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Super Bomberman 4 TAS by axelito
I have seen other publications such as Super Bomberman and Super Bomberman 2, they were made by nitsuja, but I've decided to make this submission to see if it is acceptable
In Super Bomberman 2 also have seen another movie that was canceled
Game description
Super Bomberman 4 is a game that contains 5 zones. The most difficult area, not both, is the 5 that you will have to fight all your enemies and eventually you will have to defeat the great cerecro, if so called, but first we must defeat the other monsters of the other zones
Objetives
Time Table
StageTime
1-1 2:36
1-2 2:27
1-3 3:35
1-4 3:41
1-5 3:12
1-6 3:39
2-1 3:39
2-3 3:49
2-4 3:41
2-5 3:55
2-6 3:46
3-1 3:44
3-2 3:37
3-3 3:44
3-4 3:41
3-5 3:50
3-6 3:40
4-1 3:51
4-2 3:48
4-3 3:50
4-4 3:43
4-5 3:48
4-6 3:43
Note: there are areas that I have collected the item to stop time
Ebjoy

mmbossman: Rejecting for poor quality. Route planning and luck manipulation are very key components of a game like this, if you attempt this (or another) game in the future, you will find a much better response from the audience if you try to find the fastest solution possible, not just using the first one that works.


TASVideoAgent
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This topic is for the purpose of discussing #2496: axelito's SNES Super Bomberman 4 in 23:22.52
sgrunt
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Joined: 10/28/2007
Posts: 1360
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I went and looked at nitsuja's runs in comparison to this run, and the others exhibit a much higher degree of precision and entertainment. In particular, item collection is manipulated to a much greater degree there (in the SB2 run several bomb and flame powerups are collected before the end of the first level to your one and one, a feat it takes several levels to do here). I spotted at least one bomb which didn't seem to do anything of substance and one instance where you go to collect an item at the end of a level instead of going to the exit which is just appearing (this is 1-5, I think). Without trying very hard, I was able to achieve 2:28 unassisted on the first level (without the use of the clock stop item, as seen in the run; without seeing it in the run I'd estimate a time of about 2:26). (By the way, use the same version of the emulator as for the run to see that). Basically, it's clear to me that this run doesn't exhibit the level of technical polish needed to be publishable. I must vote no on this, but I would encourage you to continue to experiment with the game and see if you can achieve a higher level of precision than seen here. By the way, the movie file claims it's for Super Bomberman 3, but it plays back normally on 4. EDIT: Apparently, that unassisted run of 1-1 is 419 frames faster than axelito's attempt. Draw your own conclusions.
Player (105)
Joined: 1/30/2005
Posts: 564
Location: Québec, Canada
As shown by the above post, an unassisted run of 1-1 can easily be done 400+ frames faster. Voted no. (Yes, I did watch at least 5 minutes of the run, and it looked slow.)
Joined: 4/29/2006
Posts: 70
If only I had an encode I could judge by ... Where is that Aka..something who always provides encodes when you need him? =)
Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
Gonna vote no, seems like it could have been done much faster. On the first stage in the bottom right, you could have manipulated both enemies to be hit by one bomb rather than using two. Things like this should be considered.
I think.....therefore I am not Barry Burton
TASVideosGrue
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om, nom, nom... want more!