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This is a Tool-Assisted Speedrun of Puzzle De Pon! R! for the Neo Geo. It is intended to beat the game as fast as possible, while retaining an acceptable degree of entertainment.

Game objectives

  • Emulator used: FBA-RR v0.0.3.01 (alpha version) built on Jun 2 2009
  • Plays all the 39 levels
  • Gets to the "The End" screen as fast as possible
  • Some stylistic choices might be labeled as Speed/Entertainment Tradeoffs (see below)
  • Manipulates luck
  • Plays at hardest difficulty (level 8, set by entering Service Mode at the beginning of the movie)
  • Genre: Puzzle

Comments

Puzzle De Pon! R! is similar to Puzzle Bobble (Bust A Move) in many aspects. In fact, Taito is involved in both of those games. The difference here is that the goal is to free a shape from the bubbles; every three levels, it's a Zodiac sign. Since there are 39 levels and only 12 Zodiac signs, the 13th sign is the Solar Symbol; once that level is beaten, the player becomes the sun god. Luck manipulation plays a very important role in this TAS. The rerecord count of 9241 (in before someone screams an over 9000 joke) for a 8:47 movie is not a world record, I'm aware of that, but I hope it denotes how many attempts (up to 100 sometimes) I did before shooting every bubble in order to get a convenient bubble sequence, I tried my best. The RNG here is tricky. While it only depends on the current frame and not on the keys pressed, most of the times it just doesn't want to give you bubbles of a specific color unless you fulfill a specific condition. To "unlock" some colors, sometimes you need to make a certain number of shots, sometimes you have to delete a specific set of bubbles, sometimes you have to delete all the bubbles of a specific color. Sometimes it's just faster to waste a shot than to wait for the first natural occurrance of a color. As a general rule of thumb, when I couldn't get a color I needed, I attempted to delay the shot up to ~50÷60 frames; after that it would mean I'd have to stand still on the screen for more than a second in real time and I thought it would have affected the entertainment level. Call this Speed/Entertainment tradeoff, but it's not quite that. In the end it's just faster to shoot a couple of random bubbles most of the times. Except in a couple of levels where I obviously delay a shot for a long time in order to get a star or a bomb (they can't appear in all the levels though). In some levels, notably level 3 (Aries), I'm known to take a seemingly slower sequence. While that might be true, it helps me on a long term luck manipulation. I'm not blindly saying that all my choices are optimal, and I'm sure there might be other possible sequences. I tried to pursue alternate/unexpected combinations to keep the viewer entertained, as long as those sequences weren't too much time consuming, in fact, most levels are faster when done in a way that wasn't intended. The result is a speedrun which is tightly optimised and (I hope!) pleasant to watch. The last input is used to get a faster curtain fall on level 39. That's not necessary, the last input could have been the last shot since the curtain falls anyway. But, I only add a second or so to the movie file in this way, and, more important, I get to the "The End" screen ultimately faster. Since the "The End" screen appears before than the name entry for the high score table, a name isn't entered. That would require the movie file to be 2+ minutes longer because of the unskippable ending credits. Also there is no "game over" nor "congratulation" screen after you enter the name, so the "The End" screen is a reasonable place to use as a landmark.
This is by far my most serious attempt at a TAS. I worked up to 16 hours per day on this and I tried to do the best that I could. I put a lot of effort in this movie, but ultimately it was fun to make this. Which is why I uploaded it to my Youtube channel. Even if it won't be approved here, it'll have some spotlight anyway. I hope this time I can make it, though.

Other comments

  • Explain here things the audience would probably like to see: I love Puzzle games, do you?
  • Explain also things that could be improved in your movie: You can sacrifice more speed for more entertaininment. But those tradeoffs caused me troubles in the past, so this time I went for pure speed as much as I could. Say that this is 98% pure speed an 2% tradeoffs. Of course one may say that even 2% is too much, but I stand by my choices.


