http://dehacked.2y.net/microstorage.php/info/91513304/Total%20Recall%20%28U%29%202.fcm
I recorded this in .16 apparently, geez I need to update haha
Anyway yeah, here. Started this about three hours ago. I found a nice glitch involving turbo of B and A buttons in the air, mainly when Arnold is unequipped. It can be used to A) make Arnie jump farther but slower because of lag (allowing me to make a sweet shortcut in stage 1) and B) make things disappear/not appear in the first place. This has obvious benefits when you think about it BUT
it can't be used to skip screen stopping events. And if you DO use it to skip screen stopping events (by, say, preventing the gun girl from spawning in the second area with the TV), you often cannot continue in the game any more.
But I figure hey, a quick tool to eliminate on-coming enemies can be useful in the stage with the homeless fellers (at the end of my movie--I got bored and stopped at this stage, and the previous two or three stages were not supreeeemely optimal) by making them disappear or in the first stage by making the cop cars to disappear (saving a frame or two of lag by causing a frame of lag, genius).
I don't think I'll complete and optimize this, though it'd only take me a couple hours.
Some tips:
Never stop moving when you're scrolling the screen. You stopped a couple times to deal with some things that either 1) could be avoided or 2) dealt with later, in the case of those dogs in the subway- just let 'em bite you, and beat up the guard. After a few punches he'll be in a dying animation and you can't move the screen, so just press left-right-left-right-left-right one frame each until the dog falls off and then continue. Jump up on top of the subway and LET the guards kick you for a damage boost.
Right yeah damage boosting, always do it. Guards in stage 4. Rising and falling maces/spiders/balls of hurt in stage 5. Glory holes in stage 1 (wait they're fists?). etc. etc. damage boost whenever possible.
Frame Advance, don't use slowdown. Frame advance saves frames, and frames save lives!
first screen, typing screen, and all later cutscreens can be skipped by just HOLDING start. Don't need to worry about timing them--although it'd be fantastic frame advance technique practice. Hold start, see what frame first starts the screen dimming. Then go back and use frame advance to figure out which EXACT frame to hit start to cause the screen to start dimming at the same exact frame and bam! Now you're thinking with frame advances!
Use a gun in the first few stages, it's three times as strong as the fists I think. Also, enemies can be damaged whether they're flashing or not, so keep hitting them. And yeah only shoot/ punch in the air, otherwise you can't rapid but you already know that.
Good luck, friend! Hope this helps.
And yeah at this point I'm 3300~ frames ahead of your run, and it's not even optimized (coulda been kicked another time or two on the subway, better management of lag in the xray room, etc.). Nice glitch in the xray room by the way, with Arnie floating through the air, not sure how you did that but hey.
also: why would you want to keep going from the end of his first stage if he already said that it can be improved a few more frames--the idea is perfection here, if you can do better, you have the tools to assist you in doing it ;)