Surprise ;D Finally is finished...it took over 2,5 years to complete =) It was very fun project, I enjoyed much to making it. Sometimes was little lack of motivation but this wasn't never on pause =)
  • Emulator: mupen64-rerecording
  • Aims for the fastest time possible in 100% completion
  • Length of movie: 2 hours and 24.5 minutes (520358)
  • Re-records: 144568
  • Takes damage to save time
  • Uses death to save time
  • Abuses glitches
Gruntilda's Lair 25.58
Spiral Mountain 2.03
Mumbo's Mountain 5.08
Treasure Trove Cove 7.01
Clanker's Cavern 8.45
Bubblegloop Swamp 12.23
Freezeezy Peak 12.04
Gobi's Valley 10.03
Mad Monster Mansion 9.22
Rusty Bucket Bay 9.37
Click Clock Wood 18.04
Game Total 2.00.28
Yes 100% Banjo-Kazooie, I collect All Jiggies, Honeycombs and Notes + opened every note door.
First something about the glitches and tricks:

Tickers tower without termit:

Its quite easy trick, all you have to do is timed right your jumps and Banjo won't fall down of the slopes.

Fast sliding:

In TTC, after lighthouse, I use this trick. You need stop for a littlewhile in that steep cliff and Kazooie starts to falling down quickly.

Deep diving trick:

In edge of the diving point, let go all of the buttons which you press in that moment (you need use Z+C< to get that work)

Big Boom Box quick kill:

You need to shoot eggs before the animation and after that use the wonderwing to kill Box in a one shot. (can't used in Grunty's Furnace Fun Because animation starts right away.

Through thin objects:

I use this in RRB and route to the CCW. Do A+Z move in right frame and Banjo goes through the object.

Through the window:

You need to jump against the window in right pixel line to get the other side.

A+Z move glitch

Use move in high places and when you falling down, Banjo won't take any damage. It works on anything because in end of the movement, Banjo is invincible for little while. You can use it on Grunty's spells, enemies...

Level explonations:

Mumbo's Mountain:

I skip whole termit part including Jiggy which in above Mumbo's Mountain. Nothing more special here.

Treasure Trove Cove

I collect much Jiggies as possible by using flying. That treasure chest Jiggy was pain in the as to collect because in some reason game freezes alot after that, specially when blue sky was in my view :o

Clanker's Cavern

Inside Clanker, I use those rings to get more distance to my jumps. In right angle, its possible to take that Jiggy behind blades without wonderwing. Killing those mutant crabs with eggs was much faster than any other way. When eggs was bouncing towards the crabs I was already in place where Jiggy appears.

Bubblegloop Swamp

I skip most of the huts to get upper faster. Crocodile is quite slow so I use death trick to get starting point lot faster.

Freezeezy Peak

Routeplanning was a nightmare :D When I was taking that snowman's hat Jiggy, I need fly away from the Jiggy first to get the right spot. During the sled races, I collect all notes as possible.

Gobi's Valley

Nothing very special here :P I used that Mummy hand to get that Honeycomb fast and with sprint shoes, those burning sand Notes was really fast to collect. And again, I collect much Jiggies as possible by using flying.

Mad Monster Mansion

I love this level =) Because mansion Jiggy was on flyingpad, I can collect that without victorydance. Inside the church i won't use A+Z glitch when I coming down in the sealing because it won't work in long distance. Damn I hate 2D sprites in 3D game...really hard to get eggs in flower jars quickly.

Rusty Bucket Bay

I managed to get through other fan without taking a damage when its spinning full speed but that other one...I spend a full day to get through without taking a damage but I didin't make it :P maybe in V2...after that, I get through the window and saving lot of time to get back of the boat fast. In the end I use "through the thin objects" glitch in that grill.

Click Clock Wood

Man this level is huge...take a while to complete it. I used A+Z trick to get down quickly and without taking a damage. In other seasons those plants was small and you can step on them and collect stuff really easily...but in autumn....I need to use A+Z glitch to collect those notes because lowest note is so close to the plants eyes so it can't collect other way without taking a damage. When Banjo is a bee, pressing B and ^, bee goes lot faster.

Grunty's Furnace Fun

You can't use any movements in the board so thats why i walking all the time. Question depends which part of the square you are. I manipulated questions so its always the first or second answer (first and second answer can push in same frame so it does matter which one is it). I collect 2 joker cards to get rid off two timelimit squares. I choose the Box fight in the remaining timelimit square because its fast to kill with wonderwings.

