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Joined: 1/18/2007
Posts: 15
I'd love to see a TAS of Kid Niki. Has anyone tried this one?
Skilled player (1828)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
vgmrsepitome wrote:
I'd love to see a TAS of Kid Niki. Has anyone tried this one?
Yes.
Joined: 5/29/2004
Posts: 757
Rampage for Nes has no... total ending. You get a crappy end screen after Day 128.. and then some other things, and then it starts out on Day 1 again. How someone's going to honestly keep it entertaining for 128 LONG levels is beyond me. Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Joined: 5/29/2004
Posts: 757
May as well toss on an idea for the wishlist... something I definitely wanna see destroyed... [And hoping a repro cart can be made for] VS. Super Mario Bros. - No warp run [since warping won't get you too far] A reworked Super Mario Bros. for the Arcade, but there's a rom for it, and it's a good challenge. Some new levels here and there, retweaked coin boxes and locations of goodies. Definitely would be interesting. Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Skilled player (1410)
Joined: 5/31/2004
Posts: 1821
People that are saying that all good nes games, or games suitable for TASes have been done are really wrong (I think). I'd love to see: GI Joe - Atlantis Factor Robocop 2 Teenage Mutant Ninja Turtles 2 (Two player run) Rockin Kats (improvement to the published full run)
Player (206)
Joined: 5/29/2004
Posts: 5712
Mr. Kelly R. Flewin wrote:
VS. Super Mario Bros. - No warp run [since warping won't get you too far] A reworked Super Mario Bros. for the Arcade, but there's a rom for it, and it's a good challenge. Some new levels here and there, retweaked coin boxes and locations of goodies. Definitely would be interesting.
"All Night Nippon Super Mario Bros." was a similar reworking based on the Super Mario Bros. 2 engine, with a cheesy graphics hack thrown in as part of a promotion. I think HappyLee should make a run of both games. :)
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 12/5/2007
Posts: 716
I'd love to see Ghostbusters (1 and 2). I know that somebody once started a TAS of 2, but gave up later on. The WIP was promising imho. Although 1 is said to be a really bad game (see AVGN trilogy about it), it'd be too tempting to see it beaten.
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Joined: 10/27/2004
Posts: 1978
Location: Making an escape
ShinyDoofy wrote:
I know that somebody once started a TAS of 2, but gave up later on. The WIP was promising imho.
You talkin' 'bout this? It really wasn't too bad to make up to that point, but the form of luck manipulation at the point I got to really intimidated me, so I didn't really bother (yeah, I'm a chicken). Someone who is good at dealing with RNGs has my blessing to pick up where I left off; the .fcm can be found in my TASVideos profile linked to in my signature. I'm not sure I have much in the way of requests to make for this topic, possibly because of the movie saturation for the system, but I do have a sort of personal wishlist for projects. For instance, I just might pick up and reboot the Namco Star Wars run. Nevermind, just thought of one! That reviled Superman platformer. I actually enjoyed that one as a child.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Joined: 1/18/2007
Posts: 15
Randil wrote:
vgmrsepitome wrote:
I'd love to see a TAS of Kid Niki. Has anyone tried this one?
Yes.
I tried watching this .fcm TAS, but the player keeps on dying. I'm using FCE Ultra. Am I using the wrong version of FCE Ultra or something?
Skilled player (1828)
Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
vgmrsepitome wrote:
Randil wrote:
vgmrsepitome wrote:
I'd love to see a TAS of Kid Niki. Has anyone tried this one?
Yes.
I tried watching this .fcm TAS, but the player keeps on dying. I'm using FCE Ultra. Am I using the wrong version of FCE Ultra or something?
Yeah, you need to use version 0.98.12, found here, when playing that movie.
Joined: 1/18/2007
Posts: 15
Randil wrote:
vgmrsepitome wrote:
Randil wrote:
vgmrsepitome wrote:
I'd love to see a TAS of Kid Niki. Has anyone tried this one?
Yes.
I tried watching this .fcm TAS, but the player keeps on dying. I'm using FCE Ultra. Am I using the wrong version of FCE Ultra or something?
Yeah, you need to use version 0.98.12, found here, when playing that movie.
Thanks. Cool TAS. I don't think Kid Niki is a bad game choice. Isn't using the shortcut in the second level faster? You don't have to enter the secret room; just fall off the tree when you reach the upper screen, like in this video: http://www.youtube.com/watch?v=GZo-sF3sTFs
Post subject: How far are we from having a TAS of every NES game?
LSK
Joined: 4/17/2006
Posts: 159
Excepting the games for which a TAS would be meaningless (activity games, etc,) how many games officially published (that is, approved by Nintendo) do we have left to TAS?
Joined: 7/10/2007
Posts: 280
http://en.wikipedia.org/wiki/List_of_NES_games I didn't count myself, but I believe it's around 800 total games. You can work from there.
Joined: 10/3/2005
Posts: 1332
There was a similar thread where some speculation was made. Nobody really knows, but collectively we can probably flesh in the list of ideas quite nicely.
