1 2 3 4 5
8 9
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
For short its boring to see someone gathering just %%% Also, armor need NG+ somehow, you cant do that from fresh SRAM So this mean, it would be smarter to use the glitch that give you back all %% and all hp ect...
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Richter and Sisters will have to be done though (any% of course).
arukAdo wrote:
Actually theres no real treat from me restarting, since im still doing holy claymore route, and i can already tell the final sword gonna be faster
Are you going to submit the holy claymore run, or do you just mean that you will finish it for the sake of making sure it isn't faster after all? Because it would probably not be very good to submit a run using a route that is known to be suboptimal (not if you want to get published anyway).
Agare Bagare Kopparslagare
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
I hope to get published, simply because my run is getting now very optimized I have another movie, ready for final sword, i cant drop it... whatsoever This need rng pros like pirate, i cant do that Instead of waiting unknow time for a route that is eventually faster, i perfect this one first, because that something i can do I think it can go faster because of the drop, i cant do the drop, bottom line for me it mean holy claymore goes faster as whe speak I will of course submit it as "doesnt manipulate luck" since i dont do such Unlike NSMB run, its not "know" to be better, its just assumptions, since i cant drop the sword (or at least require huge ammount of manipulation, por been the worst rng of cvs i believe) I just know by looking at damage and the average time it take to swing sword, it would be faster If it take 20 min to drop the sword, no way it can be faster... so in the end just assumptions
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
arukAdo wrote:
Unlike NSMB run, its not "know" to be better, its just assumptions, since i cant drop the sword
To be completely honest, I don't think you understand the concept of assumption.
arukAdo wrote:
i cant drop the sword
This is an assumption: you can drop the sword, you just haven't managed to do it so far. If the final sword has higher damage, and it is enough to offset the time required to get it when compared to holy claymore, it being faster is not an assumption, but a fact.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
The final sword have a way lower damage, but the ammount of sequence break generated by this route will overcome the holy claymore, probably (impossible to exactly tell since its not clear how long it would take to drop the sword) And its not just "me" , want the file? i dare anybody to drop it (i say dare hoping some people just rage in and drop the sword for me) Now on another hand, i have a near done and perfect holy claymore run... guess what... from listening to you... its better to have no run Yeah its better to have no run... lets say that if your pleased that way
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
arukAdo wrote:
And its not just "me" , want the file? i dare anybody to drop it (i say dare hoping some people just rage in and drop the sword for me)
And what happens if anybody succeeds?
arukAdo wrote:
Now on another hand, i have a near done and perfect holy claymore run... guess what... from listening to you... its better to have no run Yeah its better to have no run... lets say that if your pleased that way
I said nothing in regards to your run, and won't until the submission. The only reason I made that post is that it bugs me when people don't call things by their names. In return, you're acting like an abuse victim. Yeah, you're pretty awesome.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
moozooh wrote:
arukAdo wrote:
And its not just "me" , want the file? i dare anybody to drop it (i say dare hoping some people just rage in and drop the sword for me)
And what happens if anybody succeeds?
Would make my day, realy, and obselete the holy claymore run, apparently Edit: anyway, ill link in the submition a run going up to final guard, showing that it will eventually go faster than holy claymore, and that its not realy a matter of badwhilling but that its a long shoot with rng, witch i cant handle
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Well, RNG in PoR = 020F627C, hexadecimal, 4-byte. Good luck trying to manipulate it. I didn't test too deeply, but it only changes when you kill an enemy that drops something. Destructible objects and basic enemies like bats and bone archers don't change it.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Editor, Emulator Coder, Expert player (2156)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
pirate_sephiroth wrote:
Well, RNG in PoR = 020F627C, hexadecimal, 4-byte. Good luck trying to manipulate it. I didn't test too deeply, but it only changes when you kill an enemy that drops something. Destructible objects and basic enemies like bats and bone archers don't change it.
Really? That would be lame for a TAS.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Does the RNG change differently depending on which frame you kill the enemy, and does an enemy always require the same numbers on the RNG to drop something, or is that determined when you enter the room? If neither is true, that's pretty dull...
Agare Bagare Kopparslagare
Joined: 3/11/2008
Posts: 583
Location: USA
pirate_sephiroth wrote:
Destructible objects and basic enemies like bats and bone archers don't change it.
If that's so, d'you know how it picks the amount of money to drop from stuff? (1,10,50,100) Or were you testing with nonfull MP so it didn't need to pull an RNG value as it'd just drop a heart?
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
Cpadolf wrote:
Does the RNG change differently depending on which frame you kill the enemy, and does an enemy always require the same numbers on the RNG to drop something, or is that determined when you enter the room? If neither is true, that's pretty dull...
