Joined: 4/1/2008
Posts: 149
Slowking wrote:
Wow some of these things are really unexpected. I always thought it was the consensus in recent years that sidehopping is faster than backwalking. Guess that's not entirely true. And Zora swimming is not faster than backwalking? really? it seems so fast... Don't you gain speed when backwalking/sidehopping with the bunny ears? And backwalking is as fast as using them? Wow... In general I don't like this site very much, since only a hand full of people can contribute hence it takes forever to get some info on it (I would have liked a wiki where you can only post when you are registered better) but that is some usefull information!
Everyone can contribute slowking, in fact weve been trying to get more ppl to. Just come to the irc and ask cosmo how to submit your page
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Joined: 12/6/2008
Posts: 1193
Ah that's good to know. ^^ Maybe you should write it on the page somewhere. I think especially now where you don't have that much content, that would be a good idea... I think I'll do a page on the broken deku stick and Wrong Warp Glitch. So I'll come to the irc channel later. ^^
Joined: 4/1/2008
Posts: 149
Slowking wrote:
Ah that's good to know. ^^ Maybe you should write it on the page somewhere. I think especially now where you don't have that much content, that would be a good idea... I think I'll do a page on the broken deku stick and Wrong Warp Glitch. So I'll come to the irc channel later. ^^
Its on the bottom of the main page of each game section. Theres a tutorial on how to do it and a template to get you started. Currently Petrie is the only one making MM pages.
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Joined: 12/6/2008
Posts: 1193
Well I'm not going to scroll all the way down on a page I think only contains update-news. Besides there is no information, that you search new contributers and how to crondibute. I don't mean to bitch, I just think it would be a good idea to make it more clear so that the site can grow faster. ^^ I for one have now idelt in the IRC-channel for a few days and have never seen cosmo. Is there any other way I can reach him? PM, email, messanger, smoke signs? :D
Joined: 3/28/2008
Posts: 23
Location: New York
Slowking wrote:
Well I'm not going to scroll all the way down on a page I think only contains update-news. Besides there is no information, that you search new contributers and how to crondibute. I don't mean to bitch, I just think it would be a good idea to make it more clear so that the site can grow faster. ^^ I for one have now idelt in the IRC-channel for a few days and have never seen cosmo. Is there any other way I can reach him? PM, email, messanger, smoke signs? :D
You have been on the wrong server? Cosmo has been around and there are pleanty of others that can give you the proper info there. irc.speeddemosarchive.com #zelda When did scrolling down a page become a chore.
Joined: 12/6/2008
Posts: 1193
It's not a chore it's just that I wouldn't expect something like that there, so I wouldn't (and didn't) look. For the normal viewer it looks like a normal website so why would someone search around for a way to submit stuff? I think it has to be somewhere visible. And how the hell am I supposed to know that there is a specific Zelda channel on SDA? o.O I'm here since 30 pages ago and never once has that come up before. o.O
Experienced player (603)
Joined: 2/8/2009
Posts: 656
as buying the magic bean for 100% from the magic bean guy is lame, we should do this: http://www.youtube.com/watch?v=SxqsCyaT3KE&feature=channel_page we gain one explosive, 100 rupees with this trick, because we need 14 explosives to get up there, if you optimize it and we can get 10 bombchus and 5 bombs up there. refilling magic and health is possible as well ;)
Player (79)
Joined: 7/7/2008
Posts: 873
Location: Utah
That...could be useful, but what do I know? I'm not the one planning the route.
Experienced player (603)
Joined: 2/8/2009
Posts: 656
clock town to snowhead TAS: http://www.youtube.com/watch?v=XS0jpjyWsNg contains some new things, that might be useful for a run. maybe for low% MM this could be the way to get to snowhead I also improved the lullaby skip a bit
Active player (301)
Joined: 9/2/2006
Posts: 504
Curious, is this TAS gonna get started soon? It seems glitch finding has kinda stopped and route is finished right? What's the hold up?
Active player (498)
Joined: 1/12/2007
Posts: 682
It's boring and difficult, that's what. >_> Sigh, I'll start shortly...
Joined: 12/6/2008
Posts: 1193
MrGrunz wrote:
clock town to snowhead TAS: http://www.youtube.com/watch?v=XS0jpjyWsNg contains some new things, that might be useful for a run. maybe for low% MM this could be the way to get to snowhead I also improved the lullaby skip a bit
Nice one. You seem to have improved starting a HISS a little. You can't even tell the difference from starting a normal SS anymore. And the last part up to the snowhead entrance looks consideribly faster as in your last video entering snowhead. You don't wait for nearly as many snowballs. Btw. you should really write some pages for the Zelda Speedruns Site. Even I did one today: http://zeldaspeedrun.dreamhosters.com/mm/tech/brokenstick.php
Active player (301)
Joined: 9/2/2006
Posts: 504
Swordless Link wrote:
It's boring and difficult, that's what. >_> Sigh, I'll start shortly...