Joined: 7/2/2007
Posts: 3960
I assumed that was him luck-manipulating the color sequence.
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Joined: 3/11/2008
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Location: USA
Well, I just watched it, and it all looks pretty good, only a couple of bad shots here and there. PUZZLE DE PON READY GO Then, Pisces. You clear both sides, before dropping the pattern, rather than just one (and I checked, blue balls were already unlocked, as seen when you used them to clear on left). It looked terribly slow compared to the rest of the movie. What's up with that? PUZZLE DE PON READY GO Aside from that, I like it. Yes vote once explained.PUZZLE DE PON READY GO
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Therealssjlink wrote:
Only thing I noticed...it seemed to lag at some parts on your input (like you'd shoot a ball...and then wait a second to shoot the next one when you were going to fire it in a different direction anways). Was this due to the game or you?
Derakon wrote:
I assumed that was him luck-manipulating the color sequence.
Correct. As I said, I tried to avoid to stand still as much as I could, but sometimes I had to, because shooting one more ball inbetween would have made me miss the lucky frame to get the color I needed.
eternaljwh wrote:
Then, Pisces. You clear both sides, before dropping the pattern, rather than just one (and I checked, blue balls were already unlocked, as seen when you used them to clear on left). It looked terribly slow compared to the rest of the movie. What's up with that?
I hoped I could delete only one side, yes. But see, sometimes colors get locked again, don't ask me why :\ Unfortunately without a disassembly of the game I can't know how the rng works, I could only work around it. My guess is that they set a treshold number of shots or something like that. To everyone: thanks for the feedback so far :) edit: fixed a minor typo
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Joined: 3/11/2008
Posts: 583
Location: USA
Good enough for me. Maybe the PRNG is trying to make you do more things based on difficulty. *votes yes, publish*
Joined: 11/4/2007
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Location: Australia, Victoria
I voted yes. It was fast and entertaining.
Joined: 8/24/2007
Posts: 23
I voted yes. It was fast, especially for a Puzzle Bobble-style game, and awesomely entertaining, too. (Dropping almost everything in a single shot? Hell yeah.)
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Joined: 12/23/2004
Posts: 1850
This movie was great, and even though the voices are unbelievably annoying I found getting 1000000-point shots to be a nice aversion to just shooting a useless ball somewhere... well, useless. But voting no because it's nineko :(
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YES VOTE GET! shame the RNG is such a bitch, but on the other hand, if it wasn't, you would just be firing stars all over the place, clearing each level in only one or two shots. It might actually detract from the entertainment, as one of the greatest joys that i got out of watching this was seeing the occasional tough level being passed unexpectedly quickly. (contrasted with all the others being passed just quickly)
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Joined: 8/2/2008
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Location: italy
Thanks. For the record, this isn't the only time Taito is known to use a captive RNG. From SuperHappy's Puzzle Bobble thread:
josh l. wrote:
alden wrote:
My only question is that a few times it looks like you shoot a "useless" bubble that seems like it could be eliminated. One example off the top of my head is round 7, where you shoot yellow, purple and orange. The yellow one doesn't do anything so it looks like you should have tried to do just purple orange (or orange then purple). My guess is that it was longer to manipulate the right colors than to just shoot the useless one?
Sometimes that's pretty much the case, yeah. Especially at the beginnings of rounds if I needed two specific kinds of bubbles to start out with. But there are also times when certain colors won't appear at all until certain conditions are met, in which case it's actually impossible to complete a round without shooting extra bubbles.
Apparently Taito doesn't like easy things, since SuperHappy had my same problem back then.
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Former player
Joined: 3/23/2004
Posts: 95
^ I believe the RNG was also complicated in Bubble Bobble and Rainbow Islands as well.
Joined: 5/28/2008
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Yes vote Is the announcer saying "puzzle de pon! ready, go!" at the start of each level?
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SNOT CORN wrote:
Is the announcer saying "puzzle de pon! ready, go!" at the start of each level?
Yes, she is. She's also supposed to say "congratulations" at the end of each level, but fortunately that's skippable :P
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mklip2001
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It seems that the game is just entertaining enough. It's at the speed where I can follow what's going on, but not too much faster, and it seems like the RNG isn't going to cooperate to make it too much faster. YES VOTE GET
Used to be a frequent submissions commenter. My new computer has had some issues running emulators, so I've been here more sporadically. Still haven't gotten around to actually TASing yet... I was going to improve Kid Dracula for GB. It seems I was beaten to it, though, with a recent awesome run by Hetfield90 and StarvinStruthers. (http://tasvideos.org/2928M.html.) Thanks to goofydylan8 for running Gargoyle's Quest 2 because I mentioned the game! (http://tasvideos.org/2001M.html) Thanks to feos and MESHUGGAH for taking up runs of Duck Tales 2 because of my old signature! Thanks also to Samsara for finishing a Treasure Master run. From the submission comments:
Shoutouts and thanks to mklip2001 for arguably being the nicest and most supportive person on the forums.
Joined: 6/23/2009
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Nice run. I'm sure manipulation must have been a pain.
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Joined: 8/2/2008
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Damn, this is the worst thing that could happen to my submission, a yes vote by someone who registered this very same day just to post here :\ Probably you thought to help me in this way, but how am I goign to explain them that you're not an alt account of mine? I might as well cancel this submission now, too bad, it was going so well until now ;_;
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upthorn
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nineko wrote:
Damn, this is the worst thing that could happen to my submission, a yes vote by someone who registered this very same day just to post here :\ Probably you thought to help me in this way, but how am I goign to explain them that you're not an alt account of mine? I might as well cancel this submission now, too bad, it was going so well until now ;_;
I don't think anybody would have noticed it if you hadn't made such a big deal of it... But such a big deal being made of it does make it somewhat suspicious...
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Joined: 8/2/2008
Posts: 420
Location: italy
Why would have I needed to do something like that? This TAS had 30 legit yes votes, I didn't need a fake one to get 31. You can't know how much sad I am now, I really hoped this one could get published.
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Joined: 8/7/2006
Posts: 344
So why did you cancel your submission? By that logic people could use new accounts to grief you, by voting on your submission causing you to cancel.. etc.
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Nineko, I've seen you do some strange things, but this just has me confused. I'm assuming you canceled this simply for the attention, since that seems to be your prime motive with a lot you do, but still... very odd behavior.
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No, I canceled this because I don't want people to accuse me to be a cheater. In order for you to be right I'd need to uncancel this now that I gathered the so-wanted attention. I won't. I prefer to cancel my only decent TAS and feel right with myself.
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Okay but just to annoy you and because I'm kind of a dick I'm going to make a ton of fake accounts just to vote on your submissions then post about it. What now?
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Do what you want, I quit. I'll set my account to an invalid email address in order to lock it forever. Goodbye guys it was fun.
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no no you can't escape me like that i will make alt accounts on every forum you ever visit just to vote on your polls! WHAT WILL YOU DO THEN?
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ALL OF IT WAS A LIE. Look at his post count. (Seeing as it wasn't a lie, the joke stands because of a drug culture in America)
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