Joined: 2/25/2006
Posts: 407
Your english skills seem good enough to look at a dictionary and find out what Dialog or whatever part you don't understand means.
Ryzen 3700X, ASUS Crosshair VIII Hero (WiFi) Motherboard, 32GB 3600MHz RAM, MSI Geforce 1070Ti 8GB, Windows 10 Pro x64 http://tasvideos.org/Nach/FranpaAlert.html
Joined: 7/16/2006
Posts: 635
Johannes wrote:
petrie911 wrote:
TBH, I think it would be better to just finish this and not wait for Mupen64Plus. There's really no telling how long it will be for them to finish, and in the meantime, we have a OoT run that desperately needs obseletion. It's not like anyone would really fault you for the emulator's lack of features. Awesome WIP, BTW.
However, the run can easily be obsoleted as soon as Mupen64Plus is finished.
I wouldn't say easily. As you may have noticed, the OoT community is absurdly strict when it comes to TASes. It would still need to be at least as well-optimized as one done with standard Mupen.
Kaylee
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Joined: 9/29/2008
Posts: 706
Location: Canada
Nice WIP Swordless Link & AKA!
Experienced player (534)
Joined: 1/12/2007
Posts: 682
^WIP was played by me and AKA.
Joined: 10/14/2008
Posts: 44
Location: Sweden
Bloobiebla, I loved your TAS! I download the MKV (that Raiscan had "Celda" encoded it, which looked AWESUM! Great job I must say..
Experienced player (534)
Joined: 1/12/2007
Posts: 682
Now THIS is awesome ocarina playing: http://uk.youtube.com/watch?v=Ma7dck8bx00
Joined: 10/5/2007
Posts: 18
Location: Hiding in your closet
Swordless Link wrote:
Now THIS is awesome ocarina playing: http://uk.youtube.com/watch?v=Ma7dck8bx00
Indeed it is. oh yeah, kind of off-topic, but why did z0MG change his username here and on youtube?
Skilled player (1444)
Joined: 7/15/2007
Posts: 1468
Location: Sweden
Probably because it was a horrible and generic username, and Johannes is his actual name.
Agare Bagare Kopparslagare
Player (80)
Joined: 7/7/2008
Posts: 873
Location: Utah
Indeed that was awesome ocarina playing!
Kaylee
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Posts: 706
Location: Canada
Yeah, brought back some memories ^^
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Joined: 12/1/2007
Posts: 425
Cpadolf wrote:
Probably because it was a horrible and generic username, and Johannes is his actual name.
Yep.
Experienced player (534)
Joined: 1/12/2007
Posts: 682
"Johannes" is even less original than z0MG.
Joined: 9/9/2008
Posts: 20
Location: Texas, USA
Love the WIP!!! Hopefully this will be finished, even w/o the new Mupen64Plus, as it will be a while before its finished. It would be nice to see a new any% Zelda. Keep up the good work!!
Former player
Joined: 12/1/2007
Posts: 425
Swordless Link wrote:
"Johannes" is even less original than z0MG.
At least it's not downgrading. :)
Joined: 4/1/2008
Posts: 149
If only this could be used in a TAS http://www.youtube.com/watch?v=HX7rX_Pv6xQ
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Experienced player (534)
Joined: 1/12/2007
Posts: 682
I found that it's possible to do an infinite superslide after doing a superflip. Observe: http://www.megaupload.com/?d=HC66DOQN EDIT: On YouTube now: http://uk.youtube.com/watch?v=wby-Pk1My54
Player (210)
Joined: 7/7/2006
Posts: 798
Location: US
Is it useful (if possible) to do this after superflipping out of the forest? I just thought I'd mention this in case it might get overlooked.
Mitjitsu
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Joined: 4/24/2006
Posts: 2997
Swordless Link wrote:
I found that it's possible to do an infinite superslide after doing a superflip. Observe: http://www.megaupload.com/?d=HC66DOQN
Is there any limits this game doesn't have?
Joined: 6/9/2006
Posts: 614
Location: Mettmann
AKA wrote:
Swordless Link wrote:
I found that it's possible to do an infinite superslide after doing a superflip. Observe: http://www.megaupload.com/?d=HC66DOQN
Is there any limits this game doesn't have?
yes doing that stuff running forwards ;)
Mitjitsu
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Banned User
Joined: 4/24/2006
Posts: 2997
evilchen wrote:
AKA wrote:
Swordless Link wrote:
I found that it's possible to do an infinite superslide after doing a superflip. Observe: http://www.megaupload.com/?d=HC66DOQN
Is there any limits this game doesn't have?
yes doing that stuff running forwards ;)
You can actually do forward backwalking, superflip and superslide. Except it costs 9 frames to do. So it would only be used sparingly. http://uk.youtube.com/watch?v=1skpnYAFZ5g&feature=channel_page http://uk.youtube.com/watch?v=Brbe5AOyW1o&feature=channel
Joined: 6/9/2006
Posts: 614
Location: Mettmann
if i were tasing Oot it would be hard for me to decide to sacrifice those 9 frames sometimes or not :/
Active player (302)
Joined: 9/2/2006
Posts: 504
Is it possible to do infinite superslide while looking forward as well? (i'm guessing the answer is around in the topic somewhere as usual) It looks pretty awesome when forward sliding the long distances across hyrule compared to the normal way, 9 frames really isn't that much compared to the entertainment value. Has any decision been made about this and whether to use it in the upcoming TAS?
Joined: 4/1/2008
Posts: 149
Wyster wrote:
Is it possible to do infinite superslide while looking forward as well? (i'm guessing the answer is around in the topic somewhere as usual)
This trick is amazing. Aka made this when it was first discovered. probably would lose too much time to use in a TAS though http://uk.youtube.com/watch?v=3D6ZDpYHrN0&feature=channel_page
Comicalflop wrote:
I don't recommend HISSing at parties though, people will think you're a snake.
Mitjitsu
He/Him
Banned User
Joined: 4/24/2006
Posts: 2997
Wyster wrote:
Is it possible to do infinite superslide while looking forward as well? (i'm guessing the answer is around in the topic somewhere as usual) It looks pretty awesome when forward sliding the long distances across hyrule compared to the normal way, 9 frames really isn't that much compared to the entertainment value. Has any decision been made about this and whether to use it in the upcoming TAS?
There is one true form of forward supersliding where you superslide into the Ghoma cutscene, sadly you won't have bombs at that point in the game and it wouldn't save time anyway. You should also note that throughout the game sidehopping is mostly used.
arflech
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Joined: 5/3/2008
Posts: 1120
I just finished watching the 100% run on SDA, and I must say it was awe-inspiring to see what that hidden grotto with the Dekus hidden underground was meant for; I had thought it was an unfinished part of the game because I couldn't figure out what to do and it wasn't in the Nintendo guide but it turns out you get upgrades to your capacities of Deku Sticks and Nuts in that room. The only thing cooler than seeing it in an unassisted speed run would be seeing it in a TAS, and if only I had the time to master the techniques and tweak the route (a TAS, even with save-warping, wouldn't need 64 segments) I would do it. I think in the end, a run like this would manage to be just under 6 hours (the unassisted segmented run is 6:55) and might be the first TAS on the site with three authors lol.
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