back to the breath of fire thing, i think bof2 would be a LONG run, becuase you would need to level quite a bit (it's a very hard game!) and the leveling takes forever, you'd need to abuse the monster island area after getting grandpa with heavy luck minipulation to kill the super-enemies there for fast levels.
I agree with you that this is not a glitch. I compare it to sitting around vs Gogo in FF5, but more clever (also more dangerous to whoever tried it first!). Not only does he heal you, he "wins" the fight by killing himself at the start of turn 4. This is all obviously intentional.
You use the item Providence to leave the Ancient Cave.
Edit:
If you know what you're doing, you can legitimately (double meaning) kill the slime the first run through the dungeon without killing all the enemies.
Actually, yes, an AC run would be a bit boring, but nothing as bad as DW1 or others. Plus, it would be really short and interesting for casual Lufia 2 fans to learn they can kill themselves, that you don't need a full party, that the Master Jelly drops Providence, and to see the unglitched final floor.
I would actually prefer to do a clean Gift mode legit run, as I'm very sure I have a strategy that would be ridiculously faster than what people (and by this I mean GameFAQs board members) have been doing. However, I'm sure I couldn't bear to stomach the high level of randomness that would ensue.
Also, as a side note, not sure if people realize this, but the floors aren't randomly generated, just randomly selected out of the choices for each floor. If it were actually random, it would be pretty juiced, don't you think?
Ok here is a video of the Lufia II Ancient Dungeon! Playing on Gift mode, and it's a quarter way through the dungeon! It sure is entertaining so far! Oh wait...
Eh, I didn't bother to even look at this; you've proven your point. That point being, it doesn't matter what I think about this, there will be people like you who will vote "No" (probably enough to reject it), and I certainly wouldn't be doing this for my own pleasure...
As a side note, what would you think of Ogre Battle? Doing a speedrun getting a crappy ending, each level would just be High Sky'ing over to the Boss and winning with an uber-buff unit. Or TRPGs like Tactics Ogre, Fire Emblem, Bahamut Lagoon, or (god forbid) Front Mission? Each fight would be luck manipulation making all your attacks hit and the opponents miss and such. The problem with non-action RPGs and luck manipulation is that the manipulation seems to make them inherently boring, what do you think? And who's to say action-based tool-assisted runs are actually any more logistically interesting, just with the added eye candy of more visually stimulating movement? It seems that the only interesting factors in tool-assisted speedruns boil down to route planning and glitch exploitation. Someone try to convince me otherwise; I keep an open mind.
If you watched it you would notice that it was an honest attempt at going through the dungeon as fast as possible. Not all runs are done with the intention of being published. I think Chrono Trigger was an example of this at one point? I might be thinking of the wrong one, or I might be thinking in the past.
As for Ogre Battle, Phil already has a WIP of it in his WIP thread :)
SNES games i'd like to see/try
Secret of Mana
Earthbound (although, i believe it to be too long to attempt )
FFT
Ogre Battle
Any Front Mission (god i love that series, haven't played 2 yet)
Chrono Trigger (a new game plus run might be more entertaining, going through most the important storyline.)
Illusion of Gaia might be the shortest one of all to attempt. Has anyone done a Zelda: Link to the past run?
Oh OK, well if anyone's wondering it takes 5 minutes since I've done it before.
This news rocks my world. Thanks man.
This is a joke and you mean TO:LUCT right? After all, they're very similar games, made by the same people.
You're doing a bad job at keeping a straight face.
You so funny!! Such the joker! =/
Can you do that without killing Mario off?
Because I know the boss battles alone get you above 3.
EDIT: And if not, then why bother, because someone is going to be above 3. Perhaps level 9, but still.
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
*cough*
Tactics games are all open to some interesting TA's because the slow part of the game is the menus. The Tactics are also a part, but tactics are a part of every game.
Although FFT is a ps1 game, i'd love to attempt a TA if i had the tools. The original Front Mission might be my first target for a Tactics game.
As for SMBRPG, refresh me, does the superjump max out on Damage? i know in theory you can jump forever (and tool-assisted, literaly) but does it do that much more damage. Something to look into if a TA was attempted, specialy low lvl.
You can't jump forever. Super Jumps max out at 100, once you get there it stops letting you jump.
And each jump is worth it's own little bit of HP. ie, 50 jumps is 1/2 of 100 jumps.
Build a man a fire, warm him for a day,
Set a man on fire, warm him for the rest of his life.
Well on a LLG game, you won't have the super jump ability, which makes the game hard, BUT you can & must use the rock candies in order to defeat most bosses... There's a LLG FAQ on gamefaqs for that game which points our what to do...