Submission Text Full Submission Page
After hearing about how the dark overlord Darces has returned, our hero goes on a quest to unite all five elements "unite" only one element in order to defeat the dark overlord Darces and save the kingdom.
If nothing else, at least this game has been attempted. It's one and a quarter minutes of a "what the heck is going on!?" run.
  • Beats game as fast as possible, so you see less of it.
  • Abuses programming errors
  • Uses FCEUX 2.0.2

About the game

Some dark overlord named Darces returns, and of course, only one person can drive him away. You need to travel around the world to unite the five elements, Earth, Water, Fire, Wind, and Faerie, so you can defeat Darces and save the world. Or something to that effect.
Do I do any of that? No way, man! I "unite" only one element, fly straight to some dungeon, get the required item, and then run into the final dungeon, only to skip by Darces without even touching him and pay the king a visit. Oh, kingly guy, you love to exaggerate!
As far as gameplay goes, it's a little odd. Movement is done merely by tapping in a direction. Left/right turns you, and up/down moves you. If you attack, it takes a little time for it to hit, and you can only strike whatever is right in front of you. All the spells are made using runes, and since there is no MP in this game, casting spells eats up your HP. Also, vision is rather limited, and it's very easy to get lost without using the right spells.
But in this run, with the way movement works, and how little you see at once, it's all a blur. If you can't tell where I'm going, you're probably running it correctly.

You may note that there are five "actions" I can take:
  • Fight - Not used. It makes a physical attack. This run has far too little attack power for it.
  • Item - Not used. Would have the potions seen in the item shop, but since I don't need 'em...
  • Spell - Abused like crazy. Needed for just about everything.
  • Use - Used once. This opens dungeon doors and treasure chests.
  • Camp - Used four times. This option uses food and water to restore your HP.

There are five different spell-sets in the game. However, only one of them is even needed.
  • Earth - Mostly status cure spells, and allows walking into water.
  • Water - Shielding spells! Too bad defense is no issue in a TAS.
  • Fire - No non-attack spells whatsoever. Arguably the worst.
  • Wind - Warp spells. Very useful, except Faerie is a required set, and this isn't.
  • Faerie - Map spells, info spells, and lets you fly to some sky zone. Required to win.
From the start, you can choose to learn one set of magic. After that, in order to learn any other magic, you must first find the appropriate sword and hand it in to the sage guy. Naturally, I don't do that, preferring to win with only Faerie magic.
The dungeon doors automatically open because I cast a spell on the way to the castle. It takes 4 HP, but at least I no longer have to select the USE command to open doors. This gives me a little more time to spare with that 8-frame rule the doors have.

As casting most spells eat up HP, I buy some food, using the money from the king. I buy exactly as much as I need, and conveniently, the shop sells exactly the quantity I want right next to the cursor's default position. All the other food items on the bottom shelf sell food or water in different quantities. The top shelf has various potions, which I don't use at all.
After I get my lunch, I then fly to the sky, to get into "Tores Sanctuary". As the monsters here are meant for decently-leveled maximally-armed characters, you can imagine why I just run past most of them. Through some manipulation, I fight only two of them, where I use a damage underflow glitch to kill both of them. Once I get the item in there, I can no longer use the damage underflow to kill everything.
On leaving, I took the same path I used to get in there. I still have to do enough manipulation to keep monsters out of my way. If I didn't waste any HP, I would have 5 when I reach the ending, so I intentionally throw away 4 HP at a door. Besides, who wants to see me end the game with more than 1 HP? I finally go down to 1 HP when I fly back down to the ground, where I re-enter the castle and head into the basement to find the king and queen.
So after running past all the basement critters about (must be his pets he never told me about), I see Darces for like three frames before opening the final door. So that's where you two were! In a closet of your own basement! Oh, Darces? He's right outside the door.

Input

The game ignores movement when more than 1 button is pressed on the same frame. Also, there is no reason why one would want to hold down a button for more than one frame. Because of these, it generally limits the amount of possible useful input significantly.
There is nothing tricky about movement. It "instantly" reacts when I touch any direction for a single frame. There does not exist acceleration of any sort. I'm at "maximum" speed the instant I tap up or down.
Further, the only luck manipulation possible is pausing the game outside of towns to affect enemy movement, or waiting for the right frame for damage. There is no need to make "random" input for the purposes of affecting luck. The only luck that is affected is enemy movement, determined whether or not the game is paused at the time. Otherwise, it's all based on a frame-counter.
In short, due to how simple the input is, this game might be one of the easier ones to TAS out there.

