Here is my final submission, this time with the Sting Chameleon re-fight being improved.
Emulator used was Snes9x v1.43+ v15.1 The only thing changed was allowing L+R/U+D, but it was never put to use.
  • 100% item collection
  • aim for fastest time
  • take damage to save time
  • use death
  • manipulate luck
  • abuse a few programming errors
  • use no passwords
I always wondered why this site didn't have a Mega Man X 100% run. Everyone who attempted it seemed to always give up on it after they started. That kind of made me think that this game is too hard for me to do. But after a while I decided to give this run a shot. So here after 5 months of tedious work, I finally finished.
All credit must go to FractalFusion on this one. I learned pretty much all of the tricks in my run by analyzing his published any% run and 100% test run. Not to mention all the tips he gave me as I progressed through the game.
Ok I'm not really that good with words so I'll summarize to the best of my ability.
Intro Stage
Nothing much to say here except that I found a quick strategy with vile. I kept him from going into the air.
Chill Penguin
The stage was pretty straightforward, but Chill Penguin was giving me problems since I was fairly green this early into the game. Thankfully, FractalFusion redid the fight and was able to save over 15 frames.
Boomer Kuwanger
This was the first stage where I encountered a lot of lag. Some was avoidable, some was not. You'll notice that I shot for no apparent reason a couple of times. That was to reduce lag. The boss battle went pretty well. It was 6 frames longer than the battle in the any% run, but I was still pretty green when it came to boss battles so I was happy with that and kept it.
Storm Eagle
More lag. There's not really anyway to avoid it. The only thing I didn't do optimally from what I can see is the part right after I got the helmet. I wall jumped to the left side losing 9 frames. I should have wall jumped from the right. This was before I learned that wall jumping from the opposite direction of where you will end up is always faster. FractalFusion came to my rescue again and redid the Storm Eagle battle, this time saving almost 100 frames. He demonstrated that it's possible to jump over Storm Eagle while he's flapping his wings and go straight to doing the wall trick. He also demonstrated that having the boss explosion out of view get's rid of the lag.
Flame Mammoth
The level and boss went very smoothly. I see no errors. One thing of note is that I used 2 charged storm tornados on Flame Mammoth, something I noticed was not done in the re-fight in the published any% run. It turned out to be 9 frames faster.
Spark Mandrill
The hardest part of this level was the miniboss. Everything else was a piece of cake.
Armored Armadillo
By far the most aggravating level of the game. Not only is there lag after lag after lag, but I played through the last part of the level 3 times (required for hadoken weapon), and there's still 2 to come. I had to move around on the cart like an idiot in order to avoid the lag. It wasn't for entertainment. There is something I spotted in the any% run that I didn't do in the stage this time around. That is dash jumping off the cart as early as possible. I estimate around 15 frames can be saved by doing that in case anyone wants to improve this run. The Armored Armadillo fight was so hard to manipulate because he just wouldn't go out of the ball form right away like I saw done in the any% run. But after hours of hex editing and wall slide testing I finally got him to do it.
Launch Octopus
There was a lot of lag in this level, but most was unavoidable. The ones I could avoid I just shot the buster. I enjoyed doing this level because it was nice and short. Also pretty much everything went my way. I didn't have to manipulate the boss battle at all.
Sting Chameleon
Nothing to say about the level. The Sting Chameleon fight could be improved by 4 frames if he's manipulated to jump lower. I didn't notice that until much later.
Chill Penguin revisited
Very straightforward. Just watch the run.
Armor Armadillo revisited
I really hate this level. But at least I get hadoken at the end.
Sigma 1
I calculated everything precisely, and I'm pretty confident that where I took the damages is optimal. I even played from the first part of the level up to Vile two whole times. Taking the damage from Vile was hard to do optimally, but I think I got that part pretty tight. Everything else after that was easy except having to manipulate Bospider.
Sigma 2
Pretty uneventful stage. Just Chill Penguin and Storm Eagle getting owned with hadoken. I think you'll like the face boss battle.
Sigma 3
Just features ownage in the rest of the boss re-fights and the D-Rex fight.
Sigma 4
I haven't seem to have gotten wall climbing down to an exact science. After 2 tries of climbing to the top, I decided that's good enough. I got it one frame slower than the published any% run. In the battles I just hadokened the dog and Sigma's first form. His final form as far as I know, is invicible to hadoken.
I know there are a tons of strategies that I didn't cover. I'm not good at explaining them. If you want to know more about the tricks I used, FractalFusion covers a lot of them in his submission text for his any% run. In any event, please enjoy the run.

Truncated: Very positive feedback, and I understand why after watching it. Accepted.
ShinyDoofy: Processed, will publish.


TASVideoAgent
They/Them
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This topic is for the purpose of discussing #2187: dezbeast's SNES Mega Man X "100%" in 33:58.87
Player (21)
Joined: 10/14/2005
Posts: 317
Nice finish, again.
Player (89)
Joined: 11/14/2005
Posts: 1058
Location: United States
excellent run, dezbeast.
They're off to find the hero of the day...
