Post subject: Double Dragon
Editor, Expert player (2480)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
The Genesis version of Double Dragon is hilarious. I made a very sloppy test run and finished the game in 4 minutes. There is a bug that causes some enemies to vanish. This can be used even on the final boss to end the fight immediately. I believe a sub 3 minute run might be possible. The hardest part is planning and optimizing the use of the 2nd player, because using 2 players causes lag, but helps in some parts of the game. The 2nd player can join the game at any time, so it's not easy to decide when to use him for a few kills and then suicide. Here are some RAM addresses: 00FF07D1 - Player HP 00FF0A51 - Enemy 1 00FF11D1 - Enemy 2 00FF1311 - Enemy 3 00FF1451 - Enemy 4 00FF1591 - Enemy 5 00FF0E11 - Enemy 6 00FF0F51 - Enemy 7 00FF1091 - Enemy 8 00FF0CD1 - Enemy 9 00FF0B91 - Enemy 10 00FF0357 - Credits Here's info about the damage values for the various offensive maneuvers and weapons, the most relevant ones bolded: Punch: 2 Kick: 3 Jump kick: 3 Head butt: 3 Elbow jab: 5 Knee to the face: 1 Baseball bat: 5 Barrel: 5 Rock: 5 Whip: 15 Knife: 15 Dynamite: 30 Anyone interested doing this?
nesrocks
He/Him
Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
humm vanishing enemies? may be interesting :)
Editor, Expert player (2480)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
I don't know what causes the enemies to vanish, but it happens when the player jumps at correct time/location, when an enemy enters the playground from a door. The enemy probably gets confused due to being unable to target the player and tries to perform some special move that teleports him off-screen. The HP of the vanished enemy does not change, so he is not damaged in any way. Oh, maybe it is related to the fact that if a boss is killed and there are still basic enemies around, the basic enemies will flee and then vanish. Maybe the untimely vanishing enemies erroneously get to the "Oh no, they killed my boss!" state when the player is in the air? Just guessing. Well, I tested doing the first fight with 2 players. There's not so much lag and the 2nd player starts ahead of player 1, saving time immediately. Player 2 causes heavy lag in the beginning of level 3, so he should probably suicide in the end of level 2. Or if the player 2 starts ahead of player 1 in level 3, then player 1 should suicide instead. The first fight with 4 enemies takes less than 10 seconds, but it took me more than 1000 rerecords to do and it's not even close to perfect. The enemies had 19 HP in the RAM, but it was actually 20, because they die when they have -1 HP. Consequently, I wasted time due to bad planning of using different attacks. This is also the first time I did something with 2 players, so I'm not used to it. I don't know if I would enjoy doing this game for real, but I'll be helping as much as I can, if somebody wants to try it out. Judging from the first semi-sloppy fight I made, it will be an entertaining and fast-paced movie: http://dehacked.2y.net/microstorage.php/info/1356681397/Double%20Dragon%20-%202%20Player%20Test.gmv
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
waht the heck is that movie file? You killed 4 enemies? heheh, I'd like to see the glitch with 2 players, but yeah, it might make a good movie. That bg song is also so cool.... But will you finish it? Are you testing only or what?
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Editor, Expert player (2480)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
pirate_sephiroth wrote:
But will you finish it? Are you testing only or what?
Good question, pirate. Currently I'm just testing stuff and showing people what this game offers for TASers. It seems like a very funny game to TAS, but I'm afraid I can't finish it myself at the moment. I could try to help, if somebody wants to do it.
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
I'd be glad to take it myself, if FODA hasn't started already. I never worked with Gens and neither with 2 players. Sounds like a little challenge. And I also loved this game when I was little.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
nesrocks
He/Him
Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Please get on with it them, I have no plans :)
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Oh, ok then. By the way, FODA... have you played Rhythm Tengoku Gold?
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
nesrocks
He/Him
Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
Yeah I'm stuck on one of the guitar levels. Why this off-topic question?
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Dunno, wanted to make the thread more active... I think I reached the last level, but the game isn't as good as the GBA one. And I also cheated...heheh.. after you lose 3 times in a row, you can press the little "cup"(there will be an exclamation ,ark there) then you press the left button and TADA... you've passed it. Offtopic, but I've been playing this double dragon and you can't make all the enemies vanish with a single player... some enemies seem to target player 2 by default.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Post subject: I should not post in the drink-drink-drink mode.
Editor, Expert player (2480)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
pirate_sephiroth wrote:
I've been playing this double dragon and you can't make all the enemies vanish with a single player... some enemies seem to target player 2 by default.
Oh, cool! Or... is it cool or not? I mean, what do you mean? To me, it seems that the enemies always target the player that is closest to them. Maybe I'm wrong about that? I haven't been able to vanish all enemies either. Anyway, I have been able to annihilate ALL enemies that come from WALLS and DOORS. Also, the level 2 boss that enters from the ELEVATOR can be annihilated in the same manner, but sometimes it is hard to find the correct position for the player character. It should work for both 1-player and 2-player modes, but I can't be 100% sure at the moment. I have never been able to annihilate enemies that enter the game sideways.
Active player (315)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
Yeah, to send all enemies to oblivion we'll need to use 2 players. I guess there's no way to skip enemies that enter the screen walking, but I didn't expect things would be that easy anyway.
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Editor, Expert player (2480)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
So, nobody worked on this? Well, here's the first four enemies done again, faster than before, but it is still not good: http://dehacked.2y.net/microstorage.php/info/510102567/doubledragon-better-but-still-not-good.gmv The enemy movements are difficult to control, but it should get easier after the first fight. Go go go, as they say!