Post subject: Adventures of Rad Gravity
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Erm.. Why haven't this been made yet? Have everyone forgotten about it? =) I played it some when I was a kid. I remember it being hard etc. Especially the stage where you're supposed to run after those robots that stole the computer. Anyone up for a grab on this? I don't have enough skills or knowledge about it anyways. Besides.. I'm making a couple of other stuff right now. Changed subject. I assume this is the title you're talking about. -Blechy
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
I started one a few weeks ago. Got about halfway into level one, then got bored and stopped. The first level is just so boring, nothing but running back and forth all the time... I'm going to continue doing that run now, but no one should be discouraged to try, as well, since I'm unlikely to finish it. And even if I do, it will most likely suck.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Thanks Blublu. I really hope to see a finished version. :)
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Hey Blublu! Hows it going? I would like a sneak peek. :D
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Well, I haven't done much at all. Like I said, don't get your hopes up. If you really want to see what I've done, fine, here it is :) http://www.mmedia.is/shodan/files/TheAdventuresOfRadGravity(U).fcm It's only about a minute long and it is not interesting at all at this point. edit: fixed url
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I get a 404 trying that link. :( Could you mail it to me perhaps?
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Oops. I typed the URL wrong, it's fixed now.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Ah. Thanks! :) I just watched it. It looks great so far. I really really really hope you're going to finish this. I think it's great for a run. Somethings strange though. The checksums doesn't match. I'm using the (U) version as well. Here's what FCEUltra turned up: Rom checksum: 738fe9ee25ce46d283ffa03e2e79c993 Current ROM sum: ef2b43253665073fdb61b3533c014399
ventuz
He/Him
Player (126)
Joined: 10/4/2004
Posts: 940
i think checksum dont really matter.. i had SMB2j with wrong checksum with phil's run, but it went all the way to end of game.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I've been able to watch speedruns as well with the wrong checksums. Some games tend to screw up though. Always best if they match I suppose. :)
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
I'm almost positive my ROM is good, so don't worry. At worst, you would have to find a different ROM. Well, actually, at worst, I'm using a horrible crappy ROM, but then again, it's very unlikely I'll finish anyway, and of I do I'll probably have to do it all over again (lack of planning, etc). In fact, I should probably finish the game myself before attempting a timeattack. The furthest I've gotten is getting to an upside-down level and collecting a gun that can shoot in all directions. If I came close to that point in the game in my timeattack, I would have to put it on hold until I actually manage to complete the game. (I never could on my NES, it was too hard.) So in other words, don't hold your breath.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Aww. :/
Former player
Joined: 8/17/2004
Posts: 377
Hmm, actually I was planning on making an Adventures of Rad Gravity run once I got back from Christmas out home (which is now). I have finished the game myself, and I know what to expect and what to do. It was my intention to first make a run that got 100% of the items, then worry about a pure speed run. The biggest thing to consider with the collection of items is that the Energy Disc item, which creates a platform Rad can walk on over pits drains his energy to use it. There is at least two or three parts in the game where he NEEDS to use it, and no doubt a few areas where it would save time, so doing the 100% item run first would allow me to get a better idea of how many energy bars I'd need to go out of my way to collect. Thankfully all the items in the game can be gotten without having to revisit the planets, they can be gotten in the first trip. Of course, if you're working on it instead I can think about something else.
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
No, please do it. I'm never going to finish it and it's best that someone who actually knows the game all the way through does the timeattack. Even if you only do the rough 100% first version, and then stop, someone else could take it from there. I think it's important to get a first version done. It gives lots of inspiration for further versions. I'm just fooling around, not really aiming to complete it (actually, I haven't moved an inch since last time).
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
PLEASE Spoony_Bard make this run!! :D Either way it will be worth watching.
Former player
Joined: 8/17/2004
Posts: 377
Alright, ask and ye shall recieve, I guess. ^^ Here's my first bit of work, going through the first planet and collecting all the items therein. The three energy bars and the gun. Planet Cyberia, 4:24 A few notes, I get hit after exiting the (rather long) room with the second energy bar, due to the fact that the enemy spawns right on top of the door. -_- Otherwise I avoid taking damage, since it stuns you. There may be a few places where it is beneficial, I'll judge accordingly. Thankfully I don't need to make a return trip to any planet, so I can get all the items in each on the first shot. A list of areas: *Cyberia *Effluvia *Turvia *Sauria *Vernia *Asteroid Belt *Odar *Utopia *Volcania *Telos So just to go by some standard, I'll update my run each time I complete a new area (complete with savestate for the lazy ^^) One thing about this game is that the 100% item run will, thankfully, require little planning, unlike Clash at Demonhead which required a LOT. But actually playing some parts of the game will be significantly more difficult than Demonhead, even with slowdown and rerecords it will be tricky, especially the final boss, but I'll cross that bridge when I come to it. I have to thank Blublu, actually, his brief run showed me one trick I was not aware of, running through a robot right after it has shot. It is really only useable in the place he used it, but it was a timesaver nonetheless! Anyway, comments? Criticisms?
