Post subject: Do you guys prefer 100% or any% runs?
Joined: 9/20/2008
Posts: 4
I personally love the 100% runs from any game. Especially the RPG games. The one I saw of Secret of Evermore, plus getting all the hidden items that you have to use your dog to sniff out was pretty impressive. I'd love to see more of them from different games as well.
Joined: 10/15/2007
Posts: 685
Depends on the game. Some 100% movies would be so long and tedious that the entertainment value would all but disappear, but the 100% runs I've actually watched so far have been quite enjoyable.
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Joined: 2/26/2007
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I enjoy them (of note, JXQ's Super Metroid with Input Animation), but sometimes they don't interest me at all. This is usually because I have never played the game and don't know/care what is going on.
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I very much agree with this post.
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Joe
Joined: 6/10/2006
Posts: 152
Location: Wisconsin
I prefer any% runs to be done before 100% However, some games benefit from 100% runs in either showing extra portions of a game (such as extra levels), going tasks that are normally incredibly difficult, and preventing the use of warps. What first comes to mind here is the Donkey Kong Country games.
Player (121)
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That's like asking if you like milk chocolate or dark chocolate better -- they can both be so good!
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alden wrote:
That's like asking if you like milk chocolate or dark chocolate better -- they can both be so good!
That and it depends on the game. I can't watch 100% runs of games I never played.
Joined: 7/2/2007
Posts: 3960
As others have noted, it really depends. Compare, for example, the Super Metroid and Metroid Fusion 100% runs. In the former, all of the extra resources (barring the superfluous missile tanks) get used. Damage boosting is a vital part of run strategy, the supermissiles and powerbombs both provide useful extra offense, and the various suit upgrades generally all get used in novel ways. However, in Metroid Fusion, damage boosting is nonexistent, rendering E-Tanks moot; the beam deals damage faster than missiles/bombs do, rendering ammo moot, and all of the suit upgrades are required to be collected to move the game along, which makes their use less novel. The upshot is that the 100% run is largely grabbing things that will never be used, just because you can. For games where the 100% involves doing things that aren't immediately useful (e.g. getting Chaos Emeralds in Sonic games), it depends on how interesting the detours are and how good the payoff is. So in S3&K, the bonus stages aren't especially interesting, but once all the emeralds are collected, the game speeds up drastically, and you get to see a bonus boss -- that's pretty good. The Sonic 1 bonus stages are more interesting, but they require slowing down the main levels to get rings and the payoff is just a slightly different ending -- not so great.
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IST
Joined: 8/26/2008
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superjupi wrote:
Depends on the game. Some 100% movies would be so long and tedious that the entertainment value would all but disappear, but the 100% runs I've actually watched so far have been quite enjoyable.
Agreed. A 100% run of FF10, for example, would only work as a TAS, and even then it'd be at least 60 hours, most of it grinding...
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low% runs
Super Mario Bros. console speedrunner - Andrew Gardikis
MezzoDragon
He/Him
Joined: 5/27/2007
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100% runs are always fun to watch. However, seeing an any% run is also nice.
Joined: 4/29/2005
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I personally enjoy 100% runs over Low%-Any%. I am awaiting the Paper Mario 100% run at SDA with great anticipation after that new low% run that Batman9502 did.
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I greatly prefer 100% runs. :P
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It is certain to ensure you understand every single bit of the game. All the tips, tricks, and trades - that's what puts most games at 100% - and that's what I would admire. It lets me study the game more so I'll know where to find stuff. That, and the main character in the game will feel like God when the speed run is over.
Player (246)
Joined: 8/6/2006
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Location: Connecticut, USA
I tend to like low% and 100% over any% since they tend to deviate from normal gameplay. 100% shows off parts of the game you wouldn't see in an any% TAS, and low% (typically) involves breaking the game and/or laughing in it's face as you skip things that were intended to be mandatory.
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100% runs are good, but only for the games I know really well. And also nobody noticed this is at the wrong place! (I believe in 100% run in other systems too)
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Kitsune wrote:
[...]that new low% run that Batman9502 did.
It's a great run, but it's an any% and not a low%.
Joined: 8/23/2008
Posts: 417
I think I'm noticing a trend here. Can't really add to what superjupi said much. if I set out to watch a 100% run I'm at least somewhat familiar with the game, otherwise I watch the any% first if it exists. Whether or not I'll enjoy the 100% more just depends on how much more entertainment can be gotten out of the extra time added. If it takes a huge chunk of time to do a 100% the tricks will have to be pretty amazing to keep me interested.
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andrewg wrote:
low% runs
QFT.
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Post subject: move request
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Also, I'd like to recommend this thread be moved into General or something. It seems kind of odd to have it here if it doesn't have anything to do with the NES specifically.
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Usually, I want both, because for many games it doesn't make sense to have one without the other. Consider a game like Super Mario Bros or Donkey Kong Country... When I first got it, I just wanted to play it through. If I accidentally found a shortcut, I made sure to avoid it on my second time through the game just to see what I missed. But then I looked for those things on future re-plays. So of course for these games, I want both. (And in Mario's case, I want every variety of a run I can get my hands on.) Of course, I have no interest in extraordinarily long 100% runs when much of the extra time is spent on tedious tasks like repetitive battles or item collecting. I'm thinking RPG's mostly, here. Grand Theft Auto might be an exception though...
Former player
Joined: 6/25/2004
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I lean towards 100% runs, to be honest, because I like seeing parts of a game TASed that wouldn't normally be seen in an any% run otherwise. It's kind of neat too to see like, a really hard-to-get bonus room get accessed as if the game were set in Easy Mode.
Player (79)
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Question: Would there be a 100% Final Fantasy game or not? I Don't know if it could be entertaining though, I'm just wondering.
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Almost for sure, a 100% final fantasy run would get rejected. FF1 would be the same as the published run (except for some tedious item collection), and all of the sequels that have runs published are really, really long as it is. Remember, even lord of the rings wasn't entertaining for 3 hours (seriously), so its hard to expect that from a TAS.
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Player (79)
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Just so you know know, Lord of the Rings is entertaining, in fact, it's my favorite movie of all time.
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I don't know which "Lord of the Rings" movie you are talking about, as you seem to talk about it as if it was a single 3-hour movie, but at least I have watched the entire extended trilogy as a marathon a couple of times. Yes, that's right, about 11 hours straight, from beginning to end. And I still enjoy it.