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Former player
Joined: 7/29/2005
Posts: 459
Location: Brazil
nice^^ i wish you could find a way to reach shaft's room faster x_x
<small>My big signature was cleared by admin; i should read <a href="http://tasvideos.org/ForumRules.html">forum rules</a>. But... who does?</small>
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
Thanks guys For going up to dracula theres no other way, theres no monster or whatever i can take advantage off Well, theres a glitch to make a super jump with fire boomrang, but it would need me to have 6000$ and meet librarian, witch probably take longer On side note, i dont recall exactly the number, but the bat run take also forever to climb up that part (obviously much less than me... tough he dont have double jump...), its about 3000 frames i think I go slightly faster to get to elevator tough (marble gallery) Overall with all optimization that are needed, it should realy crush bat run
Active player (293)
Joined: 12/16/2008
Posts: 458
Location: Houston
Very nice, it's a shame you have to use flamebridge. I did a little experimentation and it looks like fist of tulkas would be the ideal weapon for the wolf float. Probably not worth switching the rout to the inverse library but you do get the crissaegirm in the same room.
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
errror1 wrote:
I did a little experimentation and it looks like fist of tulkas would be the ideal weapon for the wolf float.
hummm wOOt ? Care to explain that something i realy dont know about :p A little youtube demo or something ? :D I dont even remember if that weapon special consume MP, with flamberge (and all 2hand sword with that forward special attack...) you can use a trick to get infinite attack The attack cost 5MP but if you have between 2-4MP, it will cost 0, considering the wolf cost few MP (actually, slowdown regen) you can realy abuse it a lot
Joined: 7/1/2008
Posts: 272
isn't the Fist of Tulkas only gotten as a rare drop from Lions? if so, that's not even worth considering getting. the Inverted Library is way off the intended route. unfortunately, it seems Flamberge is the fastest method.
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
error1 wrote:
I did a little experimentation and it looks like fist of tulkas would be the ideal weapon for the wolf float.
I didn't test, but I really don't see any difference. Yeah maybe it doesn't consume MP, but it doesn't raise Alucard any higher, and the thrust attack is used only for holding Alucard in the same height. And where would we find a fist of tulkas at this time of the day? Anyway: I'm working with arukAdo on this no bat thing, so here's something for anyone interested: Memory Addresses for the RAM Watch. Save it as a txt file and load it with the tool.
!973F0 ·X|position·
!973F4 ·Y|position·
733E2 ·X|speed·
733E6 ·Y|speed·
72F1C Invulnerability
72EFC Disabled|control
| |
136422 ·Loading|U/D·
136424 ·Loading|L/R·
97C30 ·Hours·
97C34 ·Minutes·
97C38 ·Seconds·
!97BB0 ·CUR.|MP·
!97BB4 ·MAX|MP·
!97BB8 ·STR·
!97BBC ·CON·
!97BC0 ·INT·
!97BC4 ·LCK·
!97BEC ·EXPERIENCE·
!76ED6 ·Boss||HP·
!77282 ·Dracula|2|HP·
!774B6 ·Gaibon|HP·
X09010 RNG|Low|word
X09012 RNG|High|word
A few notes: X and Y position: They're 4-byte values, but I only watch the lower word. It's useful to measure movement speed and achieve precise improvements. Because the game updates the position in a frame and draws on the next, it's not always possible to notice a difference by comparing screens. X and Y speed: Unreliable. They show vague values, like the speed you SHOULD be moving at. It would look better if we could view them as SIGNED values... let's hope that mz reads this message :D Invulnerability: The invulnerability timer, triggered by scripted actions, spells and when you're damaged. Disabled control: Not 100% reliable, because it's not refreshed every frame. When this timer is greater than 1, all input except START and SELECT is ignored. If it's frozen to 1 (via cheats), the buttons are still locked although the D-PAD works (and for some extravagant reason, shields too), but intermittently. Only when it's equal to 0 you can move freely. In game, once it's shown as 0 it enables the directional pad (and shields) in a frame and the buttons in the next. Loading times not affected, obviously. I haven't found the cutscene on/off switch as yet. Loading U/D - L/R: Guess. Various and sundry STATS in CAPS: Used for quick manipulation, without checking the menu. The EXP is not really necessary, but I often forget it so it's there. RNG: Almost unecessary because it's always active, but we never know. Since the emulator cannot watch LONGS I split it in two WORDS. And... Here's my test version. hmm, there's a lot of study to be done but I decided not to get the potion at the end of the labs (it's a bit out of the way), and drop 2 barley teas or morning sets. I know it's difficult, but I 'll try anyway. I just hope that if I accomplish it, the EXP difference doesn't provoke undesired modifications in the future. If anything doesn't go as intended I'll use arukAdo's old scheme. EDIT: Updated the RAM addresses.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
Nice work ;) Also those new RAM watch sound like very handy, im gonna try some Invunerability timer and some other new things are just neat, was painfull to have to count frames to check that lol I was whilling some info on the tulka stuff, not realy for this run, but because its simply interresting if it work :p
Active player (293)
Joined: 12/16/2008
Posts: 458
Location: Houston
The main advantage of the tulkas is that you can cancel out of the animation at any point, not useful for the run but just something I noticed.
