UPDATE 1: I shrunk most of the screenshots, fixed the grammar and added emoticons.
Thanks so much for all the positive feedback guys! I'm going to split this next chapter into two parts, so be patient! Without further ado, I bring you...
Chapter 2, Part 1: Thank You, But Our Princess is on Another Island
When we last left our pulp-and-paper protagonists, Princess Pandora had punished the port of Rogue and procured a powerful treasure map. And all that before there's even a single frame of gameplay!
Let's continue, shall we?
We open with a few trees lovingly moving out of the way so we can see Mario's hou-- wait a minute, where have I seen this before?
Oh yeah...
A flunked-out-of-college Koopa Troopa unabashedly announces the daily mail while the Mario Bros. are having breakfast. I wish my postman did that so I wouldn't have driven all the way to my girlfriend's house before she told me she returned her engagement ring to me by mail. That was a really awkward night.
But it's Saturday morning, and it's the Sabbath, so Mario sends his Catholic brother/
Shabbas goy Luigi to get the mail. Mario instantly steals the rest of his cereal.
"So what? Tell me a-something new for a change."
Sheesh, you can't even
read letters on the Shabbas?
Luigi begins to read Peach's letter for his brother in a slow, easily-comprehensible voice.
Whoops.
Since when have you
deserved a vacation, missy? You think managing to get caught by a fire-breathing dinosaur twenty gazillion times is some sort of lifetime achievement?
More like it was shoved in your face and you took it without question, never suspecting that it MIGHT have been one of Bowser's minions in disguise. Actually, in retrospect Bowser would never be that subtle.
"...I hired some cheap foreign labour. It didn't work out too well though. They kept calling me 'vámona' and I got scared."
Making the tough decision between religion and a good boning, Mario decides to go after the girl.
Uh...I'll save my sex joke for the next screencap.
"Please, 'cause last time you were holding it forever and my mouth was starting to get tired."
"There's no way this could be our hub world for the next thirty hours....right?"
Unfortunately some bastard went and scribbled all over it.
Wait...this looks kinda empty. Where are the X's that mark the spot?
What kind of fucking treasure map is this??? I want my Silent Hill map back!
This will indeed be our hub world for the next thirty hours. Each area is unlocked through story progression and only then appears on the map. This is why it looks so barren at present. The world map has nine distinct areas: Rogueport, Petal Meadows, Boggly Woods, Glitzville, Twilight Town, Keelhaul Key, Poshley Heights, The Moon and the Thousand-Year Door. There are also sub-areas that appear on the map as well - like towns, e.g. Petalburg, as well as dungeons, like Hooktail Castle and The Great Tree.
FANCY PAPER TRANSITION!! Suddenly we're on a boat headed to Rogueport.
I hate it when games go out of their way to announce their titles AFTER the title screen. Don't you?
Yeah, each chapter has its own name, but fuck it I wanna be original. I'll post their screencaps here, though, so you don't get lost if you happen to be playing along. Or, at this point in the game, watching along.
After a wild night of partying on the luxury cruise, Mario passes out from a combination of drinking and seasickness and is woken up by the captain.
It doesn't show up in screenshots, but there's this nice point-of-view-of-Mario's-eyes-blinking shot. Bah, in reality I could probably make something similar tweening two black rectangles in Flash.
Little does Mario know of the scum and villainy that awaits him.
What will happen to Mario as he steps onto the warped wooden planks of Rogueport. Will we see an attempted Goomba gang rape? Will hundreds of sprites appear on screen at once? Will someone get their contact lens stepped on and block off a section of the game world for the first five hours! Fuck yeah! Tune in later tonight (hopefully) for the exciting conclusion:
Chapter 2, Part 2: Finally, Some Fucking Gameplay.
Chapter 2, Part 2: Finally, Some Fucking Gameplay
Hurray, we're (almost) ready to take control of our favourite hungover Brooklyn plumber. However, we kinda need to let the boat dock first or we'd just be walking around underwater.
We arrive at Rogueport!
Lame excuse dude, I saw that title screen, not a fucking cloud in the sky. I want my slow-service refund.
Mario ponders this for minute. Aaah, a quiet, relaxing life away from the constant "save the princess and keep her safe for about 2 minutes" routine. Then he realizes he'll probably die a virgin if that happens. There's always hope I guess :/
"I warned you about Rogueport, but you kept asking me to show you the way to go home."
Mario tells the captain it's for business, not pleasure (yeah right) so Mario is allowed to dock.
At long last, the game gives us the ropes!
Mario wastes no time talking to random strangers who praise his manliness. Yeah, it seems like everyone's head-over-heels over that plumber's belly and tight overalls. And ESPECIALLY his moustache.
Seriously, he has about four female NPCs all hitting on him at some point. And none of them are Peach
Mario controls similarly to any typical top-down RPG character. The analog stick moves him around, the A button is his occasionally-dodgy jump, and B swings his hammer (which, outside of switch-pressing, is pretty useless in the hub world for now). You shouldn't have too much trouble controlling him. Just be warned that, unlike the platformers, his jumping is NOT momentum-based; keep that in mind throughout the many jumping puzzles in the game.
I wish she was
By the way, that sparkly little "S" box on the left is a save block. I suggest you save wherever you can because it can get really annoying having to skip through long text time and again, no matter how well-written it may be. In the load screen, there's also an in-game timer, your level and a counter for how much treasure you've collected (i.e. plot progression). Just thought you'd like to know.
Mario goes about two steps before he spots a gang rape. And of course, he's looking in the completely wrong direction. Stupid sprites
And here I was thinking playing dumb came so naturally to women. They're real method actresses that way.
Meet our primary secondary character, Goombella, on the left, and our primary secondary antagonist, Lord Crump, on the right. We'll learn more about Goombella later on. Lord Crump is one badass villain; he's the leader of the X-Nauts, a group of evildoers who want to collect the treasure the Princess is hunting for. He's incompetent, but in a badass sort of way.
The X-Nauts are weird; they have this salute where they cross their arms in an X over their chests. I know another group of evildoers who did that:
Back on track. Lord Crump will be our main villain for a good chunk of the storyline, but it turns out someone else is pulling the strings behind him (typical). He's kinda like Zant from Twilight Princess, except without the lame temper tantrums.
Enough talk. On with the soon-to-be-foiled rape!
Yay for plot development! Could this be the treasure Peach is seeking?? Deus-ex-machinian coincidence survey says....YES! Crump continues to prod the hapless Goomba for information.
PROTIP: Operation of anti-rape self-defence devices usually requires the woman to have arms. In Goombella's case, her only attack is a headbonk, which would only satisfy Crump's cravings for her touch and just make him want more.
No Quagmire for you. I actually think Goombella's pretty cool.
But don't worry, children, because Goombella has one last trick up her non-existent sleeve.
I'm sorry about the horrible GIMPing. I'm still learning the ropes, please be kind :(
Mario intervenes, and Goombella promptly hides behind him like a little bitch. Most out of character for her, as you'll soon see.
Crump doesn't know what the fuck.
Bring it, bitch.
Mario tries some crazy-ass kung fu to scare off the intruder, but to no avail.
Ladies and gentleman, let's hear it for....THE BATTLE SCREEN!
Paper Mario: The Thousand-Year Door has what is, in my opinion, one of the most unique and engaging combat systems in gaming. The idea is you don't just fight an enemy; you also have to please an audience. While you don't get an audience for this first fight with Criump, you will eventually gather a following as you start to grind. The better you do in combat, the bigger the audience becomes, but if you hit a bad streak they'll start to leave. There are also hecklers who will throw shit at you, but you can stop them by pressing the X button without losing a turn. Appreciative audience members will give you Star Points, which charge up a secondary Special Attack metre (different from the Flower Points which govern the more powerful regular attacks). Don't worry, you'll figure it out; there's a lot of tutorials that I didn't screencap.
The actual fighting uses the timing-based mechanics of previous Mario RPGs, where each attack is like a little minigame. This also works on defence; you can hit the A button to lower damage taken, but hit the B button perfectly and not only will you avoid damage, it'll rebound onto the enemy. Here, with Mario's hammer attack, you have to hold left on the analog stick until the right moment and then let go for massive damage. There's also a Stylish mechanic to help get more star points, which I'll explain in a later update.
Crump goes down with little resistance. Apparently his only weakness is an opponent's sense of timing.
How will Crump, beaten and bloodied, react to this latest embarassment? Will we actually get to see more wandering around towns aimlessly, and will other plot advances that were promised in the previous part's endings come to pass? Most certainly! Find out in the forthcoming
Chapter 3: The Legend of the Seven Stars (or: Frankly, My Dear, He Does Give a Damn!)