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Joined: 1/12/2007
Posts: 682
And I have a question, why do you slightly stop in 0:15 of that latest avi? When you enter Termina Field, Link's actually on a step. At 0:15, he's dropping down to the area below. 1. Mukki used normal mupen. I assume you're using antids-mupen? I'm using antids, but I thought it only fixed the desynching issue at the start, i.e. where you had the play the m64 back twice to actually watch it. 2. Your PC is faster than Mukki's, I assume. Don't ask me why, but this seems to have an effect. Perhaps. One other thing could be my choice of video plugin. Direct64 seems to be very stable in both this and OoT.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Swordless Link wrote:
1. Mukki used normal mupen. I assume you're using antids-mupen? I'm using antids, but I thought it only fixed the desynching issue at the start, i.e. where you had the play the m64 back twice to actually watch it.
Not at all. the problem is mupen's lack of clearing the save file, even during gameplay. If your savefile mismatches when it reads/writes it, that causes desyncs also. Then theres problems with savestates and stuff that was fixed..
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Active player (498)
Joined: 1/12/2007
Posts: 682
Mountain Village >> Goron Village: http://www.mediafire.com/?mgctbj2c1y9
Player (156)
Joined: 4/7/2008
Posts: 217
Swordless Link wrote:
Mountain Village >> Goron Village: http://www.mediafire.com/?mgctbj2c1y9
That was sexy
Joined: 7/16/2006
Posts: 635
Hmm...looks good so far. Out of curiosity, how much time do you have on Mukki's run as of now? Incidentally, I just got a new computer. It's much faster than my old one, has Vista, and Jabo's 1.6 still looks better on it. Only thing is that the press start screen looks a little odd (something I didn't have on the older computer), which I think may have something to do with the motion blur effect there. Anyways, I anxiously await your next update.
Active player (498)
Joined: 1/12/2007
Posts: 682
On entering Goron Village, I'm 2421 frames (40.35 seconds) ahead of Mukki.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Any chance of an M64 shortly? AVI's are large and clunky.
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Active player (498)
Joined: 1/12/2007
Posts: 682
Second cycle finished. I'm currently 3453 frames (57.55 seconds) ahead of Mukki. I'm really starting to think that 5 minutes is a bit too high of a target for this improvement...nevertheless, I'll get to work on the third cycle shortly. http://dehacked.2y.net/microstorage.php/info/1748687639/SL%20MM%20second%20cycle.m64 I'll have it on YouTube in a few hours. I'll post the YouTube link when it's on there.
Joined: 3/29/2006
Posts: 273
Location: Sweden
Encodes: Intro + First cycle: http://www.filedropper.com/swordlesslinkmmtaspart1 Second cycle: http://www.filedropper.com/swordlesslinkmmtaspart2 Very nice job on the run so far, SL. I definately think that this will go below 2:10 when it's done. ;)
Joined: 3/14/2008
Posts: 152
Location: United Kingdom
My encodes(lol) : Full first cycle: http://www.megaupload.com/?d=DP848TFJ Second cycle: http://www.megaupload.com/?d=WXSJP5UT And, as as test, second cycle, using my wii as a http server: http://79.75.14.152/SL_MM_TAS.avi (this link works for multiple users, and i have tested it through a proxy)
Active player (498)
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Thanks. Second cycle on YouTube: http://uk.youtube.com/watch?v=WGeOEm7eBeM
Active player (428)
Joined: 9/7/2007
Posts: 329
Thanks YautjaElder and Duksandfish. I still can't get Mupen64 to work properly on my computer so I will have to rely on the encodes. Good work, Swordless Link! In the third cycle, you can save frames by getting to Romani Ranch as late as possible (before 3:45 AM, of course) and reduce the waiting there.
Joined: 11/11/2006
Posts: 1235
Location: United Kingdom
Is that really the fastest you can select how much money you can deposit? doesn't D-pad work or something? Other than that, m64 works nicely and syncs up fine with antids mupen (though I get unusual mupen lag whenever the game saves..)
<adelikat> I am annoyed at my irc statements ending up in forums & sigs
Former player
Joined: 12/1/2007
Posts: 425
dunnius wrote:
In the third cycle, you can save frames by getting to Romani Ranch as late as possible (before 3:45 AM, of course) and reduce the waiting there.
That makes no sense, unless the time can be spent collecting rupees or something useful.
Joined: 6/9/2006
Posts: 614
Location: Mettmann
does 3day cycle mean you gonna finish it in three cycles or what? normally i thought 3 day cycle ment to finish the game in the given 3 days(the first 3days don't count because you have to get the ocarina first) hm? to your wips they are awesome cant wait for more input :D!
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Posts: 329
z0MG wrote:
dunnius wrote:
In the third cycle, you can save frames by getting to Romani Ranch as late as possible (before 3:45 AM, of course) and reduce the waiting there.
That makes no sense, unless the time can be spent collecting rupees or something useful.
That is what I meant; the time should be spent being useful instead of waiting at the ranch. Mukki could have arrived at the ranch at least 30 terminian minutes later.
Joined: 7/26/2006
Posts: 1215
evilchen wrote:
does 3day cycle mean you gonna finish it in three cycles or what?
