upthorn
He/Him
Emulator Coder, Active player (391)
Joined: 3/24/2006
Posts: 1802
Aqfaq wrote:
Dear upthorn, Is there any chance you could add an option to toggle automatic fast-forward on frames that check no input? When enabled, this option would advance the "lag" frames automatically (very fast) and then pause. It would make all the games that have a constant flow of those red frames easier to record.
Yes. I've been planning that for a while, I just haven't figured out where to put the option in the UI.
How fleeting are all human passions compared with the massive continuity of ducks.
Editor, Expert player (2479)
Joined: 4/8/2005
Posts: 1573
Location: Gone for a year, just for varietyyyyyyyyy!!
That's great to hear. Yeah, there are quite a lot of options now, so maybe it would be good to add another heading to the options window called "Frame Advance". It would include "Frame Advance Delay" and "Fast-forward lag frames" plus all the possible future options for frame advance. Or maybe under "Misc" would be fine? If you need more room to the options window, the intro effect options could be removed completely or moved to the "Graphic" menu. (Who needs the neat intro effect anyway?)
Joined: 3/11/2008
Posts: 583
Location: USA
Request: controller key bindings dialogues made in a fashion that allows you to see what they are.