Former player
Joined: 8/17/2004
Posts: 377
And since Effluvia is such a small area, I've added that to the run too. Here's the fcm complete with a save state just in case you've already watched the run with Planet Cyberia... Planet Effluvia, 6:03 Not all that much to note about this short level, save that in order to get the first energy bar you have to take a hit in the fire, a few times I pause either to wait for a bubble to get in a better position or to avoid one of the garbage-bag ghosts (or whatever they are) so they don't latch onto me. The second energy bar and the super sword are in a little hidden area. This is something I had no idea existed until a few months ago, nifty eh? I think I wind up spending almost as much time in the space travel after Effluvia than I do on Effluvia itself, sheesh. Now, on to Turvia! The upside-down world, one of the trademark levels of the game, really. Two more energy bars, the Vertigun, and the Pink Armor are to be had here.
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Whoa, I had no idea there were so many energy tanks in the first two levels. Anyway you're doing good, keep it up.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Just watched the run so far Spoony_bard. What about missed shots? What about stopping for those robots? Ain't it possible to take damage in order to be faster? Those elavators or what ever it is, when going up, would it be possible to jump and then push up in order to go up faster? I can't remember much from playing the game so I don't know how fast this is really. But it seems stupid to stop for that many monsters. Is it possible to change this?
Former player
Joined: 8/17/2004
Posts: 377
Well if the missed shots you're referring to are against the big robots, where it looks like I use the sword once more than I need to, I'm pretty sure that last 'shot' is the shot which killed the enemy, and still looks like it was used unnecessarily. I'll do some more tests later to make sure though, I could be mistaken. Taking damage to save time in this game really isn't very possible, certainly not anywhere in my run thus far, save for that one hit I take upon getting the second energy bar which was really unavoidable to begin with and luckily happened to push me in the right direction. Getting hit knocks you back and down a lot, and in all those narrow corridors of Cyberia you really can't use that to your advantage to force yourself forward, even if I turn Rad around at the last moment he still gets knocked back. So having to stop to kill all the enemies in his way is really necessary... The elevator is something I missed, and I'm kicking myself for it. Well this is only a trial run anyway, which I plan to base a pure speed run off of. I'll make note of all of this for the real deal. I was planning on making a 100% item run first, but instead I'll just go through the game collected just about all the items, enough to get a good idea of what I'll NEED for a pure speed run, then I'll begin work on THAT. So I won't be going back to redo Cyberia now, but I'll keep all this in mind for when I do.
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
Yeah, I noticed lots of slowdowns too, but this first version shouldn't be perfect anyway. It's just a waste of time to optimize it too much.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Those missed shots was not reffered to the laser knife or what ever it is. You fire something with a gun I suppose. And some of those shots misses or is shot after the enemy blows up. That is to concider for the final version.
Former player
Joined: 8/17/2004
Posts: 377
Do you mean when Rad is in 'cyberspace'? I don't miss any shots in there, though it looks like I do because for some reason the enemies in there don't absorb the shot when they die, this it goes 'through' them and continues on. At least that's what I think you're talking about.
Player (71)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
That would explain it. :)
Former player
Joined: 8/17/2004
Posts: 377
Alrighty, sorry for being idle for a few days, New Years and all that. Planet Turvia is done. Planet Turvia, 9:34 A few more notes. In a couple of places I pause either to wait for a bubble to get out of the way so I can make a jump, or wait for a bubble to get in place so I can jump on it. After I pass by the dog and the cow I duck for a moment on the edge of the water, this is so the Jet ski will move, allowing me to jump on it and jump across. Whenever Rad picks an item up he pauses for a moment, it can't be avoided. Waiting for the slime to push me through the narrow passageway is slow, but necessary. I have to jump on the spring four times before it propels me upward. It's not a matter of hitting the right spot, it's of gaining height. And by the time the level is said and done, I collect two more energy bars, and the pink armor. Now, on to Planet Sauria.