Yeah, I need to get rid of that in the final run. I'll to try to optimize future boss battles, so the battle will start as soon as possible.
It might be possible. In that part with the ice blocks that fly toward you, when I was under a platform and jumped over the blocks, it looked like I was ejected to the other side.
Nice run. Never could beat that fucking stage because of that damn snowboard. Seriously, Capcom, go fuck yourself. >:(
This is the first time I've seen a game that HQ3X didn't butcher. Looks very nice for a change. :D
How did I manage to miss this topic?
A few things I believe hasn't been mentioned yet: First off, you can slide across the gaps in Frost Man's beginning without jumping (it looked like you jumped, I could be wrong). Secondly, this: http://www.youtube.com/watch?v=Ep3xOwH6_0M. I am 95% certain it can be done with Mega Ball.
Grenade Man can be killed before he uses his Crazy Destroyer, but I'm not sure if it's beneficial or even not damaging to manipulate him into not doing it.
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
After watching the Wood- and Cutman scene via youtube, I decided to choose the pcsx version. Yes, I will work on this. Cutman looked pretty ridiculous but Woodman looked pretty cool. All in all, the entertainment factor shouldnt be downplayed at all. Also, Yabause doesnt emulate the saturn version. There is sound but all you see is a black screen.
From what I could see from videos of them, WoodMan and CutMan have more speech samples in the Japanese version, probably because they didn't bother to replace them with English voices and simply deleted everything that wasn't just grunting. But, I know how much everybody on this site hates choosing a non-English version of a game...
put yourself in my rocketpack if that poochie is one outrageous dude
Do not try to bend the spoon, that's impossible. Instead only try to realize the truth.
What Truth?
There is nospoon. Then you will see it is not the spoon that changes, it is only yourself
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Yup. Therefore I only need to obtain 5 bolts. Also, I must redo the Grenade Man fight as partially charged shots in the end is faster than fully.
Edit: And here it is: http://www.mediafire.com/?jntxza2fmmy
So I take it you either didn't get the Frost Man death abuse working with Mega Ball or it was too slow? Also is it truly faster to let Grenade Man do his Crazy Destroyer (and also not to alternate between mid/non-charged and fully charged shots)?
Other than those, looks good up to what FractalFusion has encoded so far. Haven't seen Tengu Man yet.
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
1. I am not aware of any death abuse for Frost Man.
2. How are you supposed to stop him doing his crazy destroyer? As far as I'm concerned, when he has 5hp left, he will hang on the wall and destroy the ground, no matter what.
3. The way I killed him (semi charge shooting) is the fastest as its related with Mega Man's time to fully charge and Grenade Man's vulnerability period.
Here is another WIP which defeats the miniboss in Clown Man. More will come tomorrow as I am dead tired from tasing all day. http://www.mediafire.com/?jmono4gcznm
Edit: Damn Clown Man stage is so long. Also, you shouldnt had used the bomb against the miniboss in Clown Man in your speedrun. Those only do 2hp damage.
http://www.youtube.com/watch?v=Ep3xOwH6_0M
You can only kill him before a crazy destroyer with thunder claw, as it's the only thing that deals enough damage to kill him before it goes off.
I'll expand on that a little, since I told AngerFist to redo it in the first place. Grenade Man has a 60 frame invulnerability period or thereabouts. A first level charged buster shot does 2 damage against him, a second level, 3 (uncharged, 1). It takes 120 frames to fully charge the buster for 3 damage, meaning 3 damage/120 frames, vs 4 damage/120.
Edit: Damn Clown Man stage is so long. Also, you shouldnt had used the bomb against the miniboss in Clown Man in your speedrun. Those only do 2hp damage.
Got to keep that in mind in case I ever redo the run.
Atma wrote:
AngerFist wrote:
2. How are you supposed to stop him doing his crazy destroyer? As far as I'm concerned, when he has 5hp left, he will hang on the wall and destroy the ground, no matter what.
You can only kill him before a crazy destroyer with thunder claw, as it's the only thing that deals enough damage to kill him before it goes off.
I've personally killed Grenade Man with the buster before he did Crazy destroyer (although it was PAL, on console and only once). I'm not sure if it can be done faster than just letting Grenade Man do his thing, but I know it can be done. Shooting a fully charged shot as he's starting a longer move might work out. It's been years since that happened, so I can't remember it in good detail.
Cremator wrote:
Also is it truly faster to let Grenade Man do his Crazy Destroyer (and also not to alternate between mid/non-charged and fully charged shots)?
3. The way I killed him (semi charge shooting) is the fastest as its related with Mega Man's time to fully charge and Grenade Man's vulnerability period.
I'll expand on that a little, since I told AngerFist to redo it in the first place. Grenade Man has a 60 frame invulnerability period or thereabouts. A first level charged buster shot does 2 damage against him, a second level, 3 (uncharged, 1). It takes 120 frames to fully charge the buster for 3 damage, meaning 3 damage/120 frames, vs 4 damage/120.
So alternating between charged shots and uncharged ones while changing distance like is done in MM3GB, for example, wouldn't work out? Alternating between charged shots and Mega Balls wouldn't do either, I suppose, since they only to 1 damage/hit as far as I can tell.