the boss again. s3 boss dies. 1:29 get some bonus ring points in s1, jump left to get the remaining ones, while hitting the boss with s2. do a spindash to finish the boss in s2. yep, that's it. s3 doesn't want to get that bubble shield, so he'll jump over it.
Post subject: Sonic 1, Sonic 2, Sonic 3, Sonic & Knuckles - All in one
MarbleousDave
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Player (13)
Joined: 9/12/2009
Posts: 1559
Once I have seen this video on YouTube, I was blown away. Go see it if you know what I mean. Watch it in High Quality by the way. You'll be done with either Aquatic Ruin 2 or Casino Night 1 by the time you're done with Marble, Hydrocity, and Flying Battery zones. You'll be done with either Mystic Cave 2 or Oil Ocean 1 zone by the time you're done with Labyrinth, Carnival Night, and Hidden Palace zones. It may be different from what I'm imagining, but give it your best.
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Joined: 8/4/2005
Posts: 5777
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Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
MarbleousDave
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Player (13)
Joined: 9/12/2009
Posts: 1559
thanks, we can lock this now.
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1559
there is a demonstration on YouTube if you're interested.
Player (52)
Joined: 4/10/2009
Posts: 226
I was thinking you could use a different character for each game (i.e. sonic for s1 tails for s2 sonic&tails for s3 and knuckles for s&k.) of course having tails be able to fly sonic around freely in s3 might not make for that entertaining of a video.