Post subject: Eversion - A cute, 8-bit styled platformer
Player (150)
Joined: 11/27/2004
Posts: 688
Location: WA State, USA
Dwedit posted this game on another forum and felt compelled to post it here (and a bunch of other places as well). It's just that good. Game website: http://zarat.us/tra/offline-games/eversion.html Direct download link: http://zara.verge-rpg.com/eversion.zip Controls: esc - Go to title menu (you can revisit any stage that you've played) p - Pause z - Jump x - "Evert" The goal of the game is to "rescue the princess" (yawn), but the real challenge lies in getting all of the gems. The main draw of the game is the ability of your character to "everse" between different worlds (sorta like Zelda 3) when at a specific spot. You can tell you're at an "eversion point" when the background color changes. The differences between the worlds are not only cosmetic, but also effect things like block properties and enemy placement, making the game sort of puzzly. Eversion also changes some other things, but I won't spoil it for you. Just a note of caution: To me, this game is very reminiscent of Sunsoft's NES titles, in that it's deceptively kid-friendly exterior hides a nerve-racking and nightmarishly difficult interior. I found it to be quite short (only 7/8 levels) and manageably difficult, but I know that some of you won't have the nerves to complete this game (things start heating up about halfway through). Still, I found it fun, but it's definitely not for everyone. Have fun! :-)
Nach wrote:
I also used to wake up every morning, open my curtains, and see the twin towers. And then one day, wasn't able to anymore, I'll never forget that.
Former player
Joined: 3/31/2005
Posts: 192
Location: Argentina
Fun game indeed. I played and beat it two days ago.
Player (68)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
This game is pretty twisted and evil.
Skilled player (1417)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
Sqrxz goes to Silent Hill. Nice. I admit I didn't find it *that* hard. Difficulty was pretty spot on. Only thing is that gem collection in level 7 is going to be quite tedious. >_< Edit[/b]: Alright, got'em! ...Is there no way to get a good ending? :(
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Joined: 5/17/2008
Posts: 212
Location: Virginia
Ferret Warlord wrote:
...Is there no way to get a good ending? :(
Everse at the beginning of level 7 where it shows the gem counter.
adelikat wrote:
It started off fairly tame, but as more balls entered the picture it sure got a lot more entertaining.
Player (36)
Joined: 9/11/2004
Posts: 2631
That's... a twisted definition of a good ending BTW. :) EDIT: Oh, and it changes the title screen too. >_>
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Skilled player (1417)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
Small necro-bump to share some shortcuts I found in level 8. If you find that level annoying, watch this.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.