Joined: 5/4/2008
Posts: 19
PreddY wrote:
- More precise movement; - Efficient use of the remaining Mega Balls; - Faster boss battle, by dropping the Mega Balls directly on the boss instead of kicking them at it.
I liked your movement ^^ or is it possible to dodge some of those rolling crabs? can a Megaball kill such a crab instead of throwing it backwards?
Well, I think every time where it would be possible to dodge the enemies, I think getting hit and sliding past them would still be faster, but I still have to see about killing them with the Mega Balls, I'm not sure about that one. I think I could have saved a couple frames by being more precise with sliding and jumping. Also, I could have turned before getting hit, that way I would recoil to the right. By the way, while doing Grenade Man's level, I found that cancelling the slide by pressing the opposite direction, then sliding immediately, seems to be 1 frame faster, but I haven't actually verified that. I'm at Grenade Man himself already, and will finish it when I get home. Thanks for the support, guys. :) Edit: Well, after trying to play back my movie, I found out it had desynced again. I redid the sections, restarted the emulator, and tried playing it back again, but it desynced once more, but on a different spot. I made save states while the movie was playing back in real time, perhaps this is the cause of these problems?
Joined: 11/26/2006
Posts: 115
Any progress?
Joined: 5/4/2008
Posts: 19
I'm sorry, but I haven't been able to make any progress. It always desyncs when playing back, and I haven't been able to circumvent that problem. I'm going to upgrade my computer, formatting it on the process, so I'm thinking about restarting the test run using a newer version of PCSX-RR, but for now, I'm still trying to get things to sync properly, but it's not really working. If anybody could help me with it, I would be very grateful. Edit: Well, my save states were likely the cause of the problem. I just played the movie from the beginning, and I had no problems. I remade all the states, went to the end of Grenade Man's stage, and it played fine. But yeah, since the desync problems are eliminated, I'm now resuming work on it.
Joined: 11/26/2006
Posts: 115
hope to see new encodes asap :) good luck.
Joined: 5/4/2008
Posts: 19
Grenade Man's stage has been finished! Grab the movie file here. Encode is on the way!
Sir_VG
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Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
First off, the intro stage still needs to be fixed. Plus the game doesn't start when it should. Also, the game clearly desyncs at Grenade Man's miniboss. I know you shouldn't die there.
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 5/4/2008
Posts: 19
It desynced? That's very strange... I tested it more times than I can count to make sure, and it played back flawlessly here. Also, what needs to be fixed in the intro stage, and what do you mean by the game not starting when it should? Anyway, you can watch it on YouTube, here.
Joined: 11/26/2006
Posts: 115
Wow, awesome Grenade level and boss fight. You were sure to abuse Megaball :) I honestly think it couldnt be done better in the real run, was blazing fast and I couldnt spot time-savers or so...maybe you could save Balls for the Miniboss? But he went pretty good, too. Manipulated him into not going underground? So, got 2 Screws. What are you planning to buy asap?
Joined: 5/4/2008
Posts: 19
I got two screws there because it wouldn't waste time, I'm going to get about two more in Frost Man's stage, and another one on Clown Man's stage, in order to buy Hyper Slider as soon as it's available. About saving up Mega Balls, I'm not sure. I think it would be better to manipulate enemies so they drop energy capsules when killed, but I'm not sure how to do that. About the bosses, I attempted to luck manipulate, but I think it did not work all the time. Mini Boss seems to hurl junk at you when you are too far from it. If you're close, he seems to chase you with the pieces of junk spinning around him, usually following with junk throw. He only seems to go underground after he finishes throwing stuff at you, but he can choose to chase after you, or to throw junk at you again, instead of going underground. Grenade Man, when standing on the floor, seems to like firing grenades at you if you're far away, and jumping away if you're close. I didn't understand a pattern for his dash, if there is one, it should be abused.
Joined: 7/1/2008
Posts: 272
Beibin wrote:
I think it would be better to manipulate enemies so they drop energy capsules when killed,
this. you should have a lot more Mega Balls for the miniboss. and it would be nice if you could kill Grenade Man before he does Crazy Destroyer.
Joined: 1/27/2008
Posts: 236
Location: Somewhere
Hey, a question that I thought up of while reading about PSX-Saturn differences, wouldn't be more sensible to use the Saturn version because it has more enimies in levels, and would make the PSX version technically "easier" than the Saturn version?
See Youtube page (GIRfanaticTAS) for all runs and stuff.