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
Just posting this for reference, nothing "new" or "hot" A chinesse guy (taz0802) updated the "human" speedrun It use savestates tough, but its not a TAS Basicly it use clear game (mean no dialogue), and the goal is not dracula but last save room (witch is the last event in "time attack" screen) 13:52 result, the previous best (with bat...) was 16:25 You can have a check there if you want, for eyes pleasure, tough its nearly just copycat of my previous video :p Youtube > http://www.youtube.com/watch?v=Qo5dfQBIRUM Youku (chinesse site) > http://v.youku.com/v_show/id_XNzgwOTAzMTY=.html Edit: ha yeah, tombstone dont curse you on jap version :/ OhO Pirate: i made some tests with medusa shield vs dracula... the results are very interresting i think ! :) The main problem i believe will be to have enough STR The laser stay on screen, but if dracula go to back of screen (to do his big attack) it will go off So whe need enough STR to kill him before he goes away I could get up to 5 lasers on screen, it realy smash him hard :p Definitly something to look at closely (i just used epsxe to make tests) Whe also would need a DEF potion, to lower the most possible his damage if its too much, with all equipment i think whe have 40DEF at the very least, witch mean 30 damage from his body, i think whe can top that to 50-60, would be 20-10 damage then, largely enought for fairy to heal us... Shaft is another matter tough, it will surely goes faster with alucard shield, he got even more DEF than dracula so medusa shield is out of question, the double jump there give a huge advantage btw edit: maybe dont get level up before gaibon&slogra > get a potion from bat in entrance ? you can revenge them if you trade potion for the summon spirit, bats dont give lot of exp Dunno... just trowing idea in
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Hah, yeah. But is it really fast enough? I remembered that each screen freezing costs 100 frames. Yeah, I was thinking about gatting potions from the bats too. Maybe we need 3? One to replace the pot roast, one to replace that one near marble gallery amd one for that extra damage. I remember that we usually drop many of them at the same time. Important:Ah, check the RAM Watch file. A little after I posted that message I found the real addresses for X and Y positions. I'm updating the message now. I also sorted them better, putting the boss HP values to the left. Anyway, something: http://www.youtube.com/watch?v=w-hYBIMpCEA
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
It doesnt go fast, its slow, that the point of medusa shield, whe cast 3x the spell then movie end.... of course this freeze a lot the screen and waste time to cast but who care ? ... :p ...while the laser pwn dracula, whe should get hit too, and have fairy as safety bit... Tough this need to last not too long... before dracula get the chance to fly backward (need good STR for that) With alucard shield, it take way much more than 300 frames, i checked that too (even with double jump...) If it work, its not gonna make a huge difference i think, but it worth to be looked at closely if its revelant About potions: you probably should not trade pot roast for potion, because this mean you trade exp for healing, that basicly a bad idea imo, this is also the reason i took the potion in labs, its exp free Now... if you can speed up because you dont brake the damn wall... maybe it can be worthy The main exp problem in the formula is the zombie hallway... this is where i loose a lot of time... but... if you had potions to skip those guys... that would change a lot the matter (that trade exp for invinsibility, that worthy, unlike trade for healing) The question you need to ask yourself is what ennemy you think you can avoid to kill and save exp from, without trading too much speed, obviously casting summon spirit on zombie hallway is a forced trade off, i didnt wanted this, its too much speed wasted... a matter of balance I would first try to see with short sword/red rust, then the first and second room of labs, skiping those represent enough exp trade i think In any case, a zombie cost higher than a bat, and you can use revenge from level1 with potion replacing summon spirit, that the bottom line :p The intro look like very optimized, keep it on :) Edit: didnt tryed already those change on RAM watcher, but the X Y was fairly oki to me before (i used this a lot, pretty usefull for double jump, wolf rise ect...) Also pirate, if you havent already, have a check on the link i posted, theres few (small) things interresting, i think i trigger too soon the fairy for exemple, i think waiting for the jump is a smarter move (would trigger the fail antivenon animation sooner, witch is not avoidable, she want first try unpoison you) Tough whe are far from that spot now :p
Player (79)
Joined: 7/7/2008
Posts: 873
Location: Utah
To me the different music that is used gets pretty annoying.
Joined: 4/30/2006
Posts: 480
Location: the secret cow level
Captain Forehead wrote:
To me the different music that is used gets pretty annoying.
