Joined: 6/22/2007
Posts: 181
Location: Eastern Michigan University
Re: Hardware Limitations
Removing the limits on some things colors, sounds, sprites would be a nice touch if it was not overdone.
Megaman is not really meant for 3D so sticking with some of the original sprites might give it a better feel. However vibrant color shading, and no lag... it might look/sound better overall.
I also like the digital sounds from Megaman, it doesn't need to be 'realisitic'
b) Platform-consciousness. It may look like a NES game, it may sound like a NES game, but it better not be a NES game. I'm with Warp here, ditch the damn limitations, this isn't the 80s anymore.
What I mean is, that I would like to see things in the graphical style chosen which were out of the question on the original hardware due to the limitations. Sprite limits are a thing of the past. Sure, a few purists might whine and throw a tantrum but overall I see this bringing out a better game. Sound channel limitations are in the same category, give the composer(s) some room.
If you try and pull away limitations, you have to figure how far to pull limitations.
Obviously some things like 8-sprites/scanline are gone, because those caused nothing but problems and flickering. But what about removing the 64 sprite total? Then it becomes, why not use sprites for everything to bump colors up to 7/tile instead of 4?
Then, why not just use SNES-style, 16 colors/tile?
It is a lot like the argument here... don't set arbitrary limits. If you have goals (Make a NES-like game), stick to them.
But I guess some people can't be pleased :)
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
IGN has some more news up.
Notable things:
1. Also coming to XBLA and PSN.
2. Online leaderboards for speedrunners.
3. Megaman will have his Virtual Console debut with 1&2 to prelude this game's release.
Also curious is how the video has what seems to be the bubble jumping puzzle from Wave Man's level in Megaman 5.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
And second, Mega Man 9 will also release for Xbox Live and PlayStation Network respectively. No, it's not a WiiWare exclusive, but nevertheless, it's going to make an excellent addition to the libraries of all three consoles.
Update: Capcom pinged us to let us know that the game is currently slated "for WiiWare only" and that the information indicating otherwise in the E3 roster was a mistake on its part.
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
So, wait, they accidentally inserted stuff about XBLA and PSN at the end of that there trailer? Okay...
inb4IGNmakesstuffup </gamefaqs>
Also, I don't know about anyone else, but I find the music in that trailer to be quite hard on the ears.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Yeah, days ago a whole bunch of the 'blog' video game sites were all told that it wasn't coming out for XBLA and PSN. It had just accidently been sent to the ratings board saying that it was.
That said, video game companies tend to lie a lot. So who knows.
GamesRadar: Have you kept up with all the fan sites and elaborate Mega Man remixes on the web? Seen anything that's caught your eye?
Inafune: I do check the sites, occasionally. I am surprised by some of the superhuman plays that I can never follow, and have fun with Mega Man fan music. Especially, “Can’t beat Air Man” and “okkusenman” was highly popularized in Japan, and I too am well aware of them. Those remind me of how much Mega Man is loved and I am very pleased about that.
Also, I don't know about anyone else, but I find the music in that trailer to be quite hard on the ears.
I didn't find it to be hard on my ears, but it didn't really seem very original, or a good contender for beating the music from MM2 (not to mention 3 or 4, which IMO were better).
Hmm, this guy is bashing my Mega Man 5! Saying he hopes it doesn't become "another Mega Man 5". I found this particularly funny when watching the recent Mega Man 9 trailer:
Obviously some things like 8-sprites/scanline are gone, because those caused nothing but problems and flickering. But what about removing the 64 sprite total? Then it becomes, why not use sprites for everything to bump colors up to 7/tile instead of 4?
Then, why not just use SNES-style, 16 colors/tile?
Hey, that's a good point. I'm sure a lot of people would like to see the MegaRockMan 7 graphic style one more time.
put yourself in my rocketpack if that poochie is one outrageous dude
Hmm, this guy is bashing my Mega Man 5! Saying he hopes it doesn't become "another Mega Man 5". I found this particularly funny when watching the recent Mega Man 9 trailer:
Joined: 10/27/2004
Posts: 1978
Location: Making an escape
I'm not entirely certain where this picture comes from, but I understand it's from a Capcom employee's t-shirt worn at E3. Behold the awesomeness!
Capcom is really getting retro with this. It seems to have been inspired by Megaman 2's European boxart.
Baxter wrote:
Hmm, this guy is bashing my Mega Man 5!
Yup, and everyone's giving him heck for it! :P
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Heh, obviously "Ultrasound Graphics Synthesis" is just supposed to sound cool and have nothing to do with what the graphics really are. What would utlrasound have to do with graphics anyway?
I also like the touch where Megaman (who looks like a kid in 8-bit anyway) is holding a gun in the hand that is not the buster. Why have a gun if you have a cannon? Yay for crazy boxart.
EDIT: Oh look! Megaman is now left handed when it comes to wielding the buster! I wonder what happened to make him change his dominant arm.
<ccfreak2k> There is no 'ctrl' button on DeHackEd's computer. DeHackEd is always in control.