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Does this mean you could skip child sword and shield for low%?
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Ver Greeneyes wrote:
Synx wrote:
I don't get it... why is there tons of action with majoras mask, but no action here.
Does this count? Discussion seemed to indicate the old way would still be faster for a TAS..
WOW that's awesome :D gratz. well done on finding that trick.
Joined: 4/1/2008
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Spider-Waffle wrote:
Does this mean you could skip child sword and shield for low%?
Cant skip sword b/c u need it for DoT skip as has been said b4 (cant get sticks to B w/o sword) You need the shield for megaflipping the gap in spirit temple and getting to the adult side of spirit to get the mirror shield Plus you would have to get Deku nuts and the ocarina which adds 2 more items making it pretty unfeasible
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
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oh someone said you could deku stick on B without sword, so I figured you didn't need the sword. But I guess you need either sword or shield if you want to do hovers or megaflip. Too bad you can't skip the ocrana. Someone needs to find the ocrana skip now, would save a lot of time.
"Great spirits have always found violent opposition from mediocrities. The latter cannot understand it when a man does not thoughtlessly submit to hereditary prejudices but honestly and courageously uses his intelligence."
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Curious when do you ever need an ocarina? I thought it was already skipped(using the old forest escape method of course).
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MrGrunz wrote:
you could get to adult swordless with by beating all temples with deku stick instead of sword. then you could open DoT and can get adult you get kokiri sword on B if you travel back in time, although you became adult without a sword, if I remember right ;)
Yep, that's right. The game stores values for B and the three C-Buttons when you travel through time and loads them if you do another travel. When travelling backwards in time, all of these buttons' item values are copied to those memory addresses (making BA possible), but when travelling forward the B button is always saved as a Kokiri Sword, regardless of what actually was on B. So there's no way to get a different item on B from time travelling as a child using the known methods.
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I'm confused about whether you need a sword to get sticks on B now, to be honest. The tricks page says you need to use the fishing rod to get it on B - do you need a sword to get that?
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yeah, you need sword to keep the rod believe me, it isn't possible to get deku stick on B without sword at the moment and shield skip is also not possible for low%, because the deku shield skips a few items ;) ocarina skip has been possible since forest escape was discovered ;)
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Wyster wrote:
Curious when do you ever need an ocarina? I thought it was already skipped(using the old forest escape method of course).
Never, if you need to use an ocarina to learn a song the game glitches it into ur hand, and if you ever need it to play a song, the OI glitch lets u do that w/o the ocarina
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Joined: 3/17/2009
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hmmm, I've been thinking. Can't that trick be used elsewhere in the game also? If it can, isn't there other places such a trick would save time?
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Synx wrote:
hmmm, I've been thinking. Can't that trick be used elsewhere in the game also? If it can, isn't there other places such a trick would save time?
Elsewhere yes, save time who knows it still needs more testing
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Joined: 4/18/2006
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chaosv1 wrote:
Synx wrote:
hmmm, I've been thinking. Can't that trick be used elsewhere in the game also? If it can, isn't there other places such a trick would save time?
Elsewhere yes, save time who knows it still needs more testing
If you do this glitch, and then jump into water, you do a slide in the water, but it doesn't seem to be as fast as a superslide. Also, just going into the sliding motion on the water changes the camera angle you are looking at. Edit: When you press start, you will regain full controls (jump, etc). This gives you full controls, but you are permanently stuck in this view until you enter a loading zone. You can only do this after pulling out the ocarina, it seems. Edit2: Nope, figured it out without the ocarina. All you do it hit C-Up after you are in this mode. This will scroll through any text and will then release the talking dialog that you were previously stuck in, so then you can just hit start to release controls.
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can this in any way be used to reach the fishing pond as an adult?
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The fishing pond is an obstacle by way of height, not on whether some CPU is blocking the way. Also, the glitch requires a hole to crawl through (of which only 4 places have, Lake Hylia not having one), so suggesting this new technique to be used everywhere is sillyness.
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Comicalflop wrote:
The fishing pond is an obstacle by way of height, not on whether some CPU is blocking the way. Also, the glitch requires a hole to crawl through (of which only 4 places have, Lake Hylia not having one), so suggesting this new technique to be used everywhere is sillyness.
The glitch seems to be an effect of the triggered dialog rather than the crawl space.
Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host
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Comicalflop wrote:
The fishing pond is an obstacle by way of height, not on whether some CPU is blocking the way. Also, the glitch requires a hole to crawl through (of which only 4 places have, Lake Hylia not having one), so suggesting this new technique to be used everywhere is sillyness.
you seem to have misunderstood how the trick works. Look earlier posts
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So then how is freezing the camera in place going to help Link get up to a place he normally cannot get to? UP denotes height. I so far see the glitch being used to get past something, not above something. The new glitch gets past an obstacle, but the type of obstacle is different for the fishing pond in trying to skip the scarecrow song.
