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Active player (293)
Joined: 12/16/2008
Posts: 458
Location: Houston
kick ass, I'm submitting my sfz2a run
Banned User
Joined: 8/2/2008
Posts: 420
Location: italy
I have a problem with fba 003. It says that my neogeo bios rom has an invalid checksum, but it worked fine in fba 001 (just like it works fine in my mame). Any suggestions? edit: actually, it says that even my overtop rom is broken. Which is... weird, since it worked fine in 001 as well.
Gone.
mz
Emulator Coder, Player (79)
Joined: 10/26/2007
Posts: 693
nineko wrote:
I have a problem with fba 003. It says that my neogeo bios rom has an invalid checksum, but it worked fine in fba 001 (just like it works fine in my mame). Any suggestions?
mz wrote:
It uses the ROM sets from MAME 0.131u3.
You need to get the newest ROMs.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Banned User
Joined: 8/2/2008
Posts: 420
Location: italy
Thanks, I wonder why mame team keeps on changing roms when the old ones worked just fine, though. Now to find the new versions, since all I can find are the old ones :\ edit: found new neogeo.zip and new overtop.zip But the run I recorded with 001 doesn't sync. I'm giving up.
Gone.
mz
Emulator Coder, Player (79)
Joined: 10/26/2007
Posts: 693
nineko wrote:
But the run I recorded with 001 doesn't sync.
Why do you care about that? People still submit movies made with FCEU .13 or .15, even though there are more than 20 new versions of that emulator. v0.0.1 (or 2) was the version approved for submissions; I only updated it because there were a lot of new games in the new official version, and maybe there are some bug fixes too...
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Banned User
Joined: 8/2/2008
Posts: 420
Location: italy
How come 0.0.1 was approved for submission? Last time I checked, it was "close", but not accepted:
Bisqwit wrote:
Otherwise this emulator seems to be close to accepting, yes.
There were no news after that, but then today I saw that arcade submission in the Workbench and I thought it was related to the update to 0.0.3 If only I knew, I would have submitted my run 9 months ago :\ Not a big deal, I might redo it anyway and make it better (see relevant thread since I don't want to derail this one). Thanks again for your reply.
Gone.
Joined: 4/29/2005
Posts: 1212
I'm kinda confused as to why the Emulator only seems to support SOME versions of roms, and doesn't even list some of them. Because of which, I can't play the versions of D&D: SOM, D&D: TOD, X-Men, The Simpsons or Gauntlet I have.
Active player (293)
Joined: 12/16/2008
Posts: 458
Location: Houston
chances are you just need to rename it. It gets very complicated sometimes with arcade games. Just look at what roms your missing in the zip and if your not missing anything rename it to what it thinks it should be called. Chances are it will have the same checksum.
Banned User
Joined: 8/2/2008
Posts: 420
Location: italy
I think Gauntlet isn't supported at all, unless it's listed under a different name. I couldn't find it though.
Gone.
Skilled player (1417)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
Looking good. Compatibility's a little short and I can't seem to redefine various hotkeys, but I'm quite impressed with what I see. Once I can define hotkeys to my liking, I might start up Willow or something.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Joined: 4/29/2005
Posts: 1212
Well, that'll fix the problem for two of the games, but I still can't play the original X-Men game or The Simpsons. Those would probably be a couple of the more fun games that would make for entertaining TASes.
Banned User
Joined: 8/2/2008
Posts: 420
Location: italy
Kitsune, I just tried to download the ROM of "The Simpsons (4 Players World, set 1)", and it works fine for me. edit: and "X-Men (4 Players ver UBB)" works too. Maybe you should look for your roms on a different website, though I can't point you in the right direction, I'm sorry.
Gone.
mz
Emulator Coder, Player (79)
Joined: 10/26/2007
Posts: 693
http://fbarr.googlecode.com/files/fba-rr-v003a.7z -I forgot to re-arrange menu items in v0.0.3, that's been fixed now -Added configurable hotkeys -FBA-RR won't unpause automatically anymore after the DIP switches config or a movie start
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Skilled player (1417)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
mz wrote:
-Added configurable hotkeys
:D Can't assign things to just the shift key, but this is definitely workable. I'll get something going once Ardy's done. (also, when I set the hotkeys, I had to quit the emulator before any hotkeys would respond)
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Joined: 4/29/2005
Posts: 1212
I didn't have v3 of the Emulator yet, so that was part of my problem. I hope we get one that supports The Real Ghostbusters soon, though. :3
Banned User
Joined: 8/2/2008
Posts: 420
Location: italy
Question. How do I hex edit a movie file? Apparently it's compressed :( edit: nevermind, I redid the whole movie from scratch, it got one second faster.
Gone.
nesrocks
He/Him
Player (246)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Setting "save current slot" or "load current slot" to E or Q doesn't seem to do anything. edit: Also, it seemed to reset all input configs when I hit record movie from power on. edit#2: when using frame advance at 5% speed the emulator just closed after about 40 frames holding the frame advance button (that was set to \) Input doesn't seem to register when in frame advance mode. You gotta hold the button, advance the frame and then unpause. That won't be practical. All in all though good work, I hope it's more polished soon!