He could have just said "cycle" because in this game, a cycle is 3 days, hence "3-day cycle". All he meant is that he's done 2 cycles so far. As for run progress: Simply awesome, a pleasure to watch. As far as encodes (only looked at 2nd cycle ones): YautjaElder: nice quality-to-bitrate ratio. I notice your fog is off just like my encodes used to be (not our fault, some graphics cards don't play nice with direct64), but great job overall. Duksandfish: You have higher bitrate than yautja's to show a screen a quarter of the size, yet macroblocking is noticibly worse...? (Is it a 1-pass cbr encode?) Also it seems like you are capturing from mupen at the same res you are encoding to. Either antialias, or render to a higher res before encoding to 320x240, please.
Joined: 3/14/2008
Posts: 152
Location: United Kingdom
bkDJ wrote:
Duksandfish: You have higher bitrate than yautja's to show a screen a quarter of the size, yet macroblocking is noticibly worse...? (Is it a 1-pass cbr encode?) Also it seems like you are capturing from mupen at the same res you are encoding to. Either antialias, or render to a higher res before encoding to 320x240, please.
The Second cycle encode was done quickly with lower settings, and a higher bitrate to sort of compensate for that, but look at the first cycle encode if you would, the audio bitrate is abit low on that though, but the video is pretty good Edit: Also, that was the direct capture from mupen, only with the audio compressed. Also, 2/multipass encoding doesnt work for me as i just get no video (the screen is just black)
Joined: 3/14/2008
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Hq encode of Both Cycles: http://www.megaupload.com/?d=O6UGC5EP (640 x 480, 307MB)
Joined: 7/26/2006
Posts: 1215
Wow, Duksandfish, that encode looks awesome. Filesize is huge but it looks very close to the source :) (EDIT: I looked at the encoding options and lol'd, "rc=abr bitrate=405 qpmax=20". A bitrate of 405 for a 640x480 encode is not enough to keep every quant under 20 which is why the size inflated to 307MB. If it had really stayed at abr 405, it would have been around 120MB (including sound) but a lot less beautiful.) Heh, I doubt this wip needed any more encoding done but I went ahead and did it anyway. Low and high qualities available of all progress so far, with HQ having the zelda cutscene done using jabo. (Note: I use an older version of Direct64 in which fog works, at the expense of a few near-clip-plane and lighting issues. Files are 80MB and 130MB respectively)
Joined: 3/14/2008
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Location: United Kingdom
bkDJ wrote:
(EDIT: I looked at the encoding options and lol'd, "rc=abr bitrate=405 qpmax=20". A bitrate of 405 for a 640x480 encode is not enough to keep every quant under 20 which is why the size inflated to 307MB. If it had really stayed at abr 405, it would have been around 120MB (including sound) but a lot less beautiful.)[/size]
Ok then, and thanks, please could you tell me what settings to use with all these qp max and min thingys, also, what do b-frames do. (pm me if you want to)
Joined: 6/12/2008
Posts: 84
I don't know if this can be of any use, but it's about skipping the zora mask, theoretically I remember trying to make my own path over the murky water with ice arrows, producing timed icebergs When I reached the fish, the current/barrier didn't drag link in it and the fish was like pass-throughable I jumped in, like the center of the fish which was in the barrier and the effect of the murky water followed I don't know if there's another way to trigger the temple load, if it's not already there, or to get him in if it is, other than the turtle cutscene Maybe it's old by the way, I just wanted to mention it
Editor, Experienced player (734)
Joined: 6/13/2006
Posts: 3300
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Don't you get the ice arrows inside the water temple? Also, Zora Link saves so much swimming time with a simple little cutscene (that's even on the direct path-ish) that I don't see skipping it being able to save time, even if it's possible.
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Much like skipping the Goron Mask, skipping the Zora Mask will not save time, unless not having the mask is integral to getting into GBT without it. That being said, the following are the current barriers to skipping the Zora Mask. -Several steps along the way to New Wave Bossa Nova require it, namely bottling eggs and learning the song -The temple only opens if you play the NWBN as a Zora. Note that a way into the temple without the NWBN would solve both of those problems, and would be a good general timesaver anyways. -Gyorg can only be damaged with Zora and Fierce Deity attacks, as far as I can tell. This one is more restricting, and any way around it would be nice. Anyways, it could only be used in low% even if it were to come to fruition. And yes, you do get the Ice Arrows inside GBT, and even if you didn't, Ice Arrows versus Zora Mask for low% leaves no question as to which is faster.
Joined: 6/12/2008
Posts: 84
I thought that saying skipping the zora mask meant pirates fortress too What I meant was skipping getting all the bottles and eggs just for NWBN I see that getting the zora mask could save time (swimming, recoil flip), but there must be another way to trigger that cutscene other than the zora playing NWBN It would save about 40 mins Or trigger the cutscene where the eggs hatch w/o the eggs What if we try confusing the system to think that we're dropping eggs by trying to drop something else, or is there something as BA or RBA is for OoT, that can get us any item? How about getting one egg, and trying to "clone" it by doing different stuff with the bottles Btw, can't gyorg be damaged with arrows too? Yes, the zora mask is needed, even if he can be damaged with arrows, re-considering, the zora mask saves time for the fight too I'm sure my suggestions are of poor thought, but it would save alot of time and it wouldn't tire SL that much as for making the tas with this part(NWBN)