JSmith wrote:
The glitch seems to be an effect of the triggered dialog rather than the crawl space.
If this were so, why was the trick found in Kokiri forest, and why do both methods- Navi text, and the sign- require you to, you know, crawl through the hole in order to achieve it? Otherwise, someone would have found this back when ISG was discovered, because according to you, those requirements (activating a text) are all that's needed.
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Comicalflop wrote:
So then how is freezing the camera in place going to help Link get up to a place he normally cannot get to? UP denotes height. I so far see the glitch being used to get past something, not above something. The new glitch gets past an obstacle, but the type of obstacle is different for the fishing pond in trying to skip the scarecrow song.
There may be other side effects of the glitch which aren't known yet.
Comicalflop wrote:
If this were so, why was the trick found in Kokiri forest,
Why was ISG found at lake Hylia? (iirc)
Comicalflop wrote:
and why do both methods- Navi text, and the sign- require you to, you know, crawl through the hole in order to achieve it?
Why did all the methods to activate ISG require reading text back then?
Comicalflop wrote:
Otherwise, someone would have found this back when ISG was discovered, because according to you, those requirements (activating a text) are all that's needed.
It's entirely possible to overlook glitches and you know that. While you could be right and it could be that there are no other uses for this glitch, I disagree with your use of pseudo-logic to prove that it isn't even worth investigating. Edit: I'm also sorry for being a smart ass, but not doing any research and stuff.
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Comicalflop wrote:
So then how is freezing the camera in place going to help Link get up to a place he normally cannot get to? UP denotes height. I so far see the glitch being used to get past something, not above something. The new glitch gets past an obstacle, but the type of obstacle is different for the fishing pond in trying to skip the scarecrow song.
JSmith wrote:
The glitch seems to be an effect of the triggered dialog rather than the crawl space.
If this were so, why was the trick found in Kokiri forest, and why do both methods- Navi text, and the sign- require you to, you know, crawl through the hole in order to achieve it? Otherwise, someone would have found this back when ISG was discovered, because according to you, those requirements (activating a text) are all that's needed.
From what I can tell, the glitch happens because, for some reason, when you get out of the crawl position, the value, lets call it AllowCButtons, is set to 1 (on) continuously for the duration of the 'getting out of the crawl position' sequence. So, when a text bubble comes up, which would normally set AllowCButtons to 0 (off), the 'getting out of crawl position' sequence is still setting AllowCButtons to 1 (on), so they are set to being on. Actually, it is probably that the Dialog sets the AllowCButtons to 0, and then once the 'getting out of the crawl position' sequence ends, it sets AllowCButtons to 1. This works since the dialog only sets AllowCButtons to 0 once at the beginning of the dialog.
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This sounds convincing. If we search for that value we can maybe find other occasions where it may work. Getting off the horse, using the hookshot come to my mind. The latter would most likely only set that value once though. Using vines, leaving water, landing from a jump, pushing/pulling a block, throwing an object, ending a roll, planting a bean, ending a crouch/crouch stab, a sword slash probably too.
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To clarify, the glitch works with something that deactivates A,B, and C buttons(like the tunnel). For w/e reason the game takes a while to reactivate the controls after you climb out of the tunnel so that if you do something else that deactivates your buttons(like activating text), the game will reactivate the buttons while you are talking. Anywhere these conditions can be met, the glitch should be able to be activated
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
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chaosv1 wrote:
To clarify, the glitch works with something that deactivates A,B, and C buttons(like the tunnel). For w/e reason the game takes a while to reactivate the controls after you climb out of the tunnel so that if you do something else that deactivates your buttons(like activating text), the game will reactivate the buttons while you are talking. Anywhere these conditions can be met, the glitch should be able to be activated
So... ladders?
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bkDJ wrote:
chaosv1 wrote:
To clarify, the glitch works with something that deactivates A,B, and C buttons(like the tunnel). For w/e reason the game takes a while to reactivate the controls after you climb out of the tunnel so that if you do something else that deactivates your buttons(like activating text), the game will reactivate the buttons while you are talking. Anywhere these conditions can be met, the glitch should be able to be activated
So... ladders?
Ladders don't re-enable control when you let go of them. The game handles that. You need to find events that specifically control disable/enabling of the buttons. Also, I have this observation about climbing and the C buttons that I just noticed: http://www.youtube.com/watch?v=92bNoWJRHOs My video explains that it doesn't really make much sense. Lol. Exploitable? Probably not.
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Umm, so when C buttons are disabled, you can't use C-items, but when it's enabled, you still can't use them right? So basicly it makes no diffrence?? (except for performing this glitch perhaps)
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There is a difference between graphical disabling (transparency) and real disabling of the C-Buttons. And on vines they're maybe just not usable because you're not grounded. But that's a very interesting observation you've made there.