Joined: 4/1/2008
Posts: 149
At some point will the project add support for the TAS input plugin or something like it? At least the windows trunk doesnt support it as far as I know.
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Joined: 12/10/2007
Posts: 260
Location: Oregon
Is this project ongoing?
Former player
Joined: 12/5/2007
Posts: 716
Just today v1.5 was released. Sadly, (re)recording has not been worked at for quite some time now.
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Here is a real development for you hungry vultures!
<olejl> ok try: svn://fascination.homelinux.net:7684/mupen64plus/branches/r0304-rerecording --username mupen64 --password Dyson5632-kart<AngerFist> thank you sir :) may i provide that link to them? <olejl> but wait a little while and I will commit the latest <AngerFist> okidoki <olejl> remember this is only very initial work ... <olejl> ok I have commited what I have done so far. To test it run './configure --with-qt4gui' and then 'make all' <olejl> and optionally 'make install' <AngerFist> roger roger
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 2/26/2007
Posts: 1365
Location: Minnesota
NOM NOM NOM
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
I tested the AngerFist svn links... and looks like that we can't do anything ==> http://omploader.org/vMWliNw/2009-04-11-030038_1024x768_scrot.png Or there some command line, that I din't found out?? The issue post talked about running correctly the mario 0 star run... how can I do it, on linux build?
Joined: 2/1/2008
Posts: 347
Try loading a ROM first. You can't start playback until you have the game selected and loaded.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Joined: 1/26/2009
Posts: 558
Location: Canada - Québec
ok thanks, I tested the stable windows version and now I made some test on this one. It's works only while I'm using the no sound plugin. some nice screenshot: ==> http://omploader.org/vMWljNA/banjo-kazooie-000.png ==> http://omploader.org/vMWljMw/banjo-kazooie-001.png ==> http://omploader.org/vMWljMQ/2009-04-11-055212_1024x768_scrot.png simply awesome and probably a great progress for linux... keep it up
Joined: 4/29/2005
Posts: 1212
Well, Mupen+ Does look promising. I just hope it's gets to be perfectly playable sooner or later. It's still a bit slow for most intents and purposes in terms of normal play with games such as Mario Golf. But this is definately a good start. EDIT: Oh, I should also add I use Windows. xD
Joined: 4/29/2005
Posts: 1212
Well...It has been a while, and I was wondering if there's been any progress for this emulator.
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Kitsune wrote:
Well...It has been a while, and I was wondering if there's been any progress for this emulator.
Me too.
Joined: 11/1/2007
Posts: 100
Last I checked, mupen64plus did not have working Windows builds (I tried compiling; it was a very painful experience), and I didn't test Linux because I lack a working Linux box.
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
V 1.3 has a win32 version. 2.0 is being worked on and has been promised to feature a windows build.
Joined: 2/1/2008
Posts: 347
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Joined: 7/26/2008
Posts: 4
Location: Japan
Kyman wrote:
V 1.3 has a win32 version. 2.0 is being worked on and has been promised to feature a windows build.
http://cid-ec92aae47a89073b.skydrive.live.com/browse.aspx/Emulation/Mupen64plus?view=details mupen64plus port win32.
Joined: 2/1/2008
Posts: 347
That version doesn't work at all for me. Perhaps the issue is that you don't provide any of the plugins other than input? It would be nice to know what I need to use to get it working... Specifically, the only plugin set that sort of worked for me was Glide64 "Napalm," zilmar's Audio, Jabo's DirectInput 7 1.6, and Hacktarux/Azimer hle rsp plugin. It outright crashed using all but Glide64 for video. It also disliked Jabo's DirectSound 1.6, and RLE RSP Plugin. With this plugin combination, the games run, but at maximum speed (about 700%) and with no audio.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Post subject: Native Windows build of Mupen64Plus: Developer Preview
Joined: 1/10/2010
Posts: 1
mupen64plus wrote:
January 6th, 2010: The second Beta build has been tagged 1.99.2. I'm not creating official source and binary packages of this tag, because it is primarily meant to be a Developer Preview for the new native Win32 build of Mupen64Plus. That's right, Mupen64Plus can now be built, run, and debugged from within Visual Studio. Check out the official annoncement at emutalk.
http://www.emutalk.net/showthread.php?p=429193
Joined: 4/29/2005
Posts: 1212
I hope this one will be able to play Gauntlet Legends. I've been rather patient up til now I think.
Joined: 6/12/2008
Posts: 84
Can someone tell me if there is a mupen64 plus for windows 7 64 bit? If not, is there any mupen you can suggest me to download?
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
There is a windows version, but IIRC you have to compile it.
arflech
He/Him
Joined: 5/3/2008
Posts: 1120
Kyman wrote:
There is a windows version, but IIRC you have to compile it.
I tried loading the solution file and compiling for x64 with VS2010; the code either may not work yet with Win64 or may really need VS2005. Also there is now a Win32 build of the 1.99.3 beta, and it will work with 64-bit Windows 7 and Vista and x64 XP (but not the old IA64 version, because IA64 has no compatibility with 32-bit x86 apps)
i imgur com/QiCaaH8 png
Editor, Experienced player (860)
Joined: 8/12/2008
Posts: 845
Location: Québec, Canada
Nothing new about re-recording in mupen64plus?
Active player (426)
Joined: 9/21/2009
Posts: 1047
Location: California
Is anyone even working on implementing rerecording in M64P? I'm assuming it can't be THAT hard for an experienced coder since the source is similar to Mupen. The newest version was released on November 22nd. I'm guessing we won't be seeing an update for at least a few more months (the previous release was in February 2010), so why not modify the current one?
Skazzy3
He/They
Joined: 12/3/2011
Posts: 45
but i saw the latest fore win32 was in april of last year. edit: i mean july
Joe
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Since no one has mentioned it so far, I figured I would to show this project isn't dead After over a year, the newest updated version, Mupen64Plus 1.99.5, has been released on March/2012. http://www.emutalk.net/threads/53823-Mupen64Plus-1-99-5-tagged-and-released!