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Joined: 6/27/2007
Posts: 137
Location: Germany
Moderator EDIT: Removed erroneous link to a non-existant 9.3 release. Desmume has no 9.3 release.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Can't check at the moment; does this release fix the artificial slowdown?
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Joined: 6/27/2007
Posts: 137
Location: Germany
moozooh wrote:
Can't check at the moment; does this release fix the artificial slowdown?
I tried DoS and for me, the slowdowns are nearly gone. Only a LITTLE lag, when you defeat this hellhound-thing. But it's really better than in 0.9.2!
Experienced player (961)
Joined: 12/3/2008
Posts: 940
Location: Castle Keep
Does this http://tasvideos.org/1293M.html is still syncing ? Good job anyway :p Edit: atma sayd its not syncing But its logic, if you removed some lag, the movie cant sync (10% of the movie = lag)
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
Desmume 9.3 hasn't been released... When it is, it will be immediately announced on the home page: http://desmume.org/ I'm not sure what this guy is selling.
It's hard to look this good. My TAS projects
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
Well, the archive is certainly named "desmume-0.9.3-win32.zip", and it's hosted on SF, meaning it's not a bullshit build.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
adelikat
He/Him
Emulator Coder, Site Developer, Site Owner, Expert player (3576)
Joined: 11/3/2004
Posts: 4754
Location: Tennessee
All the more irritating then. There will be an .exe named 9.3 floating around that will not be 9.3
It's hard to look this good. My TAS projects
Joined: 6/27/2007
Posts: 137
Location: Germany
@adelikat I also noticed this... But i found this on several pages. aep-emu: http://www.aep-emu.de/PNphpBB2-file-viewtopic-t-12701.html dcemu: http://www.dcemu.co.uk/vbulletin/showthread.php?t=217923 and so on... this IS 0.9.3. I don't know why it's not on the offical page. And to proof you this: [URL=http://s1.imageapple.net/view/19n18vvt1/Prove.jpg][/URL] and the Lag from Castlevania is fixxed. Any comments?... >_>
Editor, Emulator Coder
Joined: 8/7/2008
Posts: 1156
Snake wrote:
Any comments?... >_>
Forget 0.9.3 exists. It was leaked unfinished by asshats. Quit arguing. Its not good for tasers. We were delaying the release to fix these very sync issues. 0.9.4 is what you'll want to use Also I am tickled by your attitude. Any asshat can make any build they want any time they want with any version number. It's open source, you know. If youre talking to actual desmume developers about a release that isnt on the actual desmume homepage, then it isn't a real release. No matter what the release says.
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
i have discovered no$gba 3.0
i imgur com/QiCaaH8 png
Editor, Emulator Coder, Expert player (2159)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
zeromus wrote:
Snake wrote:
Any comments?... >_>
Forget 0.9.3 exists. It was leaked unfinished by asshats. Quit arguing. Its not good for tasers. We were delaying the release to fix these very sync issues. 0.9.4 is what you'll want to use Also I am tickled by your attitude. Any asshat can make any build they want any time they want with any version number. It's open source, you know. If youre talking to actual desmume developers about a release that isnt on the actual desmume homepage, then it isn't a real release. No matter what the release says.
So the leaked "0.9.3" is in alpha? And are you going to soon release 0.9.4 that was planned to be 0.9.3-release?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Joined: 4/29/2005
Posts: 1212
Strangely enough, I just upgraded my computer about a month back, and now Desmume runs at near peak speed. All I did was upgrade to 2 gigs of ram and a dual core 1.7ghz processor with new Mother Board.
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
zeromus wrote:
We were delaying the release to fix these very sync issues. 0.9.4 is what you'll want to use
Wait, why were you banned from the DeSmuME forum?
i imgur com/QiCaaH8 png
Editor, Experienced player (735)
Joined: 6/13/2006
Posts: 3300
Location: Massachussetts, USA
Kitsune wrote:
Strangely enough, I just upgraded my computer about a month back, and now Desmume runs at near peak speed. All I did was upgrade to 2 gigs of ram and a dual core 1.7ghz processor with new Mother Board.
This makes no sense. I have 4 gigs of ram and dual core 2.xish ghz processor for my laptop, and it still runs at 40% most of the time.
Homepage ☣ Retired
Joined: 4/29/2005
Posts: 1212
Comicalflop wrote:
Kitsune wrote:
Strangely enough, I just upgraded my computer about a month back, and now Desmume runs at near peak speed. All I did was upgrade to 2 gigs of ram and a dual core 1.7ghz processor with new Mother Board.
This makes no sense. I have 4 gigs of ram and dual core 2.xish ghz processor for my laptop, and it still runs at 40% most of the time.
Well, maybe it has something to do with my new Mother Board? I dunno. It's weird to me, too.
IST
Joined: 8/26/2008
Posts: 103
Not all CPUs are created equal. it's possible the 1.7 ghz one is faster than the 2.x ghz one.
Editor, Emulator Coder, Expert player (2159)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
So is there a performance bottleneck with some mother boards?
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
well, it's a laptop. Maybe it's overheating or something.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Sir_VG
He/Him
Player (40)
Joined: 10/9/2004
Posts: 1914
Location: Floating Tower
klmz wrote:
So is there a performance bottleneck with some mother boards?
Yes. Oftentimes the FSB (Front Side Bus) can be a factor. The L1 and L2 cache can be as well. Also, a processor with multiple cores but a slower speed will wipe the floor (more often then not) then a single core but faster GHz processor.
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 8/27/2006
Posts: 883
Comicalflop wrote:
This makes no sense. I have 4 gigs of ram and dual core 2.xish ghz processor for my laptop, and it still runs at 40% most of the time.
I don't remember when you bought your computer if you had bought a Graphic Card with it. It might be because it has to use software processing instead of Hardware processing. You have no video card if you have something like Intel Integrated Graphic.
Joined: 8/3/2008
Posts: 254
does anyone know have the SRAM Battery works on this emulator? There is a file on a game that I already got real far in but I don't really feel like playing the game again to get to same point I was before and I want to record some videos for YouTube. So does anyone have any idea how that works?
Guernsey Adams Pierre
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
IIRC it saves the data that the designers of the game thought was relevant; unlike an input file it does *not* save the steps used to attain the game state, and unlike a savestate it does not save a snapshot of the RAM.
i imgur com/QiCaaH8 png
Joined: 8/3/2008
Posts: 254
Well, looks like I have to the beginning again. Thanks for the info. Is there anymore on the SRAM?
Guernsey Adams Pierre
Banned User
Joined: 3/11/2009
Posts: 86
Did DeSmuME fix the absolutely terrible gamepad support? It was barely functional, each button instead of being, oh I dunno, Joypad (insert button number, 1-12) it would be stuff like Alt, Shift, Enter, Esc, (it'd still work, because the freakin' emulator is built knowing which keyboard keys each button press will do) It really needs to get fixed. The way I see it, can't the gamepad support be done similarly to VBA? Unless I'm mistaken, that was open source too. I can understand needing the mouse for the stylus, that's a fact of life. >_>
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Joined: 8/4/2005
Posts: 5777
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Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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