Heh yeah i know what you mean ^^ No hurry though ;) Just start whenever you feel like you have motivation for it :P
Joined: 12/6/2008
Posts: 1193
For everybody who wasn't in the channel. Look what happend to me when I tried to warp from magic beans to peahat: http://www.youtube.com/watch?v=Yxjte34bB60&fmt=18
Joined: 3/11/2008
Posts: 583
Location: USA
Hmm. Alternate room, cutscene-type?
Joined: 12/6/2008
Posts: 1193
It's the mayors residence and you probably get there because it's map 0. You also get there when yo save at the fake owl in Clocktown. However it is a little strange that you can't move and normally this shouldn't happen. I should have come out in Trmina Field. A buffer overflow or something?
Joined: 3/11/2008
Posts: 583
Location: USA
Well, speaking as an outsider, it looks like you're tripping a non-loaded exit so it'd be natural to go to zero or whate'er garbage the object's pointing to. Don't the other WWs usually hit an exit that is loaded (with 3d models and all)?
Joined: 12/6/2008
Posts: 1193
No they always hit loading zones in unloaded grottos. Only the grotto you are in is loaded. But that's only the graphics. colission-data and loading zones are obviously there or else I couldn't walk or warp out. Btw. warping to Lens of Truth cave from magic beans works without a problem.
Joined: 12/6/2008
Posts: 1193
Btw. for the 100% route: I know that in the curent route those two things are in completely different cycles, but I think it would be a really good idea to get from magic beans to lens of truth. Just plant the bean you get anyway and water it (water is there and before the boat ride you've gotten a bottle in any case), ride the bean to the chest, backflip on the chest, do 1-2 hovers, megaflip through the ceiling and get to lens of truth with 1-2 mageflips. that is extremely fast and explosive efficient.
Experienced player (603)
Joined: 2/8/2009
Posts: 656
mega flipping through ceilings is impossible, sadly. the celing stops the backflip, when link hits it, so link doesn't clip through the ceiling we also think about getting the magic bean from the stone tower ;)
Experienced player (603)
Joined: 2/8/2009
Posts: 656
here is it now possible! Wrong Warp with Magic Bean Grotto: http://www.youtube.com/watch?v=xNRNZMJpaQw&feature=channel_page I also figured out a way to get the number of explosives for the WW from normal pits to Lens of Truth Cave down to 16 or something ;)
Joined: 3/24/2008
Posts: 35
Location: Toronto
Any progress since 8 days ago?
Gets made fun of for still playing his NES and N64
Experienced player (603)
Joined: 2/8/2009
Posts: 656
hmm, only new trick is this: http://www.youtube.com/watch?v=ExDZybu16iY&feature=channel_page swordless made progress with the TAS for sure, but don't expect it to be finished in a long while ;)
Experienced player (603)
Joined: 2/8/2009
Posts: 656
ok, the current route has still some errors and a little new trick has been discovered: http://www.youtube.com/watch?v=nEdj4ib-7fw&feature=channel_page First Cycle get 2r at the very beginning on your sidehop route to the wooden stumps (2r) hear grandmas storys twice and dance with the scarecrow, deposit the 2r get to ECT, do a full run through termina field to WCT (101r) get to ECT, get fairy, do half a run through termina field to NCT, get 99r from 36 bushes, get magic, deposit the rupees (200r) get to clock tower, wait for 12 O'clock, get ocarina and SoT, timetravel Second Cycle Hit CT Owl, Withdraw 200R, Buy Bomb Bag + 20 Chus (70R) (20B) (20C) ISG-ISS to Fence, Pull out Bomb while Sliding, Hover over Fence with Bomb and Chu, SS to GB (17B) (19C) ISS to Water, Hit Owl, Get Zora Mask, Leaver Slide to South Bay (16B) (19C) Flying Zora to Fountain, Blow up Rock with Chu, Play SoDT (at least somewhere around here), New Fairy Fountain Strat (12B) (10C) SS to Owl, Hit Owl, 5 Bombs from Plant, Recoil Flip with Bomb down to River, Swim to Swamp, Go to Lost Woods, Get 10 Rupees, ISS from Bombchu, Get Bottle (15B) (9C) ISS to Octo, Sidehops to Deku Palace, ISG-ISS past Deku Guards, Pull out Bomb while Sliding, Use old Zora Jump Strat, Get Sonata + SoS (11B) (9C) Get 3 Deku sticks from Dekus and 1 Deku Stick from pot on the way to Woodfall Temple, Enter Temple Mega Flips past Gap, Kill Lizarfos with Jumpslash Strat, Get