Gruntilda Fight

Finally =) If you guys wondering why I don't shoot 3 eggs in the statue when the animation is on the answer is: its not possible. There is not enough time to shoot 3 eggs before the animation :( after that its possible to get that green Jinjo activated in same time as purpe one but there is a problem...game "freezes" if I do that...game runs but I can't do anything...Banjo just stands still no matter which button I push...even start won't work...and Gruntilda can't do anything either :D she tries to shoot fireballs but they vanished immediately...anyway...to get activate green Jinjo right, I need to shoot one egg separately.
Well I was hoping the completion time goes under 2 hours (gameclock time) but 2.00.28 good anyway =) In V2 version its going under that for sure!
Thanks to all who helped and cheer me up on this project.
Special thanks to Jsmith who found nice tricks and stuff, bkDJ who encoded my WIPs and found some new timesavers, nitsuja who helped me with that FIRST jump in the game :D
also thanks to Kowbrainz, andymac, Swordless Link, ShinyDoofy, AirmanRWP, Randil, and everybody who I forgot to thank for =)
I hope you enjoy =) and you guys can find a killer screenshot for this :D

DeHackEd: Semi-claim for encoding. I'm heading out of town, but if nobody else claims this video for themselves I'll do so around midnight on Monday morning GMT.
Bisqwit: Looks long and pointless, yet not less entertaining than 120-star Mario or the DK64 equivalent. *Stamp of approval*. Congratulations Sami on finishing this long movie and thank you for submitting it here.
DeHackEd: Bisqwit, is that a claim for encoding? (I'm starting pass 0 anyways)