Absolutely... I watched about 4 seconds of that and shut it off.
Joined: 7/1/2008
Posts: 272
the music didn't annoy me, more so it just confused me. so i ignored it the best i could and just watched the action. glad i did. that fight was very sexy.
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Yeah, I can't think of any way to optimize it better.. That's the ultimate intro stage. That zombie hallway is a little problematic... they give too much EXP, if I remember correctly, and I think it's not possible to bounce over them. And the Summon Spirit is not that slow... for the 2 Axe Knights at the beginning of Marble Gallery, for example, it's 1 frame faster than jumping over. Those new X and Y position are a lot better, because they go 1 by 1, not 256 by 256 (great for calculating and repeating Edge Travels). And also are the real thing... if you mess with them, you can put the character anywhere in the map.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Where was the big improvement over the old run in the intro stage? I didn't notice anything that looked that big. Was it making Dracula appear in the middle of the room to begin with, or did you find a way to damage the first or second form faster?
Agare Bagare Kopparslagare
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
Titus Kwok wrote:
Captain Forehead wrote:
To me the different music that is used gets pretty annoying.
Absolutely... I watched about 4 seconds of that and shut it off.
Lol , it seem your very much interrested, more by the sound than what happen in the video :p Theres a button to mute but anyway Pirate: that why i was thinking to trade EXP for potions (invulnerability), with 2 extra potion you probably can avoid them without loosing time Or the other way around is to get less EXP from labs, be level1 after gaibon&slogra, you would be oki to kill most of them i guess Witchever way, you need to make trades, invulnerability for exp sound like smartest move imo
Joined: 7/1/2008
Posts: 272
Cpadolf wrote:
Where was the big improvement over the old run in the intro stage?
entertainment wise, it was a huge improvement.
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Satoryu wrote:
Cpadolf wrote:
Where was the big improvement over the old run in the intro stage?
entertainment wise, it was a huge improvement.
Improved both entertainment and time... really an acomplishment., I must admit.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
Do you want me to explore solutions for EXP ? send me pxm up to cube with some potions, i can do a shitty run, just for EXP tryouts
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
yeah, I'll could do that, but isn't it easier if you just use the cheat function? The address for potions is 97A29. Due to some bug, if you're recording you need to save and load a state to activate them, if I remember correctly. Can you write a quick walkthrough of your first run listing out the key points? Like, need to level up at the skeleton for the Edge Travel, so can't have no more than XXXX exp etc... That would boost our work, I believe. You can PM it if you wish.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
Sorry for large gasp since last answer... i actually was very busy with other things Tough, i did made some tests meanwhile Theres few problems, like for exemple, to use potion you need to access menu... While in the case of the zombies its not a problem, for the boss... its wasting time (i mean too much) Also using a potion doesnt compensate a MP problem... that mean basicly you dont get an advantage to cast potion for first 2 zombies since you will not regen MP while dashing to others, you will get stuck on last one, and need to kill him Ill try to post the keypoints, but i fear whe dont have that much choices after all, youll need to remove some kills forcably, and that potion in labs seem unavoidable for exp matters
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
hmmmm... in the meantime I guess I'll try the old route, skipping that potion in the end of the labs. But, what's so bad about that Bloody Zombie? We can make him drop a big heart anyway.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Experienced player (961)
Joined: 12/3/2008
Posts: 939
Location: Castle Keep
What is so bad? that corridor would give lvl up if you kill all of them... After making tests i did concluded its not possible to avoid the potion in labs, or you will need to skip bunch of skeleton before, witch gonna make you loose more time than pickup potion That potion is mandatory because... you kill a zombie... if you remove zombie exp, you can remove potion and trade for a drop from table/fleaman If you want to try something, try to determine how many skel you can skip without loosing too many time around (entrance + labs), but i doubt you can skip enough of them efficiently, well i didnt finded a good way Also since to use potion (lets imagine a bat extra potion to avoid zombies or to use on boss) you need two menu access, one for potion, and another to get back shield or sword, that represent lot of waste time Same problem fighting first boss from level1, casting spell dont waste menu access (i tryed this case), you would loose all your gain because of this Whe have already full hearts at this point btw ;) I would go for the armor i think What matter for you, is that in current run, after level up in labs, i kill 7 foes; 2axe knight, split bone, zombie, table, and 2 skel (just before ET) The skels, you can change their kill, i think i killed the one that give the most exp, while you can rather kill 2 lesser exp ones But for the rest, i dont see what you can realy skip, 1 axe knight eventually, maybe combined with skel would be ok, but i doubt you can do that without loosing more time on your way First try to get level up farther than i did, try skip starting skeletons
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
I was thinking about skipping the skeletons a little later, before the ET.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
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