Bow (9B) (8C) Recoil Flip to get OoB, 8 Mega Flips, Kill Odolwa (1B) (0C) Warp to CT, Buy 20 Chus, Leave to GB (0R) (1B) (20C) HISS to bush, Megaflip of the blob down the ledge, ISS to other Bush, Get 20 Bombs + 20 Rupees, HISS of red blob to Milk Road, ISG-ISS to Rock, Pull out Bomb while Sliding, 3 Bombchu Hovers, SS to Epona, Get Bottle (20R) (17B) (17C) Warp to GB, Swim to Pirate's Fortress, Mega Flip past Gap, Get Hookshot, Zora Egg, Recoil Flip with Bomb to second Zora Egg, Deposit Eggs (14B) (16C) Back to Pirate's Fortress, Skip Pirate Battle with 4 Bomb Hovers + 2 Mega Flips, Skip second Pirate Battle with Recoil Flip from Bomb, Deposit Eggs, Get rest of Zora Eggs, Learn NWBN (7B) (15C) Play Zora Pots Game one time + get 10 Bombs from Stones, Go to South Bay Owl, Get 5 Bombs, Enter GBT (110R) (20B) (15C) Mega Flip past Gap, HISS, Boss Key Skip with Bomb Staircase + 1 Bomb Hover + 2 Mega Flips, Kill Gyorg + get 1/2 damage, Get 5 Bombs from pot (17B) (11C) Get back to GBFF, Fairy Fountain Wrong Warp with new Strat, ISG-ISS up to Snowhead Temple (12B) (3C) Block Skip, Bomb Long Jump Strat in Bridge Room and kill ice enemy with sword, Scarecrow Song Skip, 1 Recoil flip with Bomb + Recoil Flip with Bombchu, Beat Wizrobe Infinite Deku Stick from Bomb Damage, Get Fire Arrows, Hookshot to Torch (8B) (3C) Hookshot other Torch, Mega Flip past Gap, HISS strategy with Bomb for Snowballs (5B) (2C) Mega Flip past Gap, Boss Key Skip, Kill Goth with Superslide into cutscence (1B) (0C) Get 5 Bombs from plant, Warp to CT, Buy 20 Chus + 10 Bombs, Warp to Ikana, Pull out Bomb while walking to plant, Get 5 Bombs, ISS up to Stone Tower (20B) (20C) Climb Stone Tower with Mega Flips, enter ST (10B) (13C) HISS over to door, Bomb Staircase + Sidehop strategy past Sun Block, Get small key and minimize Magic Meter, so you can only use 4 Fire Arrows anymore (7B) (9C) Bomb Staircase + Zora Grab Trick past Sun Block, Get 10 Bombs from enemys + 3/4 Heart Damage from enemy, Recoil Flips in Updraft Room, Kill Garo's Master with Infinte Deku Stick from Bomb, Death Warp (11B) (6C) Inverted Stone Tower with Recoil of Bombchu and Sidehop to shoot eye, Bomb Long Jump past first room, Boss Key Skip, Kill Twimmold with Fire Arrow Strat (5B) (1C) Warp to CT, Use new strat for Clock Tower early (2B) (0C) SS to Kid, Kill 1+2 Cycle of Majora normally, Kill 3rd Cycle of Majora with Infinite Deku Stick from Bomb (0B) (0C) Changes: -Damage from Gyorg instead of Leaver for death warp -No Damage ISS in Snowhead Bridge Room -Superslide into Goth cutscence -New Inverted Stone Tower w/o Elegy of Emptiness strategy -HISS in first Stone Tower room -Inverted Stone Tower w/o Elegy of Emptiness with Recoil Flip of Bombchu instead of Mega Flip
Active player (498)
Joined: 1/12/2007
Posts: 682
Time for an update. I've recently got back into this run, and am at the night of the final day. However, it turns out that using a reset earlier on in the run (after entering Clock Town) is causing a rather serious problem which could slow the production of the run down significantly: It seems to desynch randomly (that is to say, it synchs on some playbacks and doesn't in others) at random points in Clock Town while playing back, depending on whether or not I fast forwarded anything in the run, which also seems to be random. I can't for the life of me get it to work consistently, and I've been trying pretty much all day to do so. The worst part is that the run would actually have two resets (the second one being after I play the Song of Time, to skip the cutscene after it), and I'm pretty sure the same sort of thing would happen then. The only conclusion I can reach is that the version of Mupen I'm using is buggy. So I've decided that I'm just not going to use resets at all. This is probably better anyway, because the Mupen I was using to do the run isn't actually technically allowed, AFAIK, because it "resets the emulator and not the ROM", or some BS, but whatever, it's alright, I'll just go on without resets. It'll cost maybe 30-40 seconds, but there's really nothing else I can do. Aside from that, everything's going great. I smoothly got the necessary rupees from the very start of the game, and everything seems to be air tight so far. Expect a WIP within the week.