Joined: 6/2/2008
Posts: 23
Location: Perth, Australia
^ Yeah, after getting the 10th jiggy when it's a Jinjo jiggy you have to pause a bit. But if you collect a jiggy underwater you won't do jiggy jig regardless of how fast you surface.
Joined: 6/2/2007
Posts: 55
Ah, so I see... ...Not much else to say here I guess. I look forward to the next part.
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
http://dehacked.2y.net/microstorage.php/info/1578840344/Banjo-Kazooie-TAS-Sami-(USA).m64 Fixed RBB, gameclock time is now 9.14 and route to the CCW Sorry about the some camera angles, camera is locked in those places and I can't turn it :P But luckily, it won't last long.
Current Projects: ???
Joined: 7/27/2007
Posts: 38
The WIP is hilarious. How does the beak-bust-through the floor thing work? How did you go through the glass window like that?! Anywho, I'm amazed at the progress so far. I can't wait to see the finished product.
TAS: to beat a game faster than Sonic can blink.
Joined: 6/2/2008
Posts: 23
Location: Perth, Australia
wazkatango wrote:
The WIP is hilarious. How does the beak-bust-through the floor thing work? How did you go through the glass window like that?! Anywho, I'm amazed at the progress so far. I can't wait to see the finished product.
Window trick's been around for a few years now and it's just a weird seamline that you can push yourself through. The same can be done with Freezeezy Peak's snowman allowing you to get inside it for a second or two but it isn't as useful. The beak buster in BK has a small amount of upward movement which allows you to use it as a sort of jump and Sami's used this at a few points in the run already (MM, TTC). Clipping issues on the N64 are quite common so it's easy to pass through thin objects with a move like this if it hasn't been tested whereas the Xbox Live Arcade version has fixed this.
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
One thing, how that A+Z invicibility trick works on a long falls? I tried that in CCW and I died instatly :E and I done it last possible frame but still the fall is too big. If i can't do it, I have other trick which I might to use in long falls.
Current Projects: ???
Experienced player (642)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
The A + Z invincibility works on my rom: (U) ! The invincibility lasts from when you hit the ground with your beak, and you are mortal once you land on your feet again. If you just A+Z off a cliff, you will most certainly die. Also I think you fall faster with the beak buster invulnerability, but I'm not sure. BTW, you have serious dedication. I can't believe you redid 4 jiggies just to save a few frames, you are a seriously awesome TASer.
Measure once. Cut twice.
Player (206)
Joined: 5/29/2004
Posts: 5712
Ah, so you mean you have to start a Beak Bust before Banjo starts tumbling, and then you need to hit the ground before Banjo starts tumbling after that?
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
okey nothing anymore, now I now how to do it.
Current Projects: ???
Joined: 7/26/2006
Posts: 1215
Bag of Magic Food wrote:
Ah, so you mean you have to start a Beak Bust before Banjo starts tumbling, and then you need to hit the ground before Banjo starts tumbling after that?
No, you beak bust ON the high up platform, and while banjo is in the air going from "upside down with kazooie's face out" mode to "standing on feet" mode, you fall from whatever height, and when you land, 0 damage. EDIT: encode. ("part10beta" will be deleted in a month or so but for now, I'm leaving it up for those who want to see the differences (nearly 10 real-time seconds saved!))
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
nice job thanks fo encoding =)
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Experienced player (534)
Joined: 1/12/2007
Posts: 682
I like how you jumped into the cauldron before it talked. :D Can we expect CCW soon?
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Yes =) Spring is almost ready and Im fully motivated to make this =) And I love to TAS CCW, its really awesome level :D
Current Projects: ???
Experienced player (642)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
Damn, you work fast. I'm looking forward to it. Also, do you know approximately the final time on the run. I'm guessing 2:05 but I could be wrong.
Measure once. Cut twice.
MezzoDragon
He/Him
Joined: 5/27/2007
Posts: 120
Keep up the great job, Sami. This is a cool run. It is a shame there is no Banjo-Tooie that is stable enough for a TAS. Anyway, can't wait to see CCW.
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Hmm its easier to say when CCW is done but I think its just under 2 hours or I hope so :D
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Joined: 12/28/2004
Posts: 210
I always think that anchor is gonna rip open that dolphin on RBB =(
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Blaise wrote:
I always think that anchor is gonna rip open that dolphin on RBB =(
yeah same here, poor dolphin =(
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Joined: 7/26/2006
Posts: 1215
Sami wrote:
Blaise wrote:
I always think that anchor is gonna rip open that dolphin on RBB =(
yeah same here, poor dolphin =(
Oh come on guys. It's obviously a dolphin ghost playing a prank on you. he had no problem going through the anchor, so he could have gotten up at any time. :P I wonder... if they fixed collision/plane problems in the xbla version, did they also fix weirdness like the awkward anchor cutscene?
Former player
Joined: 12/5/2007
Posts: 716
Once again, great work to both Sami and bkDJ. The last minute or so of the mkv desynced a little due to a short gray flash, but nothing major. Keep it up! :)
Joined: 3/11/2008
Posts: 583
Location: USA
Hmm. E'en better than before, and it was quite good then. You know, jumping through quickly-spinning fan blades and avoiding damage is very TAS-feeling. As is the new instance of clip-through floor. Things I noticed more since it was second time were:skipping the cage-lower cutscene by ducking into the pipe. Skipping propellers-speed-back-up cutscene by hitting Witch Switch. I, too, always wondered about that dolphin getting sliced in half when you hit the switch.
Former player
Joined: 8/20/2005
Posts: 643
Location: Mikkeli,Finland
Actually when you collect that Jiggy which is behind propellers the cutscene wont came.
Current Projects: ???
Joined: 12/1/2008
Posts: 32
Sub 2 hour run will most definitely be possible. SM: 2:01 GL: 16.00** MM: 5.08 TTC: 7.01 CC: 8.45 BGS: 12.23 FEP: 12.04 GV: 10.03 MMM: 9.22 RBB: 9.14 Giving a total time of; 1.30.04 CCW will Probably get down to 20 minutes So in total 1.50.04 Marsh's times from exitting CCW to defeating the witch is 12.02 So with Marsh's times as a base it would be 2.02.06 But I'm sure marsh's time can get 2 minutes shaved off of it. **I haven't actually checked this on Mupen but he spends about 2 minutes in the lair after exitting RBB and entering CCW
Of course we graduated cock, beer? ~ Joseph "Airman" Cooper from BASEketball.
Experienced player (642)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
I meant as TASvideos would put it next to the description. Due to lag and such, the VI count makes this run 1:49:xx.xx already. With the addition of CCW, the quiz and the final boss battle, 2:05, which was my original guess would probably be a little generous, and the final run time would be around 2:10:xx.xx. The in-game timer will not be consulted when the final time is calculated because it is skewed. Lag, loading times and cut scenes contribute to the difference between the actual time and the timer.
Measure once. Cut twice.
Banned User
Joined: 12/23/2004
Posts: 1850
andymac wrote:
The in-game timer will not be consulted when the final time is calculated because it is skewed. Lag, loading times and cut scenes contribute to the difference between the actual time and the timer.
Uh, Super Metroid would love to have a word with you. Descriptions of SM movies frequently make mention of the timer, and it's considerably more useful for comparing against unassisted runs.
Perma-banned