Hahaha that's awesome. I remember that level being extremely boring. I also remember getting owned by Boba Fett (is it Boba Fett? was so long ago) for a long time until I finally tried just running under his ship. Playing through the whole level just to get shot down at the boss was demoralizing. T
his was my first N64 game (I think it cost about $100 CDN or something crazy) and I've always hated it because it wasn't Mario 64. I will admit that I still found the game entertaining, but not like that echo base demo. I would love to see a full run.
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Having never played this game or even seen it, I must unfortunately say it looks very boring. Unless the pace picks up later on, I cannot see this is a candidate for publication.
My published movies
[03:45:05] <Naohiro19> Soulrivers: ...
[03:45:19] <Soulrivers> ?
[03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes!
[03:46:48] <Naohiro19> joke
I made a TAS of the sewers of the imperial city this time. This is probably one of the more interesting levels and I managed to find a few time savers along the way. http://www.youtube.com/watch?v=CT2DKbrDqqs
wow that game has tas powers in it! go for it! that level really really looked awesome
(hopefully someone will find something for those graphic glitches :( )
I remember this game... I'd definitely love to see a tas of it. The youtube vids look awesome...
Wish I had known about the jetpack glitch though, could've saved a ton of time on Gall Spaceport.
I'm glad to see you guys TASing this game :-)
I'm the guy who has 3:24 for Echo. Also I have 3:14 for Asteroid Field:
http://www.youtube.com/watch?v=ouO8YQq36H4
The jetpack is awesome! How exactly is it executed though? I mean how does dash turn sideways and fly through the wall like that?
Myles
It's super easy to do. There is a description of the trick here from its discoverer although for one reason or another he didn't realise the trick could be performed anywhere. The mechanism behind being able to move through the walls is no doubt similar to that of SM64's BLJ however, some walls seem to be "immune" to speed.
Thanks for the link xenos! I always liked this game, and now I like it even more with the jetpack glitch ;-)
Who knows, maybe I'll work on my times some in the near future.
Myles
A small amount of progress in this game. I decided to run the second phase of Gall Spaceport (the first part is exceedingly long and would bore you to tears (unless, of course, you were some sort of robot (robots don't have emotions as you may know (although we can't discount the possibility that a sufficiently advanced robot may be capable of accurately exhibiting human feelings (such a possibility, however, is quite unlikely as the extent of human technology has not allowed for even seemingly trivial tasks like walking to be performed (note the keyword "human" technology which allows for the notion that some form of alien technology may presently be in existence and is capable of replicating emotion (a scary thought indeed as this would have dire ramifications for humanity)))))) due to the large amount of game that can be skipped there. A link to a video that appears to have some serious sound desynchronisation due to the fallibilities of youtube and certainly not due to any fault of my own.
Nice work, Apo123 in an apparent role reversal. It was also nice to see that the movie synched which I was wasn't expecting too seriously. In terms of improvements, as you may know now, it is probably a better idea to avoid any damage at least until the penultimate stage, such are perils of jedi mode but everything else was quite good and optimal as I had hoped. That reminds me, there have been claims that jedi mode is not actually the hardest difficulty level and that hard mode is more difficult. This idea has arisen as the result of the jedi enemies requiring only one shot for death while the hard ones are far more resilient. Jedi mode is more of a realistic mode in this sense so any claim that this movie "plays at the hardest difficulty level" is disputable; just a point of interest, I suppose.
That's interesting, I never realized enemies on Jedi only took one shot (I usually just ran past them). Unfortunately I sold my N64, so I can't compare since I can't play this game for shit using the keyboard.
As for the desynchs, I redid the parts where it desynched until it worked. Unfortunately, after I got one part synched the next part broke. I got frustrated, and I'm taking a break from this to work on Alien 3. After Alien 3 is done I'll probably get back to this, feel free to improve on the Hoth battle or hex the name entry to spell Xenos :P
I took a second attempt at Hoth (after the first a long time ago) and wound up with a 2:19 on Jedi difficulty. There's an obvious mistake in this run that I only caught after replaying that section and didn't really feel like redoing it all. I used Napalm for the intro but Jabo's for the battle as that oddly enough provided a better quality on only this one level (the others are completely broken; you'll know what I mean if you see it). The direct input or youtube for those who hate good quality.
I never played this game...but man, it looks just like the Gamecube version!
And probably a whole bunch of other Star Wars games. Ahh, Lucasarts, what happened to the rest of that universe you guys made?
Pyrel - an open-source rewrite of the Angband roguelike game in Python.