You can skip the dialogue with the Koopa Troopa on the ship. (The one that moves out of your way when you talk to him.) Tis in the current M&L speedrun over at SDA.
In the first ship fight, I'm sure it would be quicker to have the Mario bros. concentrate on killing one goomba. That way, both goombas won't attack. Less frames and all that.
Getting hit in the border jump mini-game would save you time. It wouldn't look at good, but it's quicker. Whether you want to take the "damage" is up to you.
One thing to consider (I've mentioned this at speeddemosarchive as well):
Using Splash Brothers advanced saves a lot of time against Queen Bean, as you don't have to defeat her arms or endure her long bean-spit attack.
Unfortunately, in the current speedrun, Mario is 6 uses short of learning the advanced version, which would require either:
1) Some extra battles.
or
2) Luigi doesn't use Bounce Brothers as much so Mario gets more uses of Splash Brothers in during previous boss fights.
i could do the extra goomba in the ship, and some of the little flying things in stardust fields. but that would cost some time for a boss battle later in the game. and i wont have as much power for later in the game if i charge up BP
i could do the extra goomba in the ship, and some of the little flying things in stardust fields. but that would cost some time just for a boss battle later in the game. and i wont have as much power for later in the game if i charge up BP
sorry, i accidently pressed the submit button twice
i havent checked tasvideos in like a month or so, because of the massive amount of homework for school. i would go on with this, but i have sports, homework, girlfriend, all sorts of stuff. sooo, dont expect a run anytime soon
http://www.themushroomkingdom.net/m&lss_j-e.shtml
Mh everytime I research for a game, it seems that the Japanese
version always has some advantage over the other versions.
Weird...
E: I just noticed the surprising differences in the item section.
Well, there's no real difference as for which version to pick for TASing anyway, because health isn't a matter. But it's nice to know there's a heart block in the Japanese version =)
E²: Item's prizes are higher in the Japanese version (note that the current SDA run sells all items it collected up till then in order to get ... special clothes?).
I think, all in all, it doesn't warrant TASing the Japanese version. All the text and the ending credits would be Japanese <.<
What a contrast...
Hey, I know this is an old thread, but does anyone has a sav file I could use?
I want to do Mini-Game TASes of Chuckola bounce and the Barrel game, but I don't really want to play the whole game up to that point. It takes a long time to get to Chuckola Bounce.
By the List of ideas page it seems that nobody is working on this game... Except me. I've started TASing this game. So, we'll finally get a TAS of this game. :)
Edit: Maybe too much "games" in it.
I don't recall any glitches when playing this game myself (except for sprite flickering), though I did use the non-rerecording version. I look forward to seeing this! I sure hope the turbo mash on certain bros. attacks does not ruin the entertainment in the end.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.
Are you planning any changes to the strategies used in the current run at SDA?
The only two things I can think of:
1) Perhaps use Splash Brothers Advanced on Queen Bean? The time saved doing so would probably counter the extra time upgrading the move earlier.
2) Forget about upgrading Knockback Bros. for the final fight -- just use Chopper Bros. exclusively after getting the Mush badges.
What you're thinking about is called an "encode"; this is thanklessly made by one of the regulars using the "emulator-and-correct-rom" along with the WIP emulator input file and something like x264.
This isn't SDA here: There they look for videos, here we look for input files, and encoding into video is a mere courtesy.
The only sprite flickering I have encountered is during the opening scene. Another bug I have encountered is that when you rescue Luigi (or Mario, I don't remember which it was, but probably Luigi) in Woohoo Hooniversity the terrain starts to look strange and won't fix until you change screen, but that shouldn't be a problem for TASer! :D
I remember I used advanced Splash Bros. on Queen Bean's hands in my segmented amateur TAS that I made for my little brother. And thanks for reminding me to watch the SDA speedrun, should be helpful. :)
http://img519.imageshack.us/img519/5326/sf2avirc0.gif
This was done on VBA 19 and happens everywhere in the game. I get a headache by looking at it and I don't know
how you were able to not even notice it! If there's a way to turn it off, please tell me.
Hmmm, I've never noticed that happening. It's prpbably because of something you've changed from the options menu. Sorry, but I think I can't help you with that.
Anywho, none of these bugs shouldn't interfere with the game so that the TAS would be screwed.
Edit: I noticed that you mentioned VBA 19. I use VBA 19.3 so that might be because of a bug in the emulator itself.
To be more specific, I have 19.3 re-recording and didn't change anything in the menus.
I'll try some settings now, though. (edit: didn't help)
Btw, it doesn't only flicker, but it lags a lot. I didn't notice this lag when watching the SDA run oder playing myself.
(Lag Reduction (GBA) doesn't change anything btw)