Submission Text Full Submission Page

Game objectives

  • Emulator used: FCEUX 2.0.3-interim
  • Completes the game as fast as possible
  • Takes no damage, and gets a perfect completion
NOTE: This fm2 file crashes my FCEUX. If it crashes yours too, remove the "comment" lines in the file and try again. The documentation at FM2 wasn't exactly clear about the format of the comment lines, and my FCEUX inserted none by default, so I couldn't be sure.

Comments

Yie Ar Kung-Fu is a martial arts game that used to be distributed on many pirate multigame carts in the hot era of NES. The plot, I guess, goes like this: Beat five Kung-Fu champions, then beat them again, ad infinitum.
There are five bosses in this movie:
  • Wang. He uses a wooden stick as his weapon.
  • Tao. He shoots fireballs from his mouth.
  • Chen. He uses a chain which he whips around.
  • Lang. She's a kunoichi, I suppose. She throws throwing stars.
  • Mu. He can fly like Raiden.
Additionally, there's a bonus stage.
I used a Lua script to create the majority of this movie, which explains the high rerecord count. (Manual rerecords were about 800.)

Bisqwit: Cancelling due to mutually unsatisfying feedback.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This topic is for the purpose of discussing #2076: Bisqwit's NES Yie Ar Kung-Fu in 01:50.75
Editor, Emulator Coder, Expert player (2159)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
Well, weak Yes vote. EDIT: I watched it again just now. You missed some punches/kicks, and upper kicks were used too much while lower kicks were very rare. I think should have voted Meh.
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Experienced player (829)
Joined: 11/18/2006
Posts: 2426
Location: Back where I belong
Didn't crash FCEUX for me. It wasn't bad, but I didn't think it was that good either, so meh.
Living Well Is The Best Revenge My Personal Page
Joined: 11/28/2004
Posts: 138
Voted yes, little cool that you used a lua script to make the majority of the movie.
The best time you have is the time you share with other people.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
klmz wrote:
EDIT: I watched it again just now. You missed some punches/kicks, and upper kicks were used too much while lower kicks were very rare. I think should have voted Meh.
Yes... some were missed as part of luck manipulation. To the best of my knowledge, none of it made the movie slower, though I admit it may look bad. I acknowledge the lack of lower kicks: it's due to the input simplifier which removes unneeded buttons, and often the only difference between the upper and lower kicks is whether you hold the down button; their power is the same.
Editor, Emulator Coder, Expert player (2159)
Joined: 5/22/2007
Posts: 1134
Location: Glitchvania
According to the recently published N64 Super Smash Bros. movie, movies of fighting games should aim for entertainment more than pure speed. Stage - 05 looks the most entertaining because it's the least repetitious at movements. I guess AI scripts/bots aren't good at making entertaining FTG movies, though they actually make some superb movies like Lunar Ball "100%"/"any%". EDIT: I'm OK with its publication. It shows that de facto simple Try-and-Error Logic beats as-if complicated Artifical Intelligence. ;)
<klmz> it reminds me of that people used to keep quoting adelikat's IRC statements in the old good days <adelikat> no doubt <adelikat> klmz, they still do
Banned User
Joined: 3/10/2004
Posts: 7698
Location: Finland
klmz wrote:
According to the recently published N64 Super Smash Bros. movie, movies of fighting games should aim for entertainment more than pure speed.
I don't think that was intended to be a strict rule, just a generic rule of thumb with perfectly possible exceptions.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Warp wrote:
klmz wrote:
According to the recently published N64 Super Smash Bros. movie, movies of fighting games should aim for entertainment more than pure speed.
I don't think that was intended to be a strict rule, just a generic rule of thumb with perfectly possible exceptions.
Not strict, but it should seriously be considered though.
Emulator Coder
Joined: 6/8/2005
Posts: 236
Location: Madison, Wisconsin
Only slightly offtopic here, but I think the C64 version of this game owns the NES version: http://www.youtube.com/watch?v=Cc4ZaWPWVXQ As for the run itself, the way it was constructed is notable. But as for a run that could be enjoyed by people who would randomly stumble upon it on YouTube who have never played it before... Edit: Forgot to mention, I voted Meh.
Senior Moderator
Joined: 8/4/2005
Posts: 5777
Location: Away
SaxxonPike wrote:
Only slightly offtopic here, but I think the C64 version of this game owns the NES version: http://www.youtube.com/watch?v=Cc4ZaWPWVXQ
Which, in its turn, is owned by the original version: http://www.youtube.com/watch?v=Zh9mPILeuOk. :)
Warp wrote:
Edit: I think I understand now: It's my avatar, isn't it? It makes me look angry.
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2792
Location: The dark corners of the TASVideos server
om, nom, nom