Joined: 5/29/2004
Posts: 757
There are [Not including the ton of Homebrews now rising, which is a good thing!] approx. 767 titles, including unlicensed titles and some that have 2-3 revisions. [Not including the PRG0 PRG1 titles though] And this is only for NTSC titles. There was about 300 or so PAL releases, not totally sure of "Original" title release count though. [IE. PAL Only] I'd still say a long way off from being close though. Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Mr. Kelly R. Flewin wrote:
There are [Not including the ton of Homebrews now rising, which is a good thing!] approx. 767 titles, including unlicensed titles and some that have 2-3 revisions. [Not including the PRG0 PRG1 titles though]
How many of those are un-TASable (or un-TASworthy)? Gameshows are (mostly) too boring. So are (most) board games. Can add Casino games to that list as well. There are a ton of sports games - (most) would be far too boring to have a TAS. Gradius/1942/Gigawing style autoscrolling shooters - the majority just are not interesting enough for a TAS. Tons of crappy, boring racing games as well. It'd be interesting to take that full list of 767 titles, and mark which games had any potential for an interesting TAS. Also, I know that every single game type I mentioned has a published game, and most for the NES - I consider THOSE the exception to the standard, not the standard itself. Also, note, adelikat has many of those publications. OMG Conspiracy ther0ies!!!!!111eleventy
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Active player (328)
Joined: 2/23/2005
Posts: 786
What we really need is one movie file that TASes every single NES game. Now that would be a major accomplishment.
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Joined: 12/5/2007
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Well, minus some of the games that judges would potentially find too boring and not entertaining enough, there should be a reduced list of games.
Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Pretty far off still, but you never know, really. Hell, maybe someone would come up and be able to find a way to screw with Where's Waldo, Color a Dinosaur, Home Alone, or something to win the game early and have it utterly bizarre. I dunno, but you never know, I suppose.
skychase
He/Him
Joined: 3/25/2007
Posts: 212
Location: Quebec, Canada
Pacifist Xevious run Pacifist Ghost n' goblin SMB full walkathon
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Joined: 4/17/2009
Posts: 88
quantum fighter (great 2d platformer) edit: was going to edit/delete this but Randil got me
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Joined: 4/20/2005
Posts: 2161
Location: Norrköping, Sweden
AndyD wrote:
quantum fighter (great 2d platformer)
Do you mean this?
Joined: 5/29/2004
Posts: 757
Contra Force. DEFINITELY wanna see someone shred this sucker up. Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Player (206)
Joined: 5/29/2004
Posts: 5712
KaitouKid wrote:
Is it possible to beat all four games in Quattro Adventure without resetting? If you can, that'd be a pretty interesting TAS. That and I'm baffled as to how anyone could beat Linus Spacehead. I think a separate rom exists for that one, though. You have no health. One hit and you're brown bread.
Yep, you won't last more than a couple of levels unless you cheese your way through with savestates. I did that once, and I discovered that it's possible to skip the last 3 radio pieces (and it's not even hard to do in level 5!), yet the ending still plays out normally no matter how incomplete the radio is, so I guess the developers weren't counting on those being skippable. The real mystery of that game to me is how the background music decides which of its 10 or so musical phrases it contains to play next. And what was Armake21 saying about the music being in other CodeMasters releases? There's a full TAS of Linus Spacehead on YouTube which the author admits has room for improvement. I know there's the radio skips I found, plus the candy cache in level 4 skips you ahead in the level a little, so that may save time to enter too. I'm not aware of any separate ROM for the original Linus Spacehead. You may have been thinking of the sequel, "Linus Spacehead's Cosmic Crusade", which was renamed "Cosmic Spacehead" for its European release and all ports to other systems. That game might be worth publishing a run of on TASVideos, so I'm considering starting a topic about it soon.
Rick wrote:
Now that someone says it, I really would like to see a run of all four games in Quattro Adventure beaten, mostly for the fact I've never been able to beat any of them myself.
I'd like to see high score TASes of some of them just to know if it's possible to break #1 on the score list. I've seen full playthroughs of Boomerang Kid that don't achieve Boomy's 10000 points, for instance, and higher level scores require faster times. (Now what kind of stupid game puts "Boomerang" in its title and doesn't let you throw a single boomerang? You could have used ANYTHING else as the object of your lame little collect-a-thon of fragility and avoided disappointing us, CodeMasters.)
Boco wrote:
I did a really poor run of Treasure Island Dizzy from Quattro Adventure a while back (so I say, but aside from more precise play I don't know a better route).
Oh right, on this topic, you uploaded that Treasure Island Dizzy run and sliverjazz uploaded a Boomerang Kid run... to Geocities. :(
put yourself in my rocketpack if that poochie is one outrageous dude
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Joined: 5/22/2007
Posts: 1134
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Blublu wrote:
How about Super Robin Hood? It's on an unlicenced cart called "Quattro adventure" or something like that. Super Robin Hood is one of the games on it.
I happend to have made a super-sloppy run of it, which was 20 minutes long. The game has some jump-through-walls glitches, but not very interesting.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
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