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If I understand eternalwjh's point correctly, he means this: http://en.wikipedia.org/wiki/Triangle#Basic_facts. "The sum of the lengths of any two sides of a triangle always exceeds the length of the third side, a principle known as the triangle inequality." This is very basic geometry, mind you.
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
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I think my favorite part was that jump onto the side of the rotating walkway in Rusty Bucket Bay. Those times like in Mad Monster Mansion where you did things so fast that maybe 4 things that normally only happen individually were happening all at once in a cacophony of audio+dialog were pretty fun, too.
eternaljwh wrote:
Same issue of not taking direct line after completing Rusty Bucket Bay (~1:46:00/190500, two rooms with odd swim lines). ...
----Surface---
             /
            /
Path       /
__________/
It did look odd at first to swim along the bottom and then go up, but (at least at one place inside Rusty Bucket Bay where I noticed this) it seemed like it could plausibly be faster than taking a straight line, because of the way the game apparently lets you swim forward at full speed while pushing you upward with additional velocity if you swim against an upward-angled slope. (I haven't actually tried timing the two.) I'm not sure what would justify some of the other swimming routes though, unless turning while underwater causes some weird speed changes.
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I actually have mentioned the underwater swimming before. I don't think swimming against a slope offers any increase in speed, although visually this seems to be the case. Rather, swimming along a slope does not decrease your speed at all, yet you get pushed up closer to the surface. (unlike say swimming past Clanker's gills, which has an obvious clipping.) So it's a good thing, since swimming straight will still yield rising to the surface as swimming diagonally would. However, there are many spots where the straightest path is not taken when swimming, and that has more to with holding B and R when first entering the water, and not changing the angle of swimming until Sami gets close to the end. Had he changed the angle at the start, he could take a straighter path. I guess that's just something to address in a v2. But it makes me wonder why everyone is giving 9's and 10's in technical rating. The underwater swimming is not the only thing that can be fixed in this TAS, and 9's and 10's I generally don't see as being given to 2+ hour long runs that are easily improvable.
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Comicalflop wrote:
But it makes me wonder why everyone is giving 9's and 10's in technical rating. The underwater swimming is not the only thing that can be fixed in this TAS, and 9's and 10's I generally don't see as being given to 2+ hour long runs that are easily improvable.
Voter bias. It'd be much, much lower if the old rating system were kept intact. I had a very bizarre epiphany while watching this. Rare, at least for the span of a few games, is/was the Rob Liefeld of game design: a casual, cursory glance would seem to indicate that they are really good at what they do, but when taking a closer look it's apparent neither has an idea of what the heck they are doing. After that all the problems seem to stick out and can't be unseen. Liefeld tends to throw in "armpit spiders" when drawing shirts; Rare likes to throw googly eyes on random abjects as part of their character design. Liefeld likes pointlessly big guns; Rare likes needlessly massive collect-a-thons. (makes me wonder what Rare analog to "Liefeld can't draw feet" is) That said, Click Clock Woods is an excellent level. There is no debating thins. About this movie? Yeah, sure, I dig it. I personally attribute all the excitement surrounding run to nostalgia, as what I saw, for the most part, was a pretty standard affair drawn out for two and a half hours, going back and forth grabbing things. Not to say it wasn't fun to watch; quite the contrary. The constant multitasking was especially nice. I just don't think it's enough to elicit a "Oh wow! :D~~" reaction. One question: It was pretty apparent you were going for 100% completion here (I imagine it's a LOT easier planning a route around grabbing everything instead of deciding which 90 notes to leave out). Why, then, did you decide to not grab the big feathers at the end? You may now proceed to hate me.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Ferret Warlord wrote:
Comicalflop wrote: But it makes me wonder why everyone is giving 9's and 10's in technical rating. The underwater swimming is not the only thing that can be fixed in this TAS, and 9's and 10's I generally don't see as being given to 2+ hour long runs that are easily improvable. Voter bias. It'd be much, much lower if the old rating system were kept intact.
And it's a quite popular game, which always brings up the score a bit (which for entertainment is understandable, but for technical, not so much). I gave it a 7/7.5
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Ferret Warlord wrote:
One question: It was pretty apparent you were going for 100% completion here (I imagine it's a LOT easier planning a route around grabbing everything instead of deciding which 90 notes to leave out). Why, then, did you decide to not grab the big feathers at the end?
while on the subject of that, why open those note doors at all? they're not kept track of on the pause screen, as well as the big feathers/eggs behind them. perhaps a proper definition of 100% is in order. all jiggies, all notes, all extra honeycombs are obvious. the red honeycombs are also visible on the pause screen, so i would think those are counted. but the note doors aren't kept track of. i can understand opening the door to the big egg, but why bother opening the other doors if you're not getting what's inside? it can't just be to see Banjo do a jiggy jig two extra times.
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Satoryu wrote:
it can't just be to see Banjo do a jiggy jig
Huh? I thought that was the point of the entire game.
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That door opening was my choice of 100% completion. You need almost all the notes to open those doors so its the part of it =)
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I liked all the jumping on things you're not supposed to be able to stand on, as well as passing through a couple of walls in Rusty Bucket Bay.
put yourself in my rocketpack if that poochie is one outrageous dude
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Sami wrote:
That door opening was my choice of 100% completion. You need almost all the notes to open those doors so its the part of it =)
Understood, but it's just kinda funny that you didn't grab what was behind those doors as part of your "percentage".
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
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Those things regenerate when you leave the room, though. I was thinking it would have been helpful to collect the feathers since he had 0, but I guess the 4 feathers were collected in time to hit Gruntilda the first moment she was vulnerable?
put yourself in my rocketpack if that poochie is one outrageous dude
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Oh? I thought they were capacity increasers. Silly me! Carry on.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [1277] N64 Banjo-Kazooie "100%" by Sami in 2:24:32.63
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Ferret Warlord wrote:
Oh? I thought they were capacity increasers. Silly me! Carry on.
Now that you mention it, Sami also didn't include Cheato in the 100%, who really does give you codes for capacity increases. You see Cheato in the credits, but not in the speed run!
put yourself in my rocketpack if that poochie is one outrageous dude
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The pictures of the ice key and the eggs were messed up in the ending :\ So, I haven't played Kazooie for a while so this may only apply to Tooie, but I thought there was a way to swim a lot faster than you were going in this run.
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Therealssjlink wrote:
The pictures of the ice key and the eggs were messed up in the ending :\ So, I haven't played Kazooie for a while so this may only apply to Tooie, but I thought there was a way to swim a lot faster than you were going in this run.
You get that ability in tooie when you rescue that poor goldfish under the stone.
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That poor goldfish. ;_;
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Yay. :] Downloading/uploading to YouTube as we speak. Will post the link here as soon as it's ready. EDIT: Here's the link. It's not live yet, so it won't work for a while, but here it is for when it does work: http://www.youtube.com/watch?v=hQP00_EVngU EDIT: Live now. :]
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Swordless Link wrote:
Yay. :] Downloading/uploading to YouTube as we speak. Will post the link here as soon as it's ready.
nice =)
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Congratulations on finishing this, Sami. I've been looking forward to watching it for ages :)
do not forget to *ENJOY THE SAUCE*
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I like it better on Mupen. :P
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Seeing Kazooie eat the jiggys remind me of that Curious George book where he eats a puzzle piece and has to go to the hospital. This was a nice run. Never played a Banjo-Kazooie game but I still managed to sit through the entire run without getting bored.
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Really enjoyed the run overall. Now just another 2and a half years for Banjo Tooie!
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maybe if somebody can fix that bug :D
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What was the bug again?