It is time for the Powerrangers (Taco and Kriole, for people who don't know) to post their first Any% WIP.
Get it
Here
A wall of improvements follows:
Currently we are 542 frames ahead of Hero of the Day's v2 (459 realtime frames), when entering the skree-room 2 rooms before spazer.
Most of our improvements up to the Power Bombs have already been shown in our RBO. So allow me to concentrate on WS.
Instead of jumping off the slopes in the WS shaft, it is slightly faster to fall off. Yes, the speed is the same during the jump, but after the cornerboost, your normal jump speed would go to 1.16384. But if you fall off, the average speed after the cornerboost is still 1.24576, thus putting you ahead several pixels upon landing.
Later in the WS shaft is the next timesaver. After morphballing the first time, we optimize our position to be as close to the debris as possible, thus allowing the momentum trick to be utilized for the next demorph. If you don't really understand wtf I'm talking about, just watch it in frame-advance and you should get the idea.
The next timesaver is the timesaver Cpadolf accidently spoiled in Spoofers WIP. Although incredibly hard to detect, it saved about 9-13 frames. (This is hard to measure, but it's somewhere in that area) Some weird bug/glitch/abuse allows the eye-door, during certain circumstances, to be shot even though it is not on-screen, and even if it's not opened (I think).
Phantoon was gay and gave us shitdrops. Really nothing special here tbh. (He dropped like 7 powerbombs or something).
The next timesaver is the debris on the way up from Phantoon (again). The reverse crumble was used, and it was a gain in 3 aspects:
You can lay the powerbomb earlier, you get more speed when transitioning, and it is faster framewise. And it's hot.
The supermissile room in WS was improved since, 1. we had greater speed due to the crumbleblock trick in the room before, and 2. abusing the left+right transition trick to land in the next room a little earlier.
WS shaft again; we abused perfect smb's to gain frames, I don't really know how many, but all in all the room was improved by about 10-12 frames over Cpadolf. Another 1 frame gain in that room was landing on the ledge in the end of the shaft, instead of just walljumping off of it.
The Attic was improved by 18 frames over Hero, the explanation here is the damageboost we used instead of the one Hero used. It is rather self-explanatory.
The pre-gravity refillroom is also self-explanatory, 9 frames gained. And that also goes for the WS statue-room, 30 frames gained here.
The next few rooms were improved only due to optimization, so I'm not gonna tell you what we did here indepth.
Avoiding a demorph when falling down to the Red Brinstar elevator saved a couple of frames (nothing new really). Demorphing later but still transitioning at the same frame allows the momentum trick to be utilized for the elevator to avoid running on the ground, 2 frames saved.
Using an improved version of Gstick's Red Brinstar fall saved alot of frames, we saved another 10 frames over Gstick. 37 frames saved over Hero. And this is where the WIP ends.
To round things up, I still got 2 things to announce.
1. Our Crateria is improvable by 14 frames, many frames have been posted already, but I'll try to explain the ones that are unknown of.
6 frames in the OTES, since Taco found a way to execute a perfect smb on nearly any ledge in the game.
1 frame after OTES, an optimized subpixel when jumping from the 2nd ledge, where a geemer resides, to the 3rd allows you to walljump 1 frame earlier.
1 frame gained in the moozoohjump room when coming from Torizo. Somehow a frame was gained here, no clue how or whatever.
2 frames gained in the Diagonal room, yet again, no clue how it was improved, but this puts it down to 291 frames.
2. I've been working on yet another Saturn route RBO, since I had time to waste. My current gain at the moment is 1837 ingame frames, or 3651 realtime frames. Most of them came from improved tricks etc. There are still MANY optimization frames: I did not bother optimizing anything beyond Crateria (even Crateria isn't fully optimized =(), part of LN may have to be redone, I take too much damage in the kagoball room.
Who cares. It's entertaining.
Behold