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
Oh hell yes. And for the record, the face boss has a name as well. (But it's stupid)
Editor, Expert player (2079)
Joined: 6/15/2005
Posts: 3282
The mid-air hadoken trick should surprise many viewers.
FractalFusion wrote:
In any case, very good job. Personally, I didn't think it was worth 120000 rerecords, but you gave up a lot of time for it, so I congratulate you in that regard.
Joined: 7/1/2008
Posts: 272
it impressed me. that was a very nice find. but the Hadoken on Sigma's final form was very funny. very good job here. the new stuff is interesting, though i do think you could have farted around more during downtime. 8/7
Joined: 1/22/2008
Posts: 319
Location: Brasil
perfect 10/10
Run..Run...Run.....
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
Awesome run. 9.5/9.5 would watch again.
Previous Name: boct1584
Joined: 10/20/2006
Posts: 1248
Desynced for me after revisiting the ice stage. Liked it until then. However, I must say I generally dislike Hadouken runs. You have to watch Mega Man kill himself three times which is already kind of alienating and then you watch him kill all the bosses in one hit, which also isn't very entertaining to me. I probably still wouldn't vote lower than 8 though. ;)
Active player (407)
Joined: 3/22/2006
Posts: 708
Excellent. I've been rather disappointed with previous Megaman X runs which, although fast, aren't very stylish. This was very fast, stylish, and showcased a number of tricks I hadn't thought of. 9.5/9.5 and I hope to see other runs by you in the Megaman X series.
Banned User
Joined: 12/5/2007
Posts: 742
Location: Gone
I think FractalFusion is best known for most Mega Man runs, and as many as I have seen, I am sure he's no stranger to the X series. Mega Man X-1 is the series that started it all on SNES and later migrated to PS1 and so forth. Everyone should know that. For this TAS, I think I have seen some newer techniques combined with the latest, and that is why I would rate this run as a 9.75/9.75 which I believe is close enough to perfect.
Player (206)
Joined: 5/29/2004
Posts: 5712
DeHackEd wrote:
And for the record, the face boss has a name as well. (But it's stupid)
Didn't they change it to "Lambda Bamda" or something like that in another game?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 2/11/2007
Posts: 45
Location: Iowa
Bag of Magic Food wrote:
DeHackEd wrote:
And for the record, the face boss has a name as well. (But it's stupid)
Didn't they change it to "Lambda Bamda" or something like that in another game?
In X5, actually! But that's completely okay since it had a huge makeover anyway. With a huge chunk of free time, I'm about to watch this run.
Joined: 2/21/2009
Posts: 2
damn I was watching this with no problems up til Spark Mandrill encounter, then the movie desynced wich caused Mega Man to die :(
Former player
Joined: 12/5/2007
Posts: 716
Hm, 2 desyncs already? Maybe I'll get to encoding it.
juef
He/Him
Player (155)
Joined: 1/29/2007
Posts: 208
Location: Québec, Canada
I really like this run. Those 33 minutes passed by really fast! Congrats!
Former player
Joined: 3/10/2006
Posts: 347
Location: Maryland, United States
Thanks everyone. As for the desync issues, I never encountered any in all the making of my run. Are you guys using Snes9x v1.43+ v15.1?
Player (79)
Joined: 7/7/2008
Posts: 873
Location: Utah
I'm using v1.51, is that the same as v15.1?
Former player
Joined: 12/5/2007
Posts: 716
No. 1.51 wouldn't even start to play this movie.
Joined: 10/20/2006
Posts: 1248
Tried 1.43+ and 1.43 v9+bugfix, both desyncing at the same point for me. 1.51 doesn't play the file at all. Edit: 1.43+ v15.1 (lua 0.05) does the same.
Joined: 4/2/2008
Posts: 103
Location: The Netherlands
Kuwaga wrote:
Tried 1.43+ and 1.43 v9+bugfix, both desyncing at the same point for me. 1.51 doesn't play the file at all.
Try the releases here. Note I haven't tried them with this movie, (I did try them with DKC2) but they should be much closer to 15.1 than either of the ones you mentioned.
Former player
Joined: 12/5/2007
Posts: 716
The one in SVN (i.e. the one behind Ver Greeneyes's link) is at least 15.4 and revision 9 synced perfectly fine for me.
Joined: 10/20/2006
Posts: 1248
Tried 1.43+ v15.1 (lua 0.05) found at gocha's mediafire directory and the release posted above. Makes no difference.
Lajsingen wrote:
damn I was watching this with no problems up til Spark Mandrill encounter, then the movie desynced wich caused Mega Man to die :(
This happens to me if I disable WIP1 timing.
Sir_VG
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Player (40)
Joined: 10/9/2004
Posts: 1914
Location: Floating Tower
You are using Mega Man X (USA) Rev A, correct? You need to use that and not the original (v1.0) to avoid desyncs (v1.0 desyncs at Launch Octopus while going for the heart tank). I'm using 1.43+ v15.3.
Taking over the world, one game at a time. Currently TASing: Nothing
Joined: 10/20/2006
Posts: 1248
I don't know which version I'm using, so that should be the cause, but I'm sure it's not v1.0 because it desynces at a different point.