Banned User
Joined: 8/2/2008
Posts: 420
Location: italy
One thing that I'm more worried about, to be honest, is that some Neo Geo games can have access to the system time (technically they all can, you can see that by pressing F2 to go into maintenance mode, there are time and date information at the bottom, the date isn't y2k-friendly but it's correct). I wonder if there is any game that effectively uses the time to alter the RNG thus making it not TASable.
Gone.
Joined: 11/16/2008
Posts: 11
I don't know why, but when i try to make a TAS in this emulator (FBARR v0.0.3) there is a lot, i mean A LOT of desyncs for me, even the movies that i make in FBARR v0.0.2 desyncs in this emulator... and the in FBARR v0.0.2 works fine for me, desync is rare in this emulator for me... I am making a TAS, i don't know if it will be accepted in this site, because I am using the FBARR v0.0.2, and the japanese version of the run (yeah, i am using the japanese version because of the desyncs that i had with the american version, and my computer isn't that good and fast, i think that is the reason of these constants desyncs in this emulator and the american version of the ROM)
Post subject: Guru Meditation is so Commodore Amiga!
Joined: 4/30/2008
Posts: 89
Location: Northeast Kansas USA, GMT -06:00
There's been a bunch of crashing in FBA v0.0.3.01, like whenever I do various functions. There is another planned attempt at TAS'ing Blue's Journey in the works, but I can't work without a damn "Guru Meditation" error in my face!
mz
Emulator Coder, Player (79)
Joined: 10/26/2007
Posts: 693
FODA wrote:
Setting "save current slot" or "load current slot" to E or Q doesn't seem to do anything.
I'll take a look at that later. I don't even use that function myself.
FODA wrote:
Also, it seemed to reset all input configs when I hit record movie from power on.
I don't know. Maybe the option Dromiceius changed to ignore SRAM, also ignores input config?
FODA wrote:
when using frame advance at 5% speed the emulator just closed after about 40 frames holding the frame advance button (that was set to \) Input doesn't seem to register when in frame advance mode. You gotta hold the button, advance the frame and then unpause. That won't be practical.
Changing the speed (to 5% or whatever) is absolutely broken. blip added this functionality in the most possibly hackish way, and it should be disabled if there's ever another version of FBA-RR.
leandroff5 wrote:
I don't know why, but when i try to make a TAS in this emulator (FBARR v0.0.3) there is a lot, i mean A LOT of desyncs for me, even the movies that i make in FBARR v0.0.2 desyncs in this emulator... and the in FBARR v0.0.2 works fine for me, desync is rare in this emulator for me...
In v0.0.3 most drivers have been rewritten a lot since v0.0.2, especially the savestate handling, so it's possible that there are games that work worse than before or games that work better now. Also, it's always helpful to know which game you're testing. FBA is something like ~1000 different emulators in one.
leandroff5 wrote:
I am making a TAS, i don't know if it will be accepted in this site, because I am using the FBARR v0.0.2
Yes, it should be. v0.0.3 was released _after_ the emulator was accepted in this site...
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Skilled player (1417)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
To reiterate something I said in the Willow topic: Saving and loading states while playing/recording a movie seem to have been disabled in the newest release. This is the biggest issue with it. It worked fine in the previous release. Other minor quibbles: Auto-pause doesn't work. Custom input maps don't get saved. Can't set a hotkey to just the shift or control keys. These must be in conjunction with something else. Thank you for your efforts so far.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Joined: 10/3/2005
Posts: 1332
mz:
mz wrote:
I don't know. Maybe the option Dromiceius changed to ignore SRAM, also ignores input config?
Ferret wrote:
Custom input maps don't get saved.
The reason for both problems (as far as I can tell; I can't actually run the program) is that you patched over "nConfigMinVersion" so that the emulator thinks all config files are outdated and ignores them.
Joined: 11/16/2008
Posts: 11
mz wrote:
Also, it's always helpful to know which game you're testing. FBA is something like ~1000 different emulators in one.
Well, I tested Street Fighter Alpha 3 (980904), Street Fighter Alpha 3 (980629), Street Fighter Zero 3 (980904), Street Fighter Zero 3 (980727), Street Fighter Zero 3 (980629) and Super Street Fighter II X (940223)... I have desynch problem with these games in fbarr 0.0.3, and in fbarr 0.0.2, of these games, only Street Fighter Zero 3 (980629) and Super Street Fighter II X (940223) works fine for me with no desynchs... I only tested the emulator with these game listed below. And thanks for the help :)
mz
Emulator Coder, Player (79)
Joined: 10/26/2007
Posts: 693
Dromiceius wrote:
The reason for both problems (as far as I can tell; I can't actually run the program) is that you patched over "nConfigMinVersion" so that the emulator thinks all config files are outdated and ignores them.
Oops, I see. Thanks for finding that. I've uploaded a new build with that fix: fba-rr-v003b.7z. I'll try to work on the other issues when I have more free time.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
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