Former player
Joined: 12/1/2007
Posts: 425
andymac wrote:
Hows the current 120 stars run going?, if it still is going. Isnt mr_robert_z doing one? and if he is, is he just a little bit pissed that by the time he finishes, there will be another billion timesavers available?
Patience, dude.
Experienced player (622)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
I just read that and realised how rash I sounded. What I was trying to get across in my bumbling speech was if I could get a link to the progress of the 120 star run. I know there's a link, but I can't find it anywhere.
Measure once. Cut twice.
Former player
Joined: 12/5/2007
Posts: 716
http://www.youtube.com/watch?v=87WeQMUqEfU Sound desyncs for me towards the end, though.
Former player
Joined: 7/21/2006
Posts: 747
Location: Northern Hemisphere
WIP - 33 Stars Done (what ShinyDoofy posted) Anyway, so yeah, there it is. I'm redoing much of it (for the last time..) because of all the new timesavers, but this should give you a good idea of what's been going on with it. Enjoy, and any/all feedback is appreciated. I'll try to answer any questions about it, but just keep in mind that all the obsolete stuff will be redone.
Former player
Joined: 12/5/2007
Posts: 716
I really enjoyed it. JRB (as always) is a course I don't really like, but you kept it entertaining and fast enough for me not to skip through it. Some of the BoB and WF stars were really great, quite some of them with surprising routes. All in all, keep it up! :)
Joined: 4/3/2006
Posts: 269
Nice progress shown in the WIP so far, can't wait for the finished run. Keep up with the excellent work!
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
Awesome WIP rob_z. Only thing that I noticed was at 20:24 when you did some jump kick that looked really unoptimized. Other than that awesome job, keep it up!
Active player (498)
Joined: 1/12/2007
Posts: 682
LOL @ z0MG putting that quote from me (out of context, as before) in his sig, just because SS previously did it. My god, is there anything you DON'T do together?
Experienced player (622)
Joined: 11/30/2008
Posts: 650
Location: a little city in the middle of nowhere
Holy shit. Sweet WIP, and I can see you frustration with new time savers appearing. It looks pretty good and about 99.9% optimised. As for Swordless Link, shut the fuck up already, no-one cares. Have your little petty arguments via pm.
Measure once. Cut twice.
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
edit: useless post.
Joined: 8/27/2006
Posts: 883
Ah common, just shut the f*ck up. We have enough battle in the Super Metroid thread. Don't kill this thread too. Do it via PM. We don't give a f*ck about your whining.
Joined: 8/3/2008
Posts: 157
Location: The Land Down Under
Anyway, good work on the 120 star TAS so far mr_roberts_z and i hope that you can eventually get it finished, even if more improvements keep getting discovered. I watched the WIP on youtube and i actually found JRB entertaining Now that's something :)
Active player (301)
Joined: 9/2/2006
Posts: 504
Wow, just wow, that WIP was by far the best Mario TAS'ing i've ever seen. The overall perfection, The improved strategies(not sure how much of this is your own work but really nice anyway :P), Route planning, and then the things that amazed me the most, the Flying and Swimming! Simply beautiful work there. Can't wait to see this with all newer methods implemented and future WIP's :) So yeah, incredible work mrRobertz, keep it up!
Joined: 5/17/2008
Posts: 212
Location: Virginia
That was incredible. Like others, I normally fast forward through JRB. This time, I didn't.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Joined: 1/17/2008
Posts: 133
Yeah JRB has become quite the level (about to watch the posted WIP, but I remember earlier snippets). DDD is now the most boring out of all the levels, I think... followed by rainbow ride for the repetition involved... and it doesn't help that the last two levels of the game have the same damn music, either. Videos posted on the previous page were awesome as well. I like that new tricks for star times are continually being discovered. Sslayers's WF sideflip wallkick is one of the crazier multiple-use timesavers I've seen.
Joined: 3/11/2008
Posts: 583
Location: USA
The TAS! It is interesting again! The wip looks grand!
Joined: 3/14/2008
Posts: 152
Location: United Kingdom
I was just testing the C^ glitch and made this, which I though was interesting, and has gained me 2 subs in the last hour :p
Joined: 9/20/2008
Posts: 41
duksandfish wrote:
I was just testing the C^ glitch and made this, which I though was interesting, and has gained me 2 subs in the last hour :p
Surprised nobody's commented on this one yet! It's great seeing Mario stuck in the walking animation and watching the game try to catch up as he slows down. Definitely one of the most "broken" animation glitches I've seen in the game!
Former player
Joined: 12/1/2007
Posts: 425
This is something you just need to see. http://www.youtube.com/watch?v=YJxfNQ0ovZY All credit goes to Brian (whose new TASvideos nick is BrainStormer) for this unbelievably awesome video.
Player (79)
Joined: 7/7/2008
Posts: 873
Location: Utah
That was totally insane! Kinda reminds me of a Super Mario Sunshine glitch I found. I went through a building and I don't know how or why.
Skilled player (1443)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
This is why there needs to be a proper playaround TAS for this game.
Agare Bagare Kopparslagare
Active player (315)
Joined: 8/25/2006
Posts: 287
I would be willing to make one.
Player (79)
Joined: 7/7/2008
Posts: 873
Location: Utah
There should be one for every game.
Kaylee
She/Her
Editor, Active player (434)
Joined: 9/29/2008
Posts: 706
Location: Canada
Would the play around even get accepted?
Joined: 12/10/2007
Posts: 260
Location: Oregon
Maybe not but it would still be really fun to see.