Neither is true, only way to make the RNG advance is to kill an ennemy that drop something (killing an "empty" doesnt seem to advance it) I tryed also to wait for thousand of frames (no joke), it wont advance... Still, its pretty certain youll see a lot of people complaining i took a "suboptimal" route, while its nearly impossible to get that idiot sword Edit: About the money in candles, it seem to be fixed when you enter in room (like drops actually)
Editor, Emulator Coder, Expert player (2156)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
arukAdo wrote:
Neither is true, only way to make the RNG advance is to kill an ennemy that drop something (killing an "empty" doesnt seem to advance it) I tryed also to wait for thousand of frames (no joke), it wont advance... Still, its pretty certain youll see a lot of people complaining i took a "suboptimal" route, while its nearly impossible to get that idiot sword
However, there can be still a chance if you farm other easy enemies in advance, right? EDIT: Someone can crack the code to figure out how the PRNG for itemdrops works. That can be very helpful in this case.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
I think it will need to play around with timed SG, when you suspend game obviously you roll the rng About ennemys: in the run i made, i calculated exp, result is that you must kill all nurse in the main corridor before SG to throne room (corridor between first and second boss), you cant afford to skip even one of em, or else you would loose a lvlup In the begin there is 1 bat, 4 zombies, 2 skeleton and 1 axe armor available, those i dont kill em Bats seem to have no effect, i didnt tryed zombies or skeleton, either way, its realy tight I think the solution will be to suspend again before the final guard and wait frames until game let you get the sword, or waste time when you start game from keep Its not impossible, it just require very boring work on manipulating the rng, witch isnt fun at all, considering also that after this, you still have a epic battle to do (witch could fail at been faster btw, if manipulating cost too much time), its far from been ok as whe speak Well, im about to reach holy claymore on my last attempt, engaging dracula tonight Just to tease up, im beating Astarte in 15 seconds now :p counting 2x menu access for tonics
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
arukAdo wrote:
Neither is true, only way to make the RNG advance is to kill an ennemy that drop something (killing an "empty" doesnt seem to advance it)
Yes, but what I asked was if the RNG always changes by the same amount when you do so. For example, if the value of the RNG is X, will it always be, say, X+1 after you kill an enemy that can drop something, or does the amount by which it changes change depending on when you kill the enemy, or what enemy you kill?
Agare Bagare Kopparslagare
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
I dont know for sure, from what i experimented it seem the time doesnt matter (10 or 50 frames latter produce same drop), not sure about ennemy type producing different results tough Edit: i didnt had rng address by the time i tested, its realy hard to tell ...
Editor, Emulator Coder, Expert player (2156)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
I made a few small rough tests (my PC is just too slow for massive tests), and I think that the pattern is deterministical. That is to say, if x changes into y once, then x will change into y always. I could be wrong, though. EDIT: The lowest byte is always ignored and thus won't affect the next value.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Joined: 5/2/2008
Posts: 65
Does the emulator let you set a birthday date for Birthday Cake?
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
What does cake do? Is it a subweapon for jonathan? Cant seem to find a clock setting around in desmume
Joined: 5/2/2008
Posts: 65
Nah, you're thinking of Cream Pie. Just wondering, it's not relevant to the run, though it's a great health restore, considering it's available from the start.
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
I heal with the 2 potions and its suffisant for now :p Edit:Oho I founded that after switching to charlotte from a strike with holy claymore (i assume any long sword) you can gain an extra jump ! :p I was fighting dracula when i founded this, so i need to backtrack 2 rooms before last SG to get advantage of this over the "classic" partner doublejump, but wow, now it make the dracula fight much much much more funny, i litteraly fly around haha Note: they are not "stackable", you get only 1 extra jump, but, switching over and over, you seem to be in a kind of hoover mode, the gravity is realy affected like you would jumping on the moon :D
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Yeah, the only thing I could wonder is whether different enemies generate equal or different RNG values, but I forgot to test it. I asked arukAdo, but I believe he forgot it too. Same enemy species generates same RNG, even if they're in different rooms, that I know. EDIT: Well, it seems all of them give the same numbers... but I can't be 100% sure because I was somewhat sleepy and I think I saw some of them giving different values.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil

4
00000    020F627C    d    h    0    RNG
00001    02101328    w    s    0    Death
00002    021011C8    w    s    0    Dracula
00003    02101068    w    s    0    Dracula + Death
Here's the watch file, arukAdo. But I don't get it how you couldn't find those HP addresses... They're plain 2-byte values.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
Ive searched 4 bits :( Thx, it was usefull to have a watch on their hp, the battle took me like 8000 rerecord lol I end up 11:38 and about 8:03 in game time, witch is around 1 min better than my test run, alltought, now im 50% faster than serris (realtime) :D
Joined: 5/2/2008
Posts: 65
Yeah, I have a new save before Drac at ~9mins, just a matter of getting a good fight now. I usually finish phase 1 right after the sickle/lavaball combo, so if I manage to kill Death before that, I'm happy. Also, my times are derived from looking at the file after skipping the ending & credits, which still adds about 7 seconds to the clock compared to pausing after the final blow. About your run: You could backdash jump off the lower platform directly onto the drawbridge switch, if it's any faster, that is. Also, ridiculous Drac fight! :D
1 2 3 4 5
8 9