Post subject: Yoshi's Cookie TAS
Joined: 9/12/2009
Posts: 60
Location: None of Your Business, USA
A few months ago I finished a Yoshi's Cookie TAS. I wil have it uploaded on the dehacked microstorage in a week or two.
Post subject: Re: Yoshi's Cookie TAS
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Peachtotheinfinity wrote:
A few months ago I finished a Yoshi's Cookie TAS. I wil have it uploaded on the dehacked microstorage in a week or two.
Is the smv that big or your connection that slow?
Joined: 9/12/2009
Posts: 60
Location: None of Your Business, USA
It is a long story I do not want to explain...
Joined: 9/12/2009
Posts: 60
Location: None of Your Business, USA
BTW the TAS's AVI is 1.1 Gigabytes in size and the actual movie lasts a little over 23 minutes.
Joined: 1/24/2005
Posts: 15
compression?
Joined: 9/12/2009
Posts: 60
Location: None of Your Business, USA
Never mind the AVI. The movie is on the Dehacked Microstorage URL: http://dehacked.2y.net/microstorage.php/info/1118963415/Yoshi%27s_Cookie_%28U%29.smv
Joined: 9/12/2009
Posts: 60
Location: None of Your Business, USA
Can I get some opinions?
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
Peachtotheinfinity wrote:
Can I get some opinions?
I might not be the best person to give my opinion to a newcomer, as I'm generally quite critical. I don't want to discourage you, and I don't want to be mean, but... It's a very poor game choice for a TAS (assuming it is meant to be submitted some time in the future). I somehow doubt this would be entertaining to someone who loves the game... but to someone who doesn't know the game, it's even less interesting. Tools don't really seem to be able to make this game look more impressive, as no frame precision, is needed anywhere. The only use I see for such a movie is as a walkthrough, for someone who is stuck at a certain level, and wants to know the solution. Even if the above is all true, a movie should still be made as fast as possible. Just looking at the menu navigating at the start made it clear that no frame advance was used. Maybe slowdown was used, but I'm not even sure about that. Each button needs to be pressed at the very first frame possible, by using frame advance. I would recommend reading the FAQ (linked at the top of this page, or at the main page), or asking your questions at the forum section for newcomers here. =============================================== Once again, I treated this movie as if this version, or a possible future version is gonna be submitted to this site. For that it isn't suitable at all. If your goal just to make a walkthrough of the game for people interested in it, then it's perfectly fine. I realize you've spent some time on this movie, and I don't want to be discouraging... I hope you understand :)
Joined: 9/12/2009
Posts: 60
Location: None of Your Business, USA
I really don't care what anyone think, I just wanted opinions on the TAS. You can make as many criticisms as you want. Anyways thanks for you opinion, Baxter.
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1560
Yeah probably use a code in Action that plays a harder version where there's one Koopa Shell you need to clear, the only way to clear it is with a Yoshi Cookie. Round 99, Speed High. Vs. Computer play as Peach and opponent as Bowser and use a code to make the CPU tougher. For Puzzle Mode, complete all 100 puzzles.