Joined: 7/1/2008
Posts: 272
true. you get more enemies, an extra miniboss, and superior music in Tengu Man's stage. i would prefer a Saturn run.
Joined: 5/4/2008
Posts: 19
I would do both the PSX and Saturn version, but is there even an re-recording enabled saturn emulator?
Joined: 7/1/2008
Posts: 272
but because the differences are so minor, there's no point in having both.
Sir_VG
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Player (40)
Joined: 10/9/2004
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Location: Floating Tower
Beibin wrote:
I would do both the PSX and Saturn version, but is there even an re-recording enabled saturn emulator?
there is, though I don't know how good it is. Check out the Saturn Emulator forum.
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 11/26/2006
Posts: 115
Stay with the PSX version, its the one most people played :)
Former player
Joined: 10/6/2007
Posts: 86
PreddY wrote:
Stay with the PSX version, its the one most people played :)
But Saturn version has Cutman and Woodman as extra bosses, which don't appear on the Playstation version (or the Anniversary Collection), though the lack of a Saturn emulator with re-record is a bummer.
Sir_VG
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Player (40)
Joined: 10/9/2004
Posts: 1913
Location: Floating Tower
applepieman wrote:
PreddY wrote:
Stay with the PSX version, its the one most people played :)
But Saturn version has Cutman and Woodman as extra bosses, which don't appear on the Playstation version (or the Anniversary Collection), though the lack of a Saturn emulator with re-record is a bummer.
Let's not forget the much nicer Tengu Man music, and the modified boss intro in the Intro Stage.
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 11/26/2006
Posts: 115
Well, it might be better, but we can totally quit the discussion about which version to use, cuz there is no way Saturn version will be run, so talk about the PSX run here (look at the forum title btw)
Joined: 5/4/2008
Posts: 19
Well, I think, by having less enemies and bosses, the PSX version is faster. I think it would be cool to TAS both versions, though. Cutman and Woodman might prove entertaining. I didn't see a Saturn emulator featured on the Emulator Homepages article, neither a category for Saturn games in the Movies and Submissions sections, so I'm assuming Saturn TASes are not being accepted at the moment.
Player (206)
Joined: 5/29/2004
Posts: 5712
Has anyone tried it in Yabause yet?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 5/4/2008
Posts: 19
Sorry for the long delay, guys, I had lots of stuff to do. Anyways, I finished Frost Man's stage. Download the PXM [URL=http://www.mediafire.com/?neas19dzmc3]here[/URL] or watch it online [URL=http://www.youtube.com/watch?v=LUqZq9RM1W8]here[/URL]. This stage was a pretty fun to do. I hope you guys like it. I used the elevator parts to practice luck manipulating. The first one yielded good results, I got two weapon capsules by simply shooting at different times. The second one wasn't so friendly, though. I enabled the HQ3X filter on the emulator, in order to capture higher quality video, and will probably be using it in every following encode. Speaking of that, does anyone have encoding tips? I am currently getting good quality but pretty large file sizes, and these are taking quite some time to upload to YouTube, so if someone knows how to minimize the file size while keeping the video quality high, let me know!
Joined: 11/26/2006
Posts: 115
Beibin wrote:
Sorry for the long delay, guys, I had lots of stuff to do. Anyways, I finished Frost Man's stage. Download the PXM [URL=http://www.mediafire.com/?neas19dzmc3]here[/URL] or watch it online [URL=http://www.youtube.com/watch?v=LUqZq9RM1W8]here[/URL]. This stage was a pretty fun to do. I hope you guys like it. I used the elevator parts to practice luck manipulating. The first one yielded good results, I got two weapon capsules by simply shooting at different times. The second one wasn't so friendly, though. I enabled the HQ3X filter on the emulator, in order to capture higher quality video, and will probably be using it in every following encode. Speaking of that, does anyone have encoding tips? I am currently getting good quality but pretty large file sizes, and these are taking quite some time to upload to YouTube, so if someone knows how to minimize the file size while keeping the video quality high, let me know!
Really good one with all the Megaball bouncing in the JJSS parts :) But you should manipulate Frost Man to say his shorter starting sentence.
Player (121)
Joined: 2/11/2007
Posts: 1522
That was the shit man, i loved the part where he hovered underneath the platforms inexplicably.
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Joined: 3/11/2008
Posts: 583
Location: USA
Looks fine for a testrun. I suspect you won't turn anyone's heads terribly until you find a zipmode, though ;)