Post subject: PCSX Recording questions (Updated new questions)
Joined: 5/11/2006
Posts: 71
Playstation recording? Yay, it's finally here. Castlevania and Megaman runs? So exciting! ...but I can't see how they're doing it. Ok let's start at the beginning of my issues. When I start recording from power on, everything goes fine at first. I can make save states, play the game, etc. When I finally hit esc -> stop recording, I start to have problems: When I go click play recording, the emulator crashes (Windows has Encountered a Problem blah blah). Doesn't even let me choose what file to load, clicking the menu item playback just instantly crashes the game. More mysteriously, when I load up the game, any savestates that were created during my recording "failed to load". Any savestates made during normal (non-recording) playing work just fine. Also, frame advance works... to a point. Only seems to accept my button input every 3-or-so frames, but I'm willing to accept maybe that's the game I'm playing rather than the emulator. But once I've gone into frame-advance mode, I can't get out of it unless I hit ESC and then run the game again. Numpad zero doesn't work, the - or = speedup thing doesn't work, pause doesn't change the speed back to normal, and tab (fast forward) does nothing. Heck, even . (period) doesn't pull up my frame counter like the hotkey binding says it will. On top of all that, I can't get my USB gamepad to work with the game. I change the keybindings to Joystick, and I can map the buttons just fine (I can reassign to any buttons, and it recognizes the buttons I press, so I know the emulator can 'see' the gamepad, so to speak). But when I play the game, nothing works. No buttons, not even the directionals. I guess I'm stuck with just the keyboard? Yikes... I'm not trying to complain about the emulator, I think it's a wonderful advancement, and obviously it's working for some people out there, as evidenced by the new TAS's being released. Did anybody encounter problems like this at first? I've read the helpfiles and done the basic steps (plugins etc), but I just don't know whats up. If you need to know more specific settings let me know, I didn't want to write up a huge list if it doesn't matter. Thanks for any help! Update: The above questions being answered, here's some more: Everything's working now, except recording (sorta). I built a movie file that goes through the game's first screens (intro/loading/newgame/etc). Here's the two issues... For whatever reason, sometimes the frame-by-frame-advance would skip on certain screens. When opening a movie intro, it would sometimes "auto-advance" 50-500 frames (depending on what was loading up) and then go back to paused in frame-advance mode. Sometimes when drawing something on screen (a pop-up box for example) every press of the frame-advance would jump exactly 2 frames each time until said object was completed. Is this normal? Also, after creating the movie and getting past the intial newgame screens, I stopped the recording, and went to playback my movie. Desync!! It works fine until the first 'movie gap (see above)' and that's where the desync happens. Did the movie not load fast enough in the playback (thus desyncing)? I hit Start on the first possible tested frame to skip the movie and enter the menu screen, but maybe I should have given it more of a lead in time for the movie to avoid the desync? It should be noted that for both above conditions, I was re-recording a movie (a tiny one made during the company logos before the opening movie). Also I was using the TAS Video and TAS Sound plugins. I guess what I'm really asking is, do I need to give "lead-in" frames for movies/loading screens, and is it normal for the frame advance to sometimes jump a lot faster than a single frame, especially around movie/loading screens? Thanks for any help, and I appreciate all help already given!
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
Post subject: Re: PCSX Recording questions
mz
Emulator Coder, Player (79)
Joined: 10/26/2007
Posts: 693
Callmewoof wrote:
When I go click play recording, the emulator crashes
http://tasvideos.org/forum/p/192227#192227
Callmewoof wrote:
More mysteriously, when I load up the game, any savestates that were created during my recording "failed to load". Any savestates made during normal (non-recording) playing work just fine.
Savestates made while recording/replaying a movie can only be loaded while recording/replaying that same movie.
Callmewoof wrote:
Also, frame advance works... to a point.
You should only need to press the Pause hotkey to get back to normal speed.
Callmewoof wrote:
Heck, even . (period) doesn't pull up my frame counter like the hotkey binding says it will.
Maybe you're not using the TAS Video Plugin? You can activate it in its configuration anyway, if the hotkey doesn't work for whatever strange reason.
Callmewoof wrote:
On top of all that, I can't get my USB gamepad to work with the game.
You can use another joypad plugin, use a program like Xpadder or Joy2key, etc etc etc.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Joined: 5/11/2006
Posts: 71
Thak you for your help! I wasn't able to fix the crash problem until I downloaded your 007test5 version, now it works just fine!! Switched back to the TAS Video plugin, and now the frame counter works properly! Thank you so much! I'll be able to start messing around with recording now. :-) TY TY TY Edit: New questions, please see original post
Samus taught us that a girl doesn't need brains to be successful. Brains are giant, evil, and vulnerable to missiles.
Post subject: Re: PCSX Recording questions (Updated new questions)
mz
Emulator Coder, Player (79)
Joined: 10/26/2007
Posts: 693
Callmewoof wrote:
For whatever reason, sometimes the frame-by-frame-advance would skip on certain screens. When opening a movie intro, it would sometimes "auto-advance" 50-500 frames (depending on what was loading up) and then go back to paused in frame-advance mode. Sometimes when drawing something on screen (a pop-up box for example) every press of the frame-advance would jump exactly 2 frames each time until said object was completed. Is this normal?
Yeah, that's normal. Lag frames are automatically skipped because they introduced (even more) desyncs if you tried to save/load states on them.
Callmewoof wrote:
Also, after creating the movie and getting past the intial newgame screens, I stopped the recording, and went to playback my movie. Desync!! It works fine until the first 'movie gap (see above)' and that's where the desync happens.
You'll need to do a lot of trial and error to find the causes for some desyncs. Some games are better than others regarding this problem (most 3D games are more prone to desync than 2D games, for example). Using savestates on "now loading" screens or black screens will create desyncs most of the times, so try to not save/load on those. Also, read the instructions file; it has some basic tips to prevent desyncs. (And yes, the main problem with PCSX are desyncs. :P)
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Expert player (2467)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
mz wrote:
Yeah, that's normal. Lag frames are automatically skipped because they introduced (even more) desyncs if you tried to save/load states on them.
Even when there's no lag I can't advance frame by frame here, it always advance two or three frames at a time. Is there any configuration to correct this?
I am old enough to know better, but not enough to do it.
mz
Emulator Coder, Player (79)
Joined: 10/26/2007
Posts: 693
Dooty wrote:
Even when there's no lag I can't advance frame by frame here, it always advance two or three frames at a time. Is there any configuration to correct this?
There IS "lag" if it advances two or three frames at a time; and by "lag", I mean the video screen doesn't get updated in those frames. You can use the hotkey "VSync Advance" instead, but you won't be able to save states between real frames. This limitation should be removed in future versions of PCSX-RR, since I can confirm that this is not needed anymore since the desync fix in v0.1.2.
You're just fucking stupid, everyone hates you, sorry to tell you the truth. no one likes you, you're someone pretentious and TASes only to be on speed game, but don't have any hope, you won't get there.
Expert player (2467)
Joined: 6/2/2009
Posts: 1182
Location: Teresópolis - Rio de Janeiro - Brazil
Thank you mz, now I'm using both Frame and VSync Advance. For a more complex input, the frame advance was not working well, but for long segments with no input change, it's more than enough.
I am old enough to know better, but not enough to do it.