Vision and Movement

It should already be obvious, even in a TAS, that this is supposed to be first-person perspective. You see everything through the eyes of your character. Now, the main problem here is the fact the character should be legally blind due to the fact he can only see like two squares ahead.
There are map spells I can cast, but they freeze the game for a few seconds while displaying the area, then the map disappears and gameplay is back to normal. If I could move while showing the map, I would have done so. But since it even stops doors from opening, I can't show the maps without losing time.
As for the speed, the game accepts movement every frame. When you tap up, you instantly move one square, unless there's a wall or something else in the way. Then the game waits for you to release up before accepting the next up input. So, of course I hit, release, hit, release, at 30 Hz. Needless to say, 30 squares per second should be a blur in itself.
Then there's a lesser factor: The game updates the wall display every four or so frames. It's also a little behind on the display, so of course even with frame-by-frame, you can't even tell what's up ahead, or even what you're seeing relates to what paths you saw before.
In short, everything looks like a blur, pretty much. However, if you like seeing a game react to impossibly quick input, this run is a fair example.
A good chunk of time is spent on doors, however. They have this 8-frame rule while they open slowly. It might be possible to sacrifice a frame somewhere and still get to a door without increasing the total length of the movie, because of that rule. There's also a few things I can do while waiting for doors to open, like snacking on my food, setting a different spell, or manipulating enemy movements, and I take advantage of that.

Fighting

All the monsters seen here are end-game monsters, and I'm only level 0! Dang, even "!" of Dragon Warrior and "Axe" of Final Fantasy starts at a higher level than I do! In fact, they even gain levels while I'm stuck at 0 the whole time! They have it so easy...
In any case, if I were to take a hit, there would be a game over, where evil wins again. Hundreds of damage versus 12 HP doesn't leave room for error. Luckily, I am tool-assisted in this run, so I can avoid all those nasty attacks.
Every so often, the enemy may attack, depending on its attack pattern, and whether the game is paused. Obviously, I have the game paused at those moments where I would be whacked, so they never attack. That's a good thing, since hundreds of damage does not feel good to someone who barely has a dozen to work with.
Enemies can also make weaker flanking attacks (still fatal to me), which has a similar ticking timer that also follows similar rules to the main attack they have. Naturally, I don't expose my flank during those ticks, or else have the game paused at the time.

The above takes care of defense, but what about offense? Surely my bare-handed hero can't even dent his foes! But don't worry, he's got spells! ... Which also wouldn't dent his foes... But wait! What's that? A glitch involving damage underflow? The day is saved!
Generally, I try to avoid all monsters, because they take some time to kill. However, there are two monsters that are deeply in the way, and are needed to be killed in order to continue forth. So for the two moments where you actually see me attack something, I'm using a damage underflow glitch. If I didn't mess around with my spells before the attack spells hit, you would have seen them go through their normal animation and deal one damage.
For some reason, attempting to cast a different spell while the first one is still going through its animation causes the spell to transform, taking on the parameters of the new spell. If you were attempting to cast an attack spell as the second spell, you are not charged any extra HP for it. For a normal run, this is typically useful for firing a monstrous 54 HP-cost killer attack spell while spending only 2 HP. But this isn't a normal run, is it?
If you try to cast a non-attack spell while the attack spell is still going through its animation, the effect of the non-attack goes through (HP cost included) AND the attack spell also changes. The base attack power of a spell transformed this way is -1, and with luck, deals at most 6 damage (before you take into account the enemy magic defense). A bit of luck manipulation later, and I hit that -1 every time! Since the game treats the negative as though it were unsigned, I nail maximum damage every time. Too bad it's cropped to 255, then further reduced by their defense...
Upon getting Tores Sword, the item required to enter the final dungeon, my spell damage goes up by 32. Now that base -1 is actually base 31. No longer can I kill things, but that's alright -- I killed everything I needed to already. Everything else is manipulated into going out of my way.

Luck Manipulation

And what would a TAS be without affecting luck along the way?
For whatever reason, when determining a lot of things, the game uses the frame counter. Apparently, damage is also affected by the frame counter. A spell's damage is anywhere from the base damage up to base+7 damage. It looks at the frame-count MOD 8 to decide on what damage it did.
Because of the dependency of the frame-counter, we have an 8-frame rule on when the max damage can be done. In this run, the two times I kill something, the spells are so tightly optimised that they fit flawlessly in the 8-frame rule. If the later three of the four attack spells needed just one more frame to hit, I would have needed to wait 8 more frames for the next window of damage underflow.
The enemy's movement is a little more complex. There's a selector at 0x00CE which states which enemy is next in line to move, ticking every four frames. And every time it ticks from F to 1, the value at 0x00CF is incremented, which is used in deciding how the enemy will move. The ticks are ignored if the game is paused AND not in town. As there are several dungeon doors along the way, I can paused or unpause at no cost to time at those points.
However, the first time I need to manipulate enemy movements, there are no dungeon doors I can pause at. Which means that I need to slow down in order to have the game paused at the right frames. The amount of manipulation I needed to do while on the move is just enough such that I lose one frame-rule unit at the first dungeon door. Almost two, but not quite. If I had instead waited unpaused somewhere, that would have taken up two frame-rule units for the right manipulation to take place.
In any case, I did manipulate everything I could out of the way so that I can just zip to the next point at ridiculous speeds.

Possible improvements:

Not likely. Unless you found a way to walk through walls, or otherwise skip past the king and queen without Tores Sword, a faster run isn't likely. Basically anything that calls for a route change.
Doors and damage are on an 8-frame rule. On top of that, I stayed within that 8-frame rule on every door I could. Improvement on the two enemies I destroy is impossible as it's completely frame-perfect and falls perfectly within that 8-frame rule. The movement isn't likely to be improved either, as I took the shortest path to every door with optimal movement, of course!
So barring any unknown glitches that might pop up, the only improvement I see that can be done is to entertainment. And I think I covered what I could without slowing down, like intentionally ending with 1 HP.
Suggested screenshot: Frame 4435 (Seeing the final boss while the player is at 1 HP)


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15575
Location: 127.0.0.1
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
This was great. I think I saw a wizard dude right before the game ended. Not sure. 8/10
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Editor, Expert player (2073)
Joined: 6/15/2005
Posts: 3282
The fact that one could go through the last dungeon right away without dying says a lot about this run. Too bad one can't say the same about any other RPG on this site. It also took me a long time to understand why enemies couldn't attack you even when they were in your face.
DarkKobold wrote:
This was great. I think I saw a wizard dude right before the game ended. Not sure.
You are correct.
Player (121)
Joined: 2/11/2007
Posts: 1522
I'm voting yes... or 9|9 Edit: I redact the following: "but I can't seem to rate right now." Beautifully short run; I didn't investigate your input but it seemed well planned out and executed. Looking forward to more substantial runs from you :D
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Joined: 9/20/2008
Posts: 41
This is exactly the type of run I like to see: short, very technical, very glitchy, and indicating a serious understanding of the game. I also appreciate that you took the time to write up a thorough explanation of how you made the run and what we were seeing. I gave this an 8.5 for entertainment value and a 9.5 on technical quality, assuming it's perfect or almost perfect.
Joined: 1/14/2005
Posts: 216
My first reaction on seeing this was "WTF? There's an NES Dungeon Magic?" They seem to be completely different games though, and this one actually came first. Could anyone tell me if there are any commonalities besides the name and Taito being the publisher?
"I think happiness is just being able to loaf without stress." http://speeddemosarchive.com/
Joined: 12/29/2006
Posts: 119
Location: Japan, Anjo
TaoTao's first movie is here on nico nico douga here: http://www.nicovideo.jp/watch/sm4515003
DiffCalc .NET Frameworks 3.5 required.
Emulator Coder
Joined: 1/12/2007
Posts: 95
An action packed minute after a boring title screen. Works for me.
Editor, Skilled player (1199)
Joined: 9/27/2008
Posts: 1085
Odd, the time reported here says 01:14.78, yet the emulator I'm using reports the time at 01:14.90... What caused the difference? There's a couple edits I should do to the submission text, so far that I can find. First off, there's a forced wait at the title screen. About 4 seconds of waiting. There does not exist any such input that can skip this 4 second wait. Second, town doors work differently from dungeon doors. Town doors can be opened by any of the five actions, and the auto-opening spell will not work on them.
Enhasa wrote:
My first reaction on seeing this was "WTF? There's an NES Dungeon Magic?"
My reaction to this post is "WTF? There's a Dungeon Magic for another system?" The NES one is the only Dungeon Magic I'm aware of, until now.
Naohiro19 wrote:
TaoTao's first movie is here on nico nico douga here: http://www.nicovideo.jp/watch/sm4515003
Not sure how to view the movie in that link. My impression of this post is that there has been an attempt by someone else before my submission.
Joined: 9/20/2008
Posts: 41
It should be noted that the voting seems to be messed up. I should have taken a screenshot earlier, but when the bars were clearly displaying something like entertainment/tech ratings of ~7 and 9.5, the numbers on the right said something more like 4 and 5. They're still clearly messed up, which means there is some error with the new voting system. I once actually had a message board where I hacked in a similar voting system and it really is a little tricky to make sure the tallies stay correct if you also allow people to edit their votes, since any discrepancy in the total points awarded or number of votes counted can cause inaccurate averages. Could somebody who is more familiar with the hierarchy of the board's managers please bring this to somebody's attention if it's not already been noticed?
Player (121)
Joined: 2/11/2007
Posts: 1522
The numbers on the right are the number of votes, not the average value of the votes... yeah it confused me at first too.
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Experienced player (941)
Joined: 9/18/2008
Posts: 153
Location: Japan
Good job! Especially, I'm deeply impressed with your analysis for luck manipulation. I voted 9/9. I found some possibility of improvement (not sure): On the 2nd basement of Tores' shrine, you can pass through the first door without opening it. I tried inputting <up> on 2379 frame in your movie and succeeded. I think the effect of door is invalid only on the first frame after going up/down the stairs. How about picking up potions instead of buying foods? There are 1 red potion on the west from the first town, and 1 red potion and 1 blue elixir in the cloud realm. If they meet your demand, some improvement can be done, isn't it? (Because it takes time to shop)
Naohiro19 wrote:
TaoTao's first movie is here on nico nico douga here: http://www.nicovideo.jp/watch/sm4515003
Yes, I posted it as testrun (technically insufficient). But I used JPN version (and there are some differences between JPN and USA version). Movie file is here: http://dehacked.2y.net/microstorage.php/info/1382410220/DM-4520F-Done.fcm But I refered FatRatKnight's FAQ on GameFAQs.com, so the most of idea is thanks to him.
Joined: 9/20/2008
Posts: 41
alden wrote:
The numbers on the right are the number of votes, not the average value of the votes... yeah it confused me at first too.
Ah okay, thanks! I guess I thought of that but somehow eliminated it from the range of possibilities :P
Joe
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
Hey, that was awesome. I agree that this definitely showed a very thorough understanding of the game, while at the same time demolishing any percieved difficulty. 9.5/9.5 for me.
Joined: 12/10/2007
Posts: 42
Excellent run, I was afraid to blink because I might have missed the entire movie :o 9/9 for me.
Editor, Skilled player (1199)
Joined: 9/27/2008
Posts: 1085
TaoTao wrote:
I found some possibility of improvement (not sure): On the 2nd basement of Tores' shrine, you can pass through the first door without opening it. I tried inputting <up> on 2379 frame in your movie and succeeded. I think the effect of door is invalid only on the first frame after going up/down the stairs.
With the fact that doors take a while to open, the ability to pass right through it without opening it will definitely save time. I might have a little trouble manipulating that next enemy into moving where I want, but I have three other doors before that one to pause at.
TaoTao wrote:
How about picking up potions instead of buying foods? There are 1 red potion on the west from the first town, and 1 red potion and 1 blue elixir in the cloud realm. If they meet your demand, some improvement can be done, isn't it? (Because it takes time to shop)
I did use the CAMP action at three separate times. These could be replaced by the three potions that you describe. Which means I won't need to visit the shop for any food, and therefore skip visiting the king at all, since gold becomes completely unnecessary. Frame 1212 is when I start running through the door after learning Faerie magic, the start of my path to the king. And frame 1962 is when I finally fly up to the cloud realm. That's 750 frames between those two points. Of course some of those frames will be needed to actually exit the town. So we're left with roughly 720 frames, perhaps? Unless those potions require me to walk more than 360 steps out of the way to get them, then this is quite likely another improvement I can make. Seeing as there are possible improvements, I will cancel this submission while I work out the improvements, then submit a run even faster than this one. Many thanks for pointing them out. I didn't think it was likely that there would be some improvements, but I can be surprised.
TaoTao wrote:
But I refered FatRatKnight's FAQ on GameFAQs.com, so the most of idea is thanks to him.
Thank you. I'm glad to know my FAQ has helped, and in return, you helped find some ways to speed this run up even more. I am the same person who made that FAQ on GameFAQs. I just finally got around to making this run. EDIT: I have canceled the run. Expect an improvement after several days!
Player (121)
Joined: 2/11/2007
Posts: 1522
Good luck FatRatKnight! I look forward to the improved run.
I make a comic with no image files and you should read it. While there is a lower class, I am in it, and while there is a criminal element I am of it, and while there is a soul in prison, I am not free. -Eugene Debs
Experienced player (941)
Joined: 9/18/2008
Posts: 153
Location: Japan
I respect your eagerness, FatRatKnight. I hope you will be successful! If you gather potions, the optimal route might be different from one I mentioned. There are some other potions (for example, I think there is a red potion on the 3rd basement of Tores sanctuary). And attack potions might be substituted for attack spells.
Editor, Skilled player (1199)
Joined: 9/27/2008
Posts: 1085
Well, I already reduced the time by 11 seconds. That's very significant for what I thought was already as fast as possible, and for a run that's already this short. I guess since what I'm talking about is more of a new run, I should post back at the topic in the NES forum. My new post there: http://tasvideos.org/forum/viewtopic.php?p=181529#181529 I apologize for not posting the new .fm2 file, yet. Once I finally find out what is the fastest, I'll make sure to make that one available, hopefully as a new submission here. EDIT: Well, that was quick. I already have a submit-ready run. As I said in the submission text, this game is easy to TAS with its relatively simple physics. I think the route I picked is the fastest, but I'll check a few more things before I go ahead. I've also edited two of